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Do you think we need Resurrection Sickness?

  • OdinForge
    OdinForge
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    There should be a penalty to death, that should maybe scale with the size group you're in. But to be honest I doubt there would be a way to implement this fairly for everyone, not to mention all the bugs that might unfairly kill people, what a headache that could be.

    Example, 4 v 10: If you keep getting outplayed and keep dying in a group of 10, you should be longer to resurrect each time and/or come back to life with serious stat and regen damage and debuffs.

    A larger group shouldn't constantly benefit over a smaller but better played group, simply because they have the numbers to stand over your carried body every time you die and insta-res you. Fights just drag on, because every time the smaller group manages to kill someone in a larger group, their allies just keep bringing em back to life like nothing until the smaller groups runs out of juice.
    Edited by OdinForge on January 29, 2016 12:19AM
    The Age of Wrobel.
  • timidobserver
    timidobserver
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    Idea: Banish Soul is the inverse of ressuection. Enemy players can channel it on your body just like a ressurection by an ally. You go to the nearest wayshrine if someone banishes your soul. Only players that have died 2+ times in X minutes can be banished.

    *Not sure on the last line.

    This is a pretty clever idea. It makes resuscitation actually useful, and at the same time requires something of the offense. I think its a pretty balanced idea, you have my vote.

    There are a couple of other approaches as well. The general idea is to add more play to ressing rather than just having people ressing like crazy until you hit them with 2-3 times their numbers to wipe them all out instantly.

    Another idea: You must hold at least 1 resource to ress in or near(tick range) of a keep.
    Alternative: If you hold all 3 resources, you can eject bodies from anywhere in tick range of a keep or it's resources.
    Other alternative: New passive for level 10 support/assault that allows you to reverse ress enemy corpses making them unressable.
    Next alternative: PvP master weapon or Undaunted Set. Enemies you gain the killing blow on take 300% longer to ress and ress with 50% less health.
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  • Farorin
    Farorin
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    Idea: Banish Soul is the inverse of ressuection. Enemy players can channel it on your body just like a ressurection by an ally. You go to the nearest wayshrine if someone banishes your soul. Only players that have died 2+ times in X minutes can be banished.

    *Not sure on the last line.

    Ooo, this sounds cool. They can introduce black soul gems for it and maybe they can be used to do it instead!
  • timidobserver
    timidobserver
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    Farorin wrote: »
    Idea: Banish Soul is the inverse of ressuection. Enemy players can channel it on your body just like a ressurection by an ally. You go to the nearest wayshrine if someone banishes your soul. Only players that have died 2+ times in X minutes can be banished.

    *Not sure on the last line.

    Ooo, this sounds cool. They can introduce black soul gems for it and maybe they can be used to do it instead!

    Awesome. Maybe even make it so that black soul gems can only be filled by killing enemy players?
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    V16 Jed I Nyte EP Stamina NB(retired)

  • blabafat
    blabafat
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    Templar rez passive shouldn't stack with Kagrenac's hope
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  • Sanct16
    Sanct16
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    Remove rezzing with soul gems completly and make camps the only way to revive in battle with a cooldown on using the camp.
    Edited by Sanct16 on January 29, 2016 2:42AM
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  • Xsorus
    Xsorus
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    Yes; one of the many features daoc got right. You could actually work in the soul line by saying the passive that lets you red for free in pve not give you res sickness the first time you are ressed.

    Penalty should last like 1 maybe 2 mins at most.
  • hammayolettuce
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    blabafat wrote: »
    Templar rez passive shouldn't stack with Kagrenac's hope


    They removed speed stacking but left the fast Rez stacking in. It's honestly just another discrepancy that helps larger groups over smaller groups.

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  • KenaPKK
    KenaPKK
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    Res sickness would screw small groups more than large groups. What we need is removal of AoE caps, rework of proxy det, fixes on buggy skills, and reduced time to kill.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Dalglish
    Dalglish
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    Time to res within 5 minute window increased 100% (stacks for each concurrent death similar to current penalties to roll dodge/streak). Only active within Cyrodiil.

    I don't think res 'sickness' (as in damage/health/any debuff) needs to be added as it will always benefit the larger group (they have more people to counter thedebuff in stats).
    Edited by Dalglish on January 29, 2016 9:47AM
    Victrix EU - EP & AD -
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  • Mojmir
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    Its actually hard to get a red in the heat of battle,plus if you decline and want to rez at a shrine its pretty far usually,this is from a pvp aspect,in pve wayshrines are close enough and you cant self rez during pledge/trial boss fights anyways.
  • altemriel
    altemriel
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    Dark Age of Camelot had resurrection sickness. If you die you suffer from a damage reduction for x amount of time.

    In your opinion would it benefit ESO?

    I'm a bit split, I think it would add more "fear" of dying in pvp, it might make keep sieges more attrition based. People would have to be more careful, and maybe spec a bit more defensive.

    On the other hand it mike make pvp more slow as people would wait after rezing be fore leaving their keep to get back into battle.

    no, it is enought that you get like 3/4 of health when resurrected...
  • Knootewoot
    Knootewoot
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    If I PvP and die, I want to jump right in and not wait 15 minutes for the sickness to go away.

    No I rather not. Unless there is a option to have it healed at a cathedral in the main base.
    ٩(͡๏̯͡๏)۶
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  • BigTone
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    no, just increase the overall time it takes to rez someone.
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  • Draxys
    Draxys
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    Something needs to happen, it's like a zombie apocalypse every big keep fight
    2013

    rip decibel
  • Derra
    Derra
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    I would prefer a ground effect ability like caltrops that prevents resurrection of players in its area. This should last around 30s

    I actually really like that idea.
    <Noricum>
    I live. I die. I live again.

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  • Psilent
    Psilent
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    Idea: Banish Soul is the inverse of ressuection. Enemy players can channel it on your body just like a ressurection by an ally. You go to the nearest wayshrine if someone banishes your soul. Only players that have died 2+ times in X minutes can be banished.

    *Not sure on the last line.

    Awesome idea!
    I would prefer a ground effect ability like caltrops that prevents resurrection of players in its area. This should last around 30s

    Yes! Let me salt the ground and prevent rezzing for 20 seconds and interrupt any rez that is pending or being performed.
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