^^this. More AP for keeps would encourage trading and letting other factions take your keeps just so you can take them back. The better way to fix it is to award a large amount of AP to the alliance who wins the campaign, based on number of enemies slain during the campaign. Each enemy killed adds 100 or 1000 AP into the pot (exact value would need to be tested), which is then distributes to all alliance members who participated in the campaign as their home campaign. This encourages both slaying and PTFO because you need to win the campaign too. And bonus is smaller on buff servers because there's fewer enemies to kill.Would just trade keeps on an empty campaign.
They need to increase the AP gained from taking all objectives honestly.
25 AP for a resource? Really? It's 100 for a keep...that's abysmal.
If you gave people a high enough value, it would be incentive to spread out and hit other objectives for a worthy reward.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Would just trade keeps on an empty campaign.
Why the hell should you make 5k AP for PvDoor? There's no effort involved, outside of a little riding excursion.
AverageJo3Gam3r wrote: »^^this. More AP for keeps would encourage trading and letting other factions take your keeps just so you can take them back. The better way to fix it is to award a large amount of AP to the alliance who wins the campaign, based on number of enemies slain during the campaign. Each enemy killed adds 100 or 1000 AP into the pot (exact value would need to be tested), which is then distributes to all alliance members who participated in the campaign as their home campaign. This encourages both slaying and PTFO because you need to win the campaign too. And bonus is smaller on buff servers because there's fewer enemies to kill.Would just trade keeps on an empty campaign.
One of the frustrating things about the alliance war...is the nearly disincentive for capturing keeps
@reften The idea is sound, though order of magnitude is a bit extreme. I believe that taking keeps and resources should give a minimum amount of AP per person. Instead of the 25 AP that you get, increasing that to 2,000 for keeps (the same as a solo player making one kill after the patch) and 1,000 for resources would at least incentivize people to play the map.
Once the patch hits, I don't think anyone really understands how easy it will be to make AP if you have the right strategy.
IxSTALKERxI wrote: »I guess that would be one way to split up the population on a pop-locked server. People would be trying to ninja keeps so factions would have to have scouts on all their keeps and fights would be spread out across multiple keeps. Would only work on a pop-locked server though, and even then you might need to increase reward for defence. Like, change how defence tick works so that people don't miss it, they still get it after they leave or something, and increase reward for defending to so that people don't just flip keeps back and forth.
They need to increase the AP gained from taking all objectives honestly.
25 AP for a resource? Really? It's 100 for a keep...that's abysmal.
If you gave people a high enough value, it would be incentive to spread out and hit other objectives for a worthy reward.
nope all you get is circle raiding for maximizing AP gains...
IxSTALKERxI wrote: »I guess that would be one way to split up the population on a pop-locked server. People would be trying to ninja keeps so factions would have to have scouts on all their keeps and fights would be spread out across multiple keeps. Would only work on a pop-locked server though, and even then you might need to increase reward for defence. Like, change how defence tick works so that people don't miss it, they still get it after they leave or something, and increase reward for defending to so that people don't just flip keeps back and forth.
Yeah it would have to be part of a bigger overall change to AP rewards.They need to increase the AP gained from taking all objectives honestly.
25 AP for a resource? Really? It's 100 for a keep...that's abysmal.
If you gave people a high enough value, it would be incentive to spread out and hit other objectives for a worthy reward.
nope all you get is circle raiding for maximizing AP gains...
Nope, you wouldn't. Try to be constructive instead of dismissive.
themdogesbite wrote: »IxSTALKERxI wrote: »I guess that would be one way to split up the population on a pop-locked server. People would be trying to ninja keeps so factions would have to have scouts on all their keeps and fights would be spread out across multiple keeps. Would only work on a pop-locked server though, and even then you might need to increase reward for defence. Like, change how defence tick works so that people don't miss it, they still get it after they leave or something, and increase reward for defending to so that people don't just flip keeps back and forth.
Yeah it would have to be part of a bigger overall change to AP rewards.They need to increase the AP gained from taking all objectives honestly.
25 AP for a resource? Really? It's 100 for a keep...that's abysmal.
If you gave people a high enough value, it would be incentive to spread out and hit other objectives for a worthy reward.
nope all you get is circle raiding for maximizing AP gains...
Nope, you wouldn't. Try to be constructive instead of dismissive.
You would most definetly get circle raids.. If its more profitable to loose a keep and then reflip it instead of defending it then its quite obvious what would happen. Luckily ZOS is aware of this as they've alreayd mentioned is the cause behind the low AP gains for capping a empty keep.
themdogesbite wrote: »IxSTALKERxI wrote: »I guess that would be one way to split up the population on a pop-locked server. People would be trying to ninja keeps so factions would have to have scouts on all their keeps and fights would be spread out across multiple keeps. Would only work on a pop-locked server though, and even then you might need to increase reward for defence. Like, change how defence tick works so that people don't miss it, they still get it after they leave or something, and increase reward for defending to so that people don't just flip keeps back and forth.
Yeah it would have to be part of a bigger overall change to AP rewards.They need to increase the AP gained from taking all objectives honestly.
25 AP for a resource? Really? It's 100 for a keep...that's abysmal.
If you gave people a high enough value, it would be incentive to spread out and hit other objectives for a worthy reward.
nope all you get is circle raiding for maximizing AP gains...
Nope, you wouldn't. Try to be constructive instead of dismissive.
You would most definetly get circle raids.. If its more profitable to loose a keep and then reflip it instead of defending it then its quite obvious what would happen. Luckily ZOS is aware of this as they've alreayd mentioned is the cause behind the low AP gains for capping a empty keep.
So you'd make it good enough that it's worth spreading out, but not so high that flipping a keep is worth more AP than actually playing PvP...Then there would be no circle trains flipping resources.
Why is this hard to understand? Everyone goes to one extreme or the other, there is a middle ground...
Your telling me if it was 100 AP each to take a resource, and 300 AP each to take a keep, you'd run around trading them all?
themdogesbite wrote: »IxSTALKERxI wrote: »I guess that would be one way to split up the population on a pop-locked server. People would be trying to ninja keeps so factions would have to have scouts on all their keeps and fights would be spread out across multiple keeps. Would only work on a pop-locked server though, and even then you might need to increase reward for defence. Like, change how defence tick works so that people don't miss it, they still get it after they leave or something, and increase reward for defending to so that people don't just flip keeps back and forth.
Yeah it would have to be part of a bigger overall change to AP rewards.They need to increase the AP gained from taking all objectives honestly.
25 AP for a resource? Really? It's 100 for a keep...that's abysmal.
If you gave people a high enough value, it would be incentive to spread out and hit other objectives for a worthy reward.
nope all you get is circle raiding for maximizing AP gains...
Nope, you wouldn't. Try to be constructive instead of dismissive.
You would most definetly get circle raids.. If its more profitable to loose a keep and then reflip it instead of defending it then its quite obvious what would happen. Luckily ZOS is aware of this as they've alreayd mentioned is the cause behind the low AP gains for capping a empty keep.
So you'd make it good enough that it's worth spreading out, but not so high that flipping a keep is worth more AP than actually playing PvP...Then there would be no circle trains flipping resources.
Why is this hard to understand? Everyone goes to one extreme or the other, there is a middle ground...
Your telling me if it was 100 AP each to take a resource, and 300 AP each to take a keep, you'd run around trading them all?
Reading the comments on this thread...it occurred to me, many people are ok with the format now. Play the map every once in a while, open field farm every once in a while. General thinking of "I don't want AP for keeps, I want AP for killing people like it is now" because shooting a ballista at a wall is boring.
I guess that's cool. I've always had the idea of the game where it was a AvA game with the end goal of winning the campaign, AP will come, ya have to fight players to win anyway, but currently, that is not the case.
Just tired of so many AD fighting at the bridge and continuing to fight there when blue is pushing down.
In short, if you have two options
Option 1 - Win a 30 day campaign and earn a total of 1 million AP
Option 2 - Loose the 30 day campaign and earn a total of 1.5 million AP
Many would pick option 2. Was trying to make option 2 go away...
Forestd16b14_ESO wrote: »First sorry but no that will give more AP for zergs.
Second their already changing the AP gain in U9/Thieves guild.