Oddly enough I don't think tangling webs (Undaunted skill line) gets reflected. It was going through my defensive posture every time.
Does anyone know for sure?
nope that was changed during the 1.6 change where flaps were caped to 4 attacks due to the uproar of the DKs.Septimus_Magna wrote: »Oddly enough I don't think tangling webs (Undaunted skill line) gets reflected. It was going through my defensive posture every time.
Defensive posture also doesnt reflect arrows while Reflective Scale does reflect them.
I think the same goes for Tangling Webs.
Crushing Shock is reflected but it does count as 3 projectiles which can be used to your advantage.
Crushing Shock + fire staff light attack = 4 projectiles so you can hit the DK with Cfrags after that.
If you use Harness the reflected Crushing Shock + light attack dmg is easily mitigated. Curse and Daedric Minefield are also useful when fighting DKs because they have to come close.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Septimus_Magna wrote: »Oddly enough I don't think tangling webs (Undaunted skill line) gets reflected. It was going through my defensive posture every time.
Defensive posture also doesnt reflect arrows while Reflective Scale does reflect them.
I think the same goes for Tangling Webs.
Crushing Shock is reflected but it does count as 3 projectiles which can be used to your advantage.
Crushing Shock + fire staff light attack = 4 projectiles so you can hit the DK with Cfrags after that.
If you use Harness the reflected Crushing Shock + light attack dmg is easily mitigated. Curse and Daedric Minefield are also useful when fighting DKs because they have to come close.
Actually anything with a range of more than 8m can be reflected.Does anyone know for sure?
channeld attacks are not reflected as they are not projectiles everything else with a range over 22m is reflected.
abilities count as channeld abilities are:
destro lightning HA (fire and ice are projectiles)
resto HA
templars radiant destruction
and soul strike are the only not reflected range attacks.nope that was changed during the 1.6 change where flaps were caped to 4 attacks due to the uproar of the DKs.Septimus_Magna wrote: »Oddly enough I don't think tangling webs (Undaunted skill line) gets reflected. It was going through my defensive posture every time.
Defensive posture also doesnt reflect arrows while Reflective Scale does reflect them.
I think the same goes for Tangling Webs.
Crushing Shock is reflected but it does count as 3 projectiles which can be used to your advantage.
Crushing Shock + fire staff light attack = 4 projectiles so you can hit the DK with Cfrags after that.
If you use Harness the reflected Crushing Shock + light attack dmg is easily mitigated. Curse and Daedric Minefield are also useful when fighting DKs because they have to come close.
lolo_01b16_ESO wrote: »Actually anything with a range of more than 8m can be reflected.Does anyone know for sure?
channeld attacks are not reflected as they are not projectiles everything else with a range over 22m is reflected.
abilities count as channeld abilities are:
destro lightning HA (fire and ice are projectiles)
resto HA
templars radiant destruction
and soul strike are the only not reflected range attacks.nope that was changed during the 1.6 change where flaps were caped to 4 attacks due to the uproar of the DKs.Septimus_Magna wrote: »Oddly enough I don't think tangling webs (Undaunted skill line) gets reflected. It was going through my defensive posture every time.
Defensive posture also doesnt reflect arrows while Reflective Scale does reflect them.
I think the same goes for Tangling Webs.
Crushing Shock is reflected but it does count as 3 projectiles which can be used to your advantage.
Crushing Shock + fire staff light attack = 4 projectiles so you can hit the DK with Cfrags after that.
If you use Harness the reflected Crushing Shock + light attack dmg is easily mitigated. Curse and Daedric Minefield are also useful when fighting DKs because they have to come close.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
What I want to know is why enemies can throw projectiles at me,like those things they sling at me,but I havent the same weapons to use against them.
I think we should have every weapon that is used against us ingame. I dont mean skills.Just weapons.I'd love to fling knives,or even a boomerang at my enemies.