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Toppling Charge Clarification - What EXACTLY will be fixed in TG update?

blabafat
blabafat
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Toppling Charge has multiple problems.

1: After casting it, you can be locked out of your bars(and cc break/dodge roll) for around 30 seconds?
2: Sometimes, you can't cast it at all. You are not locked out of your bars, but when it's casted, the animation is displayed for a split second, and you remain where you are. If you keep pressing it, you'll see that your character performs the starting animation for the ability, but it doesn't go off.
3: After casting and landing it, your character can't do anything for around .5 - 1.0 seconds. This happens everytime. When compared to other gap closers, the delay is very apparent.

So my question is

Which of these problems will be fixed? I'm hoping all of them will, however, the 3rd problem has been "fixed" in multiple patches.
Fire Cloak - VR12 DK - Nord - EP
Ámeer - VR15 Templar - Imperial - AD
The Mágician - VR16 Templar - Imperial DC
Magíc - VR16 DK - Dark Elf - DC
Àmeer - VR16 Templar - High Elf - DC
ámeer - VR16 Templar - High Elf - AD
Æ ámeer - VR16 Templar - High Elf - EP
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Youtube:
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  • timidobserver
    timidobserver
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    I am hoping that they throw the whole thing in the garbage and rebuild the skill from scratch.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Molag_Crow
    Molag_Crow
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    Where is this info about it even going to be fixed?

    I'll believe it when I see it.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Took Toppling Charge off my bar a while ago. Withstood the bug for as long as I could, but eventually it just annoyed me too much. Still like the ability, just can't stand it lol.

    Ironically enough I found another bug that mimics the bar lock out. Haven't figured out the root cause yet though. Think it's related to dodge roll. Maybe animation cancelled dodge. Very frustrating to not be able to do anything.

    Hopefully we can get all the bugs fixed with it. Especially #1 !
  • tplink3r1
    tplink3r1
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    I hope they remove it and give us the trinimac warriors teleport(a faster version, of course).
    VR16 Templar
    VR3 Sorcerer
  • Molag_Crow
    Molag_Crow
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    tplink3r1 wrote: »
    I hope they remove it and give us the trinimac warriors teleport(a faster version, of course).

    That would be amazing.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Nifty2g
    Nifty2g
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    it most likely wont be fixed then we will have to wait another major update for a fix
    #MOREORBS
  • Jura23
    Jura23
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    I'm lvling magplar right now which I plan to start use when they remove vr. Wondering if this will be fixed by that time.
    Georgion - Bosmer/Templar - PC/EU
  • Bashev
    Bashev
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    It will be fixed in the major update after TG DLC. But no ETA so far what will be fixed and will it be successful.
    Because I can!
  • Malmai
    Malmai
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    Nifty2g wrote: »
    it most likely wont be fixed then we will have to wait another major update for a fix

    Like Autumn 2016
  • Idinuse
    Idinuse
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    Bashev wrote: »
    It will be fixed in the major update after TG DLC. But no ETA so far what will be fixed and will it be successful.
    So in other words, we have an ETA (TG release) but no details. Amazing that game breaking bugs for other classes get overnight fixes but this skill has remained it's buggy and broken status quo for over a year.

    Just the way it is I guess, but saddening nonetheless.

    Good post blaba, now if they would only pay Radiant Oppressions' 3 bugs and other Templar quirks their full attention, the Templar class might just have something resembling a future.

    (Opening for adjustments to LoS heals not being a showstopper, but rather elevating it to fine adjustments of tactics to a then otherwise well functioning and thought out class).
    Edited by Idinuse on January 27, 2016 8:30PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • SturgeHammer
    SturgeHammer
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    blabafat wrote: »
    Toppling Charge has multiple problems.

    1: After casting it, you can be locked out of your bars(and cc break/dodge roll) for around 30 seconds?
    2: Sometimes, you can't cast it at all. You are not locked out of your bars, but when it's casted, the animation is displayed for a split second, and you remain where you are. If you keep pressing it, you'll see that your character performs the starting animation for the ability, but it doesn't go off.
    3: After casting and landing it, your character can't do anything for around .5 - 1.0 seconds. This happens everytime. When compared to other gap closers, the delay is very apparent.

    So my question is

    Which of these problems will be fixed? I'm hoping all of them will, however, the 3rd problem has been "fixed" in multiple patches.

    #1 should take priority because it can be absolutely crippling in a fight, and seems to happen more frequently with higher pings.
    First-in-Line - Swings-for-Lethal
    Green-Thumb - Scale-Factor
    Hist-Tree-Major - A-Late-One
    Needs-Some-Help - Dead-Last
  • willymchilybily
    willymchilybily
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    Idinuse wrote: »
    Bashev wrote: »
    It will be fixed in the major update after TG DLC. But no ETA so far what will be fixed and will it be successful.
    So in other words, we have an ETA (TG release) but no details. Amazing that game breaking bugs for other classes get overnight fixes but this skill has remained it's buggy and broken status quo for over a year.

    Just the way it is I guess, but saddening nonetheless.

    Good post blaba, now if they would only pay Radiant Oppressions' 3 bugs and other Templar quirks their full attention, the Templar class might just have something resembling a future.

    i know you templars do like to moan about the lack of attention you receive. Same as the DKs. but come on, you can use the skill, just it bugs out. its a bit different from not being able to use the skill at all. need to work on your Game breaking definition me thinks

    Overload is still bugged in other ways, often it triggeres a heavy or you see no animation and have no clue whats happening. or just doesn't fire at all.

    Ive made a templar and i love it and toppling charge has yet to bug for me once. (well except bug number 2 which applies to all gap closers when they cant route to target). Just feel the salty QQ'ing isn't doing the templars rep any favors.
    Edited by willymchilybily on January 27, 2016 4:20PM
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Bfish22090
    Bfish22090
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    why would you even use this ability if its broken
  • Joy_Division
    Joy_Division
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    #2 is new. How on earth did ZoS make it so all the other charges stun/root the enemy to ensure they always hit, yet somehow make it so the templar one often doesn't even go off?

  • Cryhavoc
    Cryhavoc
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    I have a love/hate relationship with Toppling Charge.

    I love it so much that I have accepted the 50/50 chances of dying after using it.

    This should be hotfixxed...
  • Idinuse
    Idinuse
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    Idinuse wrote: »
    Bashev wrote: »
    It will be fixed in the major update after TG DLC. But no ETA so far what will be fixed and will it be successful.
    So in other words, we have an ETA (TG release) but no details. Amazing that game breaking bugs for other classes get overnight fixes but this skill has remained it's buggy and broken status quo for over a year.

    Just the way it is I guess, but saddening nonetheless.

    Good post blaba, now if they would only pay Radiant Oppressions' 3 bugs and other Templar quirks their full attention, the Templar class might just have something resembling a future.

    i know you templars do like to moan about the lack of attention you receive. Same as the DKs. but come on, you can use the skill, just it bugs out. its a bit different from not being able to use the skill at all.

    Overload is still bugged often it triggeres a heavy or you see no animation and have no clue whats happening. or just doesn't fire at all.

    Ive made a templar and i love it and toppling charge has yet to bug for me once. (well except bug number 2 which applies to all gap closers when they cant route to target). Just feel the salty QQ'ing isn't doing the templars rep any favors.

    It's a bit different not being able to use one skill or Ultimate as opposed to not being able to use any skills on any of the bars for a period of 30 seconds to 2 minutes (varies), I agree.

    Coming to a topic about a Templar skill dysfunction that has been in game for over a year with snooty comments about QQ is certainly not doing Sorc rep any favors.
    Edited by Idinuse on January 27, 2016 4:28PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Idinuse wrote: »
    Bashev wrote: »
    It will be fixed in the major update after TG DLC. But no ETA so far what will be fixed and will it be successful.
    So in other words, we have an ETA (TG release) but no details. Amazing that game breaking bugs for other classes get overnight fixes but this skill has remained it's buggy and broken status quo for over a year.

    Just the way it is I guess, but saddening nonetheless.

    Good post blaba, now if they would only pay Radiant Oppressions' 3 bugs and other Templar quirks their full attention, the Templar class might just have something resembling a future.

    i know you templars do like to moan about the lack of attention you receive. Same as the DKs. but come on, you can use the skill, just it bugs out. its a bit different from not being able to use the skill at all. need to work on your Game breaking definition me thinks

    Overload is still bugged in other ways, often it triggeres a heavy or you see no animation and have no clue whats happening. or just doesn't fire at all.

    Ive made a templar and i love it and toppling charge has yet to bug for me once. (well except bug number 2 which applies to all gap closers when they cant route to target). Just feel the salty QQ'ing isn't doing the templars rep any favors.

    I completely disagree. Toppling charge bugs out about 20 - 25% of the time, which causes a lot of my deaths since no block / heal / shield = death.

    Overload bug = meh. Stuck in heavy attack: can still block and cast, plus you can cancel out of it. And for me at least it bugs less frequently than Toppling Charge.
  • SturgeHammer
    SturgeHammer
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    Idinuse wrote: »
    Bashev wrote: »
    It will be fixed in the major update after TG DLC. But no ETA so far what will be fixed and will it be successful.
    So in other words, we have an ETA (TG release) but no details. Amazing that game breaking bugs for other classes get overnight fixes but this skill has remained it's buggy and broken status quo for over a year.

    Just the way it is I guess, but saddening nonetheless.

    Good post blaba, now if they would only pay Radiant Oppressions' 3 bugs and other Templar quirks their full attention, the Templar class might just have something resembling a future.

    i know you templars do like to moan about the lack of attention you receive. Same as the DKs. but come on, you can use the skill, just it bugs out. its a bit different from not being able to use the skill at all. need to work on your Game breaking definition me thinks

    Overload is still bugged in other ways, often it triggeres a heavy or you see no animation and have no clue whats happening. or just doesn't fire at all.

    Ive made a templar and i love it and toppling charge has yet to bug for me once. (well except bug number 2 which applies to all gap closers when they cant route to target). Just feel the salty QQ'ing isn't doing the templars rep any favors.

    If you play on console (maybe you do play pc, just going off of the sig), it's possible that the lockout bug doesn't happen there. Reloading the ui on pc will fix the lockout bug for me, but that's usually not an option in combat.
    Edited by SturgeHammer on January 27, 2016 4:31PM
    First-in-Line - Swings-for-Lethal
    Green-Thumb - Scale-Factor
    Hist-Tree-Major - A-Late-One
    Needs-Some-Help - Dead-Last
  • Spacemonkey
    Spacemonkey
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    tplink3r1 wrote: »
    I hope they remove it and give us the trinimac warriors teleport(a faster version, of course).

    I dont even care if its just as long, IF it tracks whoever you targeted. (They can still dodge as they see you land). And you are kind of invincible while *up there*. So.... But yeah, that skill looks awesome.

    Give us this skill regardless ZOS. replace any other skill from aedric spear for the smash. Wait.... IT COULD BE THE ULTI (and hit hard as hell - we lack a decent PvP ulti)
  • bikerangelo
    bikerangelo
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    Gina's response in a thread a while ago,

    "We know it's frustrating to have to wait until the update rather than getting this into an incremental patch, we hear you. Unfortunately, the fix for this ability is reliant on some other larger systems getting fixed or improved, and this can't happen until the Thieves Guild DLC." @ZOS_GinaBruno

    http://forums.elderscrollsonline.com/en/discussion/232805/toppling-charge-bug/p5
  • Idinuse
    Idinuse
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    Gina's response in a thread a while ago,

    "We know it's frustrating to have to wait until the update rather than getting this into an incremental patch, we hear you. Unfortunately, the fix for this ability is reliant on some other larger systems getting fixed or improved, and this can't happen until the Thieves Guild DLC." @ZOS_GinaBruno

    http://forums.elderscrollsonline.com/en/discussion/232805/toppling-charge-bug/p5

    Just copy pasta the way any other gap closer works would remedy the problem, perhaps even making a new skill from the ground up would be easier.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • tplink3r1
    tplink3r1
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    Idinuse wrote: »
    Bashev wrote: »
    It will be fixed in the major update after TG DLC. But no ETA so far what will be fixed and will it be successful.
    So in other words, we have an ETA (TG release) but no details. Amazing that game breaking bugs for other classes get overnight fixes but this skill has remained it's buggy and broken status quo for over a year.

    Just the way it is I guess, but saddening nonetheless.

    Good post blaba, now if they would only pay Radiant Oppressions' 3 bugs and other Templar quirks their full attention, the Templar class might just have something resembling a future.

    i know you templars do like to moan about the lack of attention you receive. Same as the DKs. but come on, you can use the skill, just it bugs out. its a bit different from not being able to use the skill at all. need to work on your Game breaking definition me thinks

    Overload is still bugged in other ways, often it triggeres a heavy or you see no animation and have no clue whats happening. or just doesn't fire at all.

    Ive made a templar and i love it and toppling charge has yet to bug for me once. (well except bug number 2 which applies to all gap closers when they cant route to target). Just feel the salty QQ'ing isn't doing the templars rep any favors.
    We know the difference, but still not acceptable for them to take more than 2 years to fix it.
    Edited by tplink3r1 on January 27, 2016 4:55PM
    VR16 Templar
    VR3 Sorcerer
  • AfkNinja
    AfkNinja
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    This will be their third? Fourth? Attempt at fixing this? I am not holding my breath.
  • dodgehopper_ESO
    dodgehopper_ESO
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    tplink3r1 wrote: »
    I hope they remove it and give us the trinimac warriors teleport(a faster version, of course).

    I was thinking this as well. The main problem with toppling charge is that I suspect the code on it has way too many moving parts. Ambush for NB's on the other hand is very simple. I've been saying a long time they should just make Toppling/Focused Charge a Templar Ambush because my Ambush has ALWAYS worked. The Templar Charge on the other hand has bugged out even since beta (I can recall being stuck 15 minutes during beta, on khenarthi's roost). At least Toppling charge is balanced in that it has a range, whereas ambush you can spam at any range and comes with a whole bag of debuffs/buffs/etc. I'm not saying this to complain about NB's either, but when you stack Templar up against any other class it is very hard to say there is anything truly special about Templar apart from Breath of Life and Purifying Ritual (when you factor in poorly or dangerously functioning skills).

    On the comment someone said about radiant destruction, I really wish the pbaoe cc would come back as an alternate choice. At least give something to the tanks/stamina crowd here.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    Bfish22090 wrote: »
    why would you even use this ability if its broken

    Answer: We don't.

    The problem is that much of the class is like that. When I play my other classes it upsets me, because I actually feel like I have a decision to make when I slot my bars. I love the Templar theme, but I'm not in love with how clunky the class is. I know there are good Templar players, and I like to think there are times where I have done pretty well myself. The thing is I'd like the class design to be a bit more equitable.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • FireCowCommando
    FireCowCommando
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    i know for sure, someone at zenimax has the job to fix number 3.
    Just a heads up, I was lucky enough to run into Worbel the other day in King Richards stream. I asked him about the delay after templars charge.

    He replied! When he was play testing templar he himself noticed the delay after charge, and not being able to weapon swap for ~1 second after casting charge.

    So, he decided to task one of the engineers on digging into the issue! :smile: Fingers crossed guys!

  • Seido_Tensei_
    Seido_Tensei_
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    It is amazing Overload gets a hotfix but toppling charge and RD can stay bugged for 3+ months.

    @ZOS_GinaBruno explanation as to why overload was hotfixed? I am sure the same argument can be made for toppling charge or RD.

    Too bad Templar doesn't even HAVE a good enough ultimate that people would demand a hotfix.
  • dodgehopper_ESO
    dodgehopper_ESO
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    It is amazing Overload gets a hotfix but toppling charge and RD can stay bugged for 3+ months.

    @ZOS_GinaBruno explanation as to why overload was hotfixed? I am sure the same argument can be made for toppling charge or RD.

    Too bad Templar doesn't even HAVE a good enough ultimate that people would demand a hotfix.

    I have a feeling Templar is just plain harder for them to fix, and whoever is doing the fixing is mired in other classes. I'm just hoping the 'class repair guy' or 'class repair team' can sit down and focus on Templar for a while. As an aside I was mucking about with my DK last weekend, and I have to say it makes me sad what they did to fiery grip. I'm fine with them turning it into a pull/gap closer. That part is actually kind of neat. The problem I have with it is the same buggy pause that toppling charge gets.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    Where is this info about it even going to be fixed?

    I'll believe it when I see it.

    Sadly you should not even believe it when you see it either. It has been mentioned before 4 other patches they are fixing it or removing the delay then....not fixed.

    At one point they said we are removing the delay, the patch hits and the delay was increased. It's like some hilarious joke to the devs. There was at least 2-3 patch notes that claimed it was fixed as well.


  • Dredlord
    Dredlord
    ✭✭✭✭✭
    i know for sure, someone at zenimax has the job to fix number 3.
    Just a heads up, I was lucky enough to run into Worbel the other day in King Richards stream. I asked him about the delay after templars charge.

    He replied! When he was play testing templar he himself noticed the delay after charge, and not being able to weapon swap for ~1 second after casting charge.

    So, he decided to task one of the engineers on digging into the issue! :smile: Fingers crossed guys!

    I know for sure THAT guy is the one they moved downstairs and he keeps a close eye on his stapler...
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