I hope they remove it and give us the trinimac warriors teleport(a faster version, of course).
So in other words, we have an ETA (TG release) but no details. Amazing that game breaking bugs for other classes get overnight fixes but this skill has remained it's buggy and broken status quo for over a year.It will be fixed in the major update after TG DLC. But no ETA so far what will be fixed and will it be successful.
Toppling Charge has multiple problems.
1: After casting it, you can be locked out of your bars(and cc break/dodge roll) for around 30 seconds?
2: Sometimes, you can't cast it at all. You are not locked out of your bars, but when it's casted, the animation is displayed for a split second, and you remain where you are. If you keep pressing it, you'll see that your character performs the starting animation for the ability, but it doesn't go off.
3: After casting and landing it, your character can't do anything for around .5 - 1.0 seconds. This happens everytime. When compared to other gap closers, the delay is very apparent.
So my question is
Which of these problems will be fixed? I'm hoping all of them will, however, the 3rd problem has been "fixed" in multiple patches.
So in other words, we have an ETA (TG release) but no details. Amazing that game breaking bugs for other classes get overnight fixes but this skill has remained it's buggy and broken status quo for over a year.It will be fixed in the major update after TG DLC. But no ETA so far what will be fixed and will it be successful.
Just the way it is I guess, but saddening nonetheless.
Good post blaba, now if they would only pay Radiant Oppressions' 3 bugs and other Templar quirks their full attention, the Templar class might just have something resembling a future.
willymchilybily wrote: »So in other words, we have an ETA (TG release) but no details. Amazing that game breaking bugs for other classes get overnight fixes but this skill has remained it's buggy and broken status quo for over a year.It will be fixed in the major update after TG DLC. But no ETA so far what will be fixed and will it be successful.
Just the way it is I guess, but saddening nonetheless.
Good post blaba, now if they would only pay Radiant Oppressions' 3 bugs and other Templar quirks their full attention, the Templar class might just have something resembling a future.
i know you templars do like to moan about the lack of attention you receive. Same as the DKs. but come on, you can use the skill, just it bugs out. its a bit different from not being able to use the skill at all.
Overload is still bugged often it triggeres a heavy or you see no animation and have no clue whats happening. or just doesn't fire at all.
Ive made a templar and i love it and toppling charge has yet to bug for me once. (well except bug number 2 which applies to all gap closers when they cant route to target). Just feel the salty QQ'ing isn't doing the templars rep any favors.
willymchilybily wrote: »So in other words, we have an ETA (TG release) but no details. Amazing that game breaking bugs for other classes get overnight fixes but this skill has remained it's buggy and broken status quo for over a year.It will be fixed in the major update after TG DLC. But no ETA so far what will be fixed and will it be successful.
Just the way it is I guess, but saddening nonetheless.
Good post blaba, now if they would only pay Radiant Oppressions' 3 bugs and other Templar quirks their full attention, the Templar class might just have something resembling a future.
i know you templars do like to moan about the lack of attention you receive. Same as the DKs. but come on, you can use the skill, just it bugs out. its a bit different from not being able to use the skill at all. need to work on your Game breaking definition me thinks
Overload is still bugged in other ways, often it triggeres a heavy or you see no animation and have no clue whats happening. or just doesn't fire at all.
Ive made a templar and i love it and toppling charge has yet to bug for me once. (well except bug number 2 which applies to all gap closers when they cant route to target). Just feel the salty QQ'ing isn't doing the templars rep any favors.
willymchilybily wrote: »So in other words, we have an ETA (TG release) but no details. Amazing that game breaking bugs for other classes get overnight fixes but this skill has remained it's buggy and broken status quo for over a year.It will be fixed in the major update after TG DLC. But no ETA so far what will be fixed and will it be successful.
Just the way it is I guess, but saddening nonetheless.
Good post blaba, now if they would only pay Radiant Oppressions' 3 bugs and other Templar quirks their full attention, the Templar class might just have something resembling a future.
i know you templars do like to moan about the lack of attention you receive. Same as the DKs. but come on, you can use the skill, just it bugs out. its a bit different from not being able to use the skill at all. need to work on your Game breaking definition me thinks
Overload is still bugged in other ways, often it triggeres a heavy or you see no animation and have no clue whats happening. or just doesn't fire at all.
Ive made a templar and i love it and toppling charge has yet to bug for me once. (well except bug number 2 which applies to all gap closers when they cant route to target). Just feel the salty QQ'ing isn't doing the templars rep any favors.
I hope they remove it and give us the trinimac warriors teleport(a faster version, of course).
bikerangelo wrote: »Gina's response in a thread a while ago,
"We know it's frustrating to have to wait until the update rather than getting this into an incremental patch, we hear you. Unfortunately, the fix for this ability is reliant on some other larger systems getting fixed or improved, and this can't happen until the Thieves Guild DLC." @ZOS_GinaBruno
http://forums.elderscrollsonline.com/en/discussion/232805/toppling-charge-bug/p5
We know the difference, but still not acceptable for them to take more than 2 years to fix it.willymchilybily wrote: »So in other words, we have an ETA (TG release) but no details. Amazing that game breaking bugs for other classes get overnight fixes but this skill has remained it's buggy and broken status quo for over a year.It will be fixed in the major update after TG DLC. But no ETA so far what will be fixed and will it be successful.
Just the way it is I guess, but saddening nonetheless.
Good post blaba, now if they would only pay Radiant Oppressions' 3 bugs and other Templar quirks their full attention, the Templar class might just have something resembling a future.
i know you templars do like to moan about the lack of attention you receive. Same as the DKs. but come on, you can use the skill, just it bugs out. its a bit different from not being able to use the skill at all. need to work on your Game breaking definition me thinks
Overload is still bugged in other ways, often it triggeres a heavy or you see no animation and have no clue whats happening. or just doesn't fire at all.
Ive made a templar and i love it and toppling charge has yet to bug for me once. (well except bug number 2 which applies to all gap closers when they cant route to target). Just feel the salty QQ'ing isn't doing the templars rep any favors.
I hope they remove it and give us the trinimac warriors teleport(a faster version, of course).
Bfish22090 wrote: »why would you even use this ability if its broken
FireCowCommando wrote: »Just a heads up, I was lucky enough to run into Worbel the other day in King Richards stream. I asked him about the delay after templars charge.
He replied! When he was play testing templar he himself noticed the delay after charge, and not being able to weapon swap for ~1 second after casting charge.
So, he decided to task one of the engineers on digging into the issue!Fingers crossed guys!
Seido_Tensei_ wrote: »It is amazing Overload gets a hotfix but toppling charge and RD can stay bugged for 3+ months.
@ZOS_GinaBruno explanation as to why overload was hotfixed? I am sure the same argument can be made for toppling charge or RD.
Too bad Templar doesn't even HAVE a good enough ultimate that people would demand a hotfix.
CrowsDescend wrote: »Where is this info about it even going to be fixed?
I'll believe it when I see it.
FireCowCommando wrote: »i know for sure, someone at zenimax has the job to fix number 3.FireCowCommando wrote: »Just a heads up, I was lucky enough to run into Worbel the other day in King Richards stream. I asked him about the delay after templars charge.
He replied! When he was play testing templar he himself noticed the delay after charge, and not being able to weapon swap for ~1 second after casting charge.
So, he decided to task one of the engineers on digging into the issue!Fingers crossed guys!