It gives people something to talk about after the game dies, as in, threads about how animation canceling killed ESO.
So we have at least 10 good years of endgame after the server goes offline.
Korah_Eaglecry wrote: »This is an issue stemming from bad players relying too much on the Death Recap.
People are relying less and less on whats going on before/during/after a fight to analyze what they did and didnt do and the situation in general. Instead they look at the Death Recap that simply does nothing more than lay out the last few actions that contributed to the death. Instantly equating what they see on the Death Recap with the instance they died.
Steel_Brightblade wrote: »Korah_Eaglecry wrote: »This is an issue stemming from bad players relying too much on the Death Recap.
People are relying less and less on whats going on before/during/after a fight to analyze what they did and didnt do and the situation in general. Instead they look at the Death Recap that simply does nothing more than lay out the last few actions that contributed to the death. Instantly equating what they see on the Death Recap with the instance they died.
People are reading the death recap because thanks to animation canceling they can't actually see what's hit them as, guess what, there was no animation to show it.
Animation cancelling is a Big advantage in this game, saying that it makes no or little difference just sounds like you are not the competitive pvp or pve dps type..
light or medium weaving is super essential to a skilled dps.
without talking about actual numbers here, three big advantages or weaving are
- Ultimate generation
- weapon enchant procs
- Resource sustain
so good luck
Robotmafia wrote: »i still think it adds an additional level of skill to the game... instead of just spaming 1-2 skills and waiting for the global CD you have to work on your timing and rotation, which in the beginning isnt that easy and depending on how complex your rotation is becomes even more complex... this obviously more so in pve since fights last longer and your rotation becomes more important.. some skills you use it some you dont.. some builds use light or medium weaves... i personally find it a nice mechanic players can choose to learn...
Steel_Brightblade wrote: »Robotmafia wrote: »i still think it adds an additional level of skill to the game... instead of just spaming 1-2 skills and waiting for the global CD you have to work on your timing and rotation, which in the beginning isnt that easy and depending on how complex your rotation is becomes even more complex... this obviously more so in pve since fights last longer and your rotation becomes more important.. some skills you use it some you dont.. some builds use light or medium weaves... i personally find it a nice mechanic players can choose to learn...
This would all be valid if there was no such thing as macros, since there are this added skill layer is "activate macro" one button spam.
Steel_Brightblade wrote: »Robotmafia wrote: »i still think it adds an additional level of skill to the game... instead of just spaming 1-2 skills and waiting for the global CD you have to work on your timing and rotation, which in the beginning isnt that easy and depending on how complex your rotation is becomes even more complex... this obviously more so in pve since fights last longer and your rotation becomes more important.. some skills you use it some you dont.. some builds use light or medium weaves... i personally find it a nice mechanic players can choose to learn...
This would all be valid if there was no such thing as macros, since there are this added skill layer is "activate macro" one button spam.
You can cancel the 1 Sec gcd.
With the right macro you can Spam a skill a few times in 1 sec.
I am able to Spam WB 3 times in one second. I know Player can do more than that though.
Im not saying to get rid of animation canceling completly. Just fix the GCD lol.
For those who are in denial: there is proof enough on yt.
This is not the only problem with canceling though...
Wrong, guy I spoke to last well got the xbox elite pad and has his animation canceling programmed to one button and was demonstrating "how cool" it is.Well firstly, everyone can do it. Just need to learn. So everyone has the capability.
Honestly, if they took it away it would take away from the game in general. Everything would be so slow.
I'm on xbox, so macro aren't a thing for us.
I admitt fully to not reading the details of proposed changed so could be talking nonsense, but what i heard second hand about time of animation and allowing it to finish and in what situation. It sounds like they are preventing:Animation cancelling is a Big advantage in this game, saying that it makes no or little difference just sounds like you are not the competitive pvp or pve dps type..
light or medium weaving is super essential to a skilled dps.
without talking about actual numbers here, three big advantages or weaving are
- Ultimate generation
- weapon enchant procs
- Resource sustain
so good luck
Steel_Brightblade wrote: »Robotmafia wrote: »i still think it adds an additional level of skill to the game... instead of just spaming 1-2 skills and waiting for the global CD you have to work on your timing and rotation, which in the beginning isnt that easy and depending on how complex your rotation is becomes even more complex... this obviously more so in pve since fights last longer and your rotation becomes more important.. some skills you use it some you dont.. some builds use light or medium weaves... i personally find it a nice mechanic players can choose to learn...
This would all be valid if there was no such thing as macros, since there are this added skill layer is "activate macro" one button spam.
Rune_Relic wrote: »Theres several issues for me;
1. All reward and no risk.
2. The true cost has been compromised (cost/dps).
3. The true completion time has been compromised (cost/dps).
4. It turns the game into whackamole which people with arthritis and such will have great problems with managing (unless they use macros).
5. It encourages the use of macros. Especially in lag. Where a 2500msec latency means you are guaranteed death to a 5 piece combo you new nothing about.
6. The attack speed vs latency is having a monumental impact on combat.
7. No proper feedback on cancelled attacks.
8. It reduces the TTK and makes it an even greater issue.
This game is not supposed to be an FPS of the likes of Halo and COD.
This is not designed to be a wham bam thank you mam KDR focused game.
The DEVS have already said this.
Which means its supposed to be tactical with time to act and react.
Its also supposed to be an inclusive game and not an exclusive one which bars people from playing for any reason.
Septimus_Magna wrote: »Steel_Brightblade wrote: »Robotmafia wrote: »i still think it adds an additional level of skill to the game... instead of just spaming 1-2 skills and waiting for the global CD you have to work on your timing and rotation, which in the beginning isnt that easy and depending on how complex your rotation is becomes even more complex... this obviously more so in pve since fights last longer and your rotation becomes more important.. some skills you use it some you dont.. some builds use light or medium weaves... i personally find it a nice mechanic players can choose to learn...
This would all be valid if there was no such thing as macros, since there are this added skill layer is "activate macro" one button spam.
That doesnt mean the animation canceling mechanic is bad, just because some cheating gankers use macro's.