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Fix shields?

Hope499
Hope499
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Shields still removing resistances....

considering tank DK's have been nerfed to hell and back and heavy Armor is just terrible, this is a pretty needed fix.

Sorc shields are fine...so, you know the highest burst DPS also has the best shields is a bit weird....
Tripped over my friends bra.....
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..she is always setting booby traps!
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Don't worry most of the other tanks agree but just a warning get ready for 100s of DPS players ranting and saying "L2P tanks are OP nerf them".
  • Hope499
    Hope499
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    Don't worry most of the other tanks agree but just a warning get ready for 100s of DPS players ranting and saying "L2P tanks are OP nerf them".

    Surprised even 1 agreed with me.... :)

    Not asking for BETTER shields, just shields that dont remove your resistances...a bug fix is all (it is a bug, right)
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • Magdalina
    Magdalina
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    What do you mean? If you mean the damage coming through your shield ignoring 100% of your spellresistance and armor, this is very much the case for sorc shields. I actually made a thread on this a few days ago and it seems to be the case for all shields, period. I guess it's not even a bug as much as the way their coding works - the damage of the attack is decided the moment of the attack, and shields wear no armor so the damage is calculated without taking into consideration your armor/spell resistance. If a shield expires/damage exceeds it, that raw damage carries over to you.

    To change that they'd have to rewrite their code to take the possible expiration/overflow of the shield into consideration and recalculate the damage accordingly I imagine, which is probably not an easy thing to do let alone with their spaghetti code so they'll probably continue ignoring this(not a hard thing to do considering most people aren't even aware that's how shields work).

    If you mean something else, well, you may want to elaborate;)
  • Rohaus
    Rohaus
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    So here is the question... If what you say is true about damage shields... Is Igenous still worth it with the bonus to healing? Hmmm...
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Hope499 wrote: »
    Don't worry most of the other tanks agree but just a warning get ready for 100s of DPS players ranting and saying "L2P tanks are OP nerf them".

    Surprised even 1 agreed with me.... :)

    Not asking for BETTER shields, just shields that don't remove your resistances...a bug fix is all (it is a bug, right)

    And again most other tanks agree that it's stupid that the DPS players also have better defenses than tanks cause of shields and that it needs changed but as I said get ready for a bunch of "L2P" responses cause DPS (as been seeing on the forums) don't want tanks to be tanks.
  • a1x23
    a1x23
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    Idk if you have ever played a sorc but dmg shields are paper thin. Since shield dont consider resistance you constantly get 100% dmg taken.
  • Artjuh90
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    a1x23 wrote: »
    Idk if you have ever played a sorc but dmg shields are paper thin. Since shield dont consider resistance you constantly get 100% dmg taken.

    sorc using 7/7 light most of the time anyway lol. doesn't really affect them mutch
  • a1x23
    a1x23
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    Artjuh90 wrote: »
    a1x23 wrote: »
    Idk if you have ever played a sorc but dmg shields are paper thin. Since shield dont consider resistance you constantly get 100% dmg taken.

    sorc using 7/7 light most of the time anyway lol. doesn't really affect them mutch

    Not that sorc's have a hard time but its a lot harder than a lot of people make it seem
  • Sharee
    Sharee
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    a1x23 wrote: »
    Idk if you have ever played a sorc but dmg shields are paper thin. Since shield dont consider resistance you constantly get 100% dmg taken.

    That would only be true if the attacker had 0% crit chance. But since the minimum realistic crit chance in pvp is ~25%(10 base, 12 from 30 CP points, 3.5 from sharpened weapon), shields provide damage mitigation that on average varies from 8% up to 33% depending on attacker's chance to crit.

    A theoretical attacker doing 100 damage with a 100% crit chance would always do 150 raw damage. But against a shield which can not be crit, he would be doing 100 damage instead. That's a constant 33% mitigation, on par with the protection heavy armor typically provides.
  • Refuse2GrowUp
    Refuse2GrowUp
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    Magdalina wrote: »
    What do you mean? If you mean the damage coming through your shield ignoring 100% of your spellresistance and armor, this is very much the case for sorc shields. I actually made a thread on this a few days ago and it seems to be the case for all shields, period. I guess it's not even a bug as much as the way their coding works - the damage of the attack is decided the moment of the attack, and shields wear no armor so the damage is calculated without taking into consideration your armor/spell resistance. If a shield expires/damage exceeds it, that raw damage carries over to you.

    To change that they'd have to rewrite their code to take the possible expiration/overflow of the shield into consideration and recalculate the damage accordingly I imagine, which is probably not an easy thing to do let alone with their spaghetti code so they'll probably continue ignoring this(not a hard thing to do considering most people aren't even aware that's how shields work).

    If you mean something else, well, you may want to elaborate;)

    I understand how this can be an issue for big shields like hardened ward. I wonder how it effects small shields such as ignious or even the damage shield proc'd by the 2h skill brawler? What about small CP passive damage shields such as the 120 passive that absorbs a bit of damage after you drink a potion? Seems this can actually cause a player to take more damage for small shields?!
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  • Tankqull
    Tankqull
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    Artjuh90 wrote: »
    a1x23 wrote: »
    Idk if you have ever played a sorc but dmg shields are paper thin. Since shield dont consider resistance you constantly get 100% dmg taken.

    sorc using 7/7 light most of the time anyway lol. doesn't really affect them mutch

    it is still a difference if you are hit with the fraction of your shield still active or if you are hit without a shield its not a massive difference as you face as a tank but it is still there...

    and even as a DD i whole heartly agree to fixing this issue. as i did 6 months ago until they had it fixed shortly ^^
    Sharee wrote: »
    a1x23 wrote: »
    Idk if you have ever played a sorc but dmg shields are paper thin. Since shield dont consider resistance you constantly get 100% dmg taken.

    That would only be true if the attacker had 0% crit chance. But since the minimum realistic crit chance in pvp is ~25%(10 base, 12 from 30 CP points, 3.5 from sharpened weapon), shields provide damage mitigation that on average varies from 8% up to 33% depending on attacker's chance to crit.

    A theoretical attacker doing 100 damage with a 100% crit chance would always do 150 raw damage. But against a shield which can not be crit, he would be doing 100 damage instead. That's a constant 33% mitigation, on par with the protection heavy armor typically provides.

    only if the shield compensates the entire dmg.
    if it compensates less dmg you´ll recieve more and more dmg the weaker the shieldvalue left is to the point when it covers less % as your armor mitigation% value of the attacks entire dmg you´ll start to recieve more dmg than unshielded.
    e.g.
    50% armor mitigation
    200 point attack with 100% crit chance = 150 dmg vs armor
    vs 200point shield = 200dmg entirely mitigated
    vs 100 point shield = 100 mitigated + 150 health dmg
    10point shield(left over) = 10mitigated + 190*1,5 = 285 health dmg.
    Edited by Tankqull on January 23, 2016 9:57AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Magdalina
    Magdalina
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    Magdalina wrote: »
    What do you mean? If you mean the damage coming through your shield ignoring 100% of your spellresistance and armor, this is very much the case for sorc shields. I actually made a thread on this a few days ago and it seems to be the case for all shields, period. I guess it's not even a bug as much as the way their coding works - the damage of the attack is decided the moment of the attack, and shields wear no armor so the damage is calculated without taking into consideration your armor/spell resistance. If a shield expires/damage exceeds it, that raw damage carries over to you.

    To change that they'd have to rewrite their code to take the possible expiration/overflow of the shield into consideration and recalculate the damage accordingly I imagine, which is probably not an easy thing to do let alone with their spaghetti code so they'll probably continue ignoring this(not a hard thing to do considering most people aren't even aware that's how shields work).

    If you mean something else, well, you may want to elaborate;)

    I understand how this can be an issue for big shields like hardened ward. I wonder how it effects small shields such as ignious or even the damage shield proc'd by the 2h skill brawler? What about small CP passive damage shields such as the 120 passive that absorbs a bit of damage after you drink a potion? Seems this can actually cause a player to take more damage for small shields?!

    I haven't tested those but I'm assuming all shield mechanics work the same. So basically yes - a small shield is more of a liability than an advantage.
  • RoyJade
    RoyJade
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    Sharee wrote: »
    That would only be true if the attacker had 0% crit chance. But since the minimum realistic crit chance in pvp is ~25%(10 base, 12 from 30 CP points, 3.5 from sharpened weapon), shields provide damage mitigation that on average varies from 8% up to 33% depending on attacker's chance to crit.

    A theoretical attacker doing 100 damage with a 100% crit chance would always do 150 raw damage. But against a shield which can not be crit, he would be doing 100 damage instead. That's a constant 33% mitigation, on par with the protection heavy armor typically provides.

    Shield need to be crit-able to get rid of that. But they also need a boost if they are crit-able in my opinion, if not even a 9k shield will serve to nothing against some players.
  • Draxys
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    Well if you won't ask for better shields, I will. Igneous and blazing shield were absolutely screwed by the blanket nerf aimed at hardened Ward and barrier. It's just lazy development. Tweak individual skills for once, and maybe they wouldn't screw 2 classes' shields while balancing others.
    2013

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  • AOECAPS
    AOECAPS
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    Draxys wrote: »
    Well if you won't ask for better shields, I will. Igneous and blazing shield were absolutely screwed by the blanket nerf aimed at hardened Ward and barrier. It's just lazy development. Tweak individual skills for once, and maybe they wouldn't screw 2 classes' shields while balancing others.

    I'll quote a sorc from another thread l2p there is nothing wrong with shields even though jabs doesn't hit for correct damage on them, they can be stacked,aren't crittable, dots are lol worthy on them. You just need to l2p or roll a sorc and see how difficult playing one actually is especially against WB spammers. Now I agree with you 100% it was a lazy fix as was adding shield breaker
    Edited by AOECAPS on January 23, 2016 1:19PM
  • Refuse2GrowUp
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    AOECAPS wrote: »
    as was adding shield breaker

    Shield Breaker is a great set; it is a great meta changer. And this is coming from someone that has been playing a lot o magicka Sorc lately.

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  • Tomato
    Tomato
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    You should be able to crit against shields and dots should be able to bring them down slowly
  • AOECAPS
    AOECAPS
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    AOECAPS wrote: »
    as was adding shield breaker

    Shield Breaker is a great set; it is a great meta changer. And this is coming from someone that has been playing a lot o magicka Sorc lately.

    lol it's not a meta changer it's a lazy fix to changing shields just like the nerf that hit blazing shield and igneous shield the hardest
  • Refuse2GrowUp
    Refuse2GrowUp
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    AOECAPS wrote: »
    AOECAPS wrote: »
    as was adding shield breaker

    Shield Breaker is a great set; it is a great meta changer. And this is coming from someone that has been playing a lot o magicka Sorc lately.

    lol it's not a meta changer it's a lazy fix to changing shields just like the nerf that hit blazing shield and igneous shield the hardest

    There are plenty sets that counter a specific mechanism or function. I like it~
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  • AOECAPS
    AOECAPS
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    AOECAPS wrote: »
    AOECAPS wrote: »
    as was adding shield breaker

    Shield Breaker is a great set; it is a great meta changer. And this is coming from someone that has been playing a lot o magicka Sorc lately.

    lol it's not a meta changer it's a lazy fix to changing shields just like the nerf that hit blazing shield and igneous shield the hardest

    There are plenty sets that counter a specific mechanism or function. I like it~

    Lol no there's not but whatever floats your boat
  • Draxys
    Draxys
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    AOECAPS wrote: »
    Draxys wrote: »
    Well if you won't ask for better shields, I will. Igneous and blazing shield were absolutely screwed by the blanket nerf aimed at hardened Ward and barrier. It's just lazy development. Tweak individual skills for once, and maybe they wouldn't screw 2 classes' shields while balancing others.

    I'll quote a sorc from another thread l2p there is nothing wrong with shields even though jabs doesn't hit for correct damage on them, they can be stacked,aren't crittable, dots are lol worthy on them. You just need to l2p or roll a sorc and see how difficult playing one actually is especially against WB spammers. Now I agree with you 100% it was a lazy fix as was adding shield breaker

    Sorcs still having a hard time with wrecking blow is in no way connected to other class shields being nerfed too hard.
    2013

    rip decibel
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