Its obvious, this game cant be truly balanced with the impact racial passives have on gameplay. Running the wrong race can completely disrupt the balance of ones build either magicka or stamina. For instance a magicka sorc picks wood elf at the start of their ESO career, later to find out they are getting 21% stam recovery they dont need, all because they picked the wrong class? When they could be getting more elemental damage max magicka and magicka recovery. I propose a new system of racials which dont affect gameplay (pvp and pve respectively) at all, but instead give world bonuses to each race. To implement this i believe Zenimax should boost all recovery by 10% and max stats by 5% as a base game patch to make up for whats lost. Lets start er off.
Aldmaeri Dominion
High Elf: 15% Extra experience in clothing for all Light Armor deconstructed
Wood Elf: 15% Extra experience in Woodworking for all Wood deconstructed
Khajit: 15% Extra experience in clothing for all Medium Armor deconstructed
As a whole: Reduced research times for Clothing and Woodworking by 10%
Daggerfall
Breton: 10% Increase in Mages guild experience recieved
Orc: 15% Extra experience in Blacksmithing for all Weapons deconstructed
Redguard: Extra experience in Blacksmithing for all Armor deconstructed
As a whole: Reduced research times for Blacksmithing by 15%
Ebonheart
Dark Elf: 15% Increase in Enchanting for all glyphs deconstructed
Argonian: 15% Increase in Alchemy for all potions deconstructed
Nord: 15% 10% Increase in Fighters Guild Experience Recieved
As a whole: 15% Increase in experience for Provisioning, 4% For clothing, woodworking, blacksmithing, Reduced research times in all by 2% (Feel like this side needed something extra)
Something like this, not exactly these passives but along these lines. Thoughts? Of course i still believe ZO$ will take the high route and put in race change, "Everyday i think about the money"