Septimus_Magna wrote: »Personally I prefer Power Surge because it lasts longer, this allows you do spend more time dealing dmg which means higher dps.
As for the healing aspect of these skills I also prefer Power Surge but thats probably because Im running with 64% spell crit (provided by Julianos and Inner Light).
Its pretty easy to calculate the average healing for both these skills.
Dmg: 8k
Crit-Dmg: 12k
Spell-Crit: 64%
Average-Dmg: 8k x 0,36 + 12k x 0,64 = 2,88k + 7,68k = 10,56k
Average Degeneration healing (only weapon attacks + Overload):
15% chance to heal for 115% of the caused dmg.
10,56k x 1,15 = 12,1k healing
Average heal: 12,1k x 0,15 = 1,82k per weapon attack
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Average Power Surge healing (only crits):
heal for 40% of dmg caused by crits
Dmg-Heal: 0k
Crit-Dmg: 12k x 0,40 = 4,8k
Average heal: 0k x 0.36 + 4,8k x 0,64 = 3,1k per attack
The conclusion is that Power Surge will give you more healing, at least in PVE where crits are more reliable.
I know some sorcs who like to run both Degeneration and Power Surge on their Overload bar in PVP to get more healing while using Overload.
pala_the4th wrote: »The surge has weapon crit also. I am using thief mundus stone to increase my crit and my blue champ points are geared towards increased crit percentage and damage both for weapon and spell. I have radiant mage light as well. Though degeneration looks better on paper, Surge feels better during fights for some reason. For the ultimate, I have meteor and soul suck thingy, so no 3rd bar for me
Francescolg wrote: »Degeneration got nurfed, it used to give back HP with a 100% rate. Afterwards, less people used it.
The other morph is nice for "Healing over Time" builts. For a sorc, who already has his own class skill/buff + the 8% self-heal on crystal frags, you don't really need tha mage guild ability, except you like to combine the empower with distance skills (meteor, frags, etc.). Else, your self-healing is sufficient, as you can even have crytal fragments on both bars (! also the healing bar, so you pop shields + Healing over Time, while every 3-4 casts you get a CF for free. Sorc-battle-healer is incredible fun in pvp and, imo, OP in small skirmishes, if the players knows how to play their mage). No other class can heal and do that insane burst, combines. The only Problem is CC.
I prefer Structured Entropy in combination with the Might of the Guild passive from the Mages Guild skill line. When I cast entropy first and activate the spell power buff, I cast crystal fraqs immediately after and when the damage buff from it occurs as well, it's omg so wonderful
I prefer Structured Entropy in combination with the Might of the Guild passive from the Mages Guild skill line. When I cast entropy first and activate the spell power buff, I cast crystal fraqs immediately after and when the damage buff from it occurs as well, it's omg so wonderful
This. No comparison in PvP. Structured Entropy is a fast cast dot that can proc crystal frag and takes very little Magika to cast. It gives 20% spell damage increase for 22 seconds, leeches health for heals, applies a damage dot and provides 8% health buff when slotted. For PvP, this is the choice.
Waffennacht wrote: »I don't find either of the heals from these moves as consistent enough to rely on, so I look at what you get besides the heals.
Both give 20% and last over 20 seconds...
Surge gets 2% for being a sorc move
That's it for surge (ignoring heals)
Structured entropy gives that same boost, very small dmg, but more importantly gives 2% magicka, 2% regen (mage guild passives), and might of the guild boost plus 8% health (though if you switch bars to a set with no health boosts then your health goes away)
Entropy is technically better when not relying on either move for heals.
For heals surge is obviously better