Edit: Well, I remember now one, where a hood clipped into a shield on the back, but that was a minor one.
Edit: Well, I remember now one, where a hood clipped into a shield on the back, but that was a minor one.
yea I could see the shields and weapons being an issue.
ZOS might need to add another "layer" on the back to support backpacks.
I think weapons should clip THROUGH backpacks. I don't think that would be bad at all. Shields should go on TOP of backpacks so the order would be:Player <> Backpack <> Shield.
I don't think it's an unsolvable problem. Just one that would need a bit of tweaking
Edit: Well, I remember now one, where a hood clipped into a shield on the back, but that was a minor one.
yea I could see the shields and weapons being an issue.
ZOS might need to add another "layer" on the back to support backpacks.
I think weapons should clip THROUGH backpacks. I don't think that would be bad at all. Shields should go on TOP of backpacks so the order would be:Player <> Backpack <> Shield.
I don't think it's an unsolvable problem. Just one that would need a bit of tweaking
That is what I meant, it needs a bit of work in the art department, they cannot just do it without to match it to the already existing stuff. Major clipping ruins the immersion.
Edit: Well, I remember now one, where a hood clipped into a shield on the back, but that was a minor one.
yea I could see the shields and weapons being an issue.
ZOS might need to add another "layer" on the back to support backpacks.
I think weapons should clip THROUGH backpacks. I don't think that would be bad at all. Shields should go on TOP of backpacks so the order would be:Player <> Backpack <> Shield.
I don't think it's an unsolvable problem. Just one that would need a bit of tweaking
Edit: Well, I remember now one, where a hood clipped into a shield on the back, but that was a minor one.
yea I could see the shields and weapons being an issue.
ZOS might need to add another "layer" on the back to support backpacks.
I think weapons should clip THROUGH backpacks. I don't think that would be bad at all. Shields should go on TOP of backpacks so the order would be:Player <> Backpack <> Shield.
I don't think it's an unsolvable problem. Just one that would need a bit of tweaking
That is what I meant, it needs a bit of work in the art department, they cannot just do it without to match it to the already existing stuff. Major clipping ruins the immersion.
I think the amount of money they would rake in would be entirely worth it.
Gidorick most of your ideas are super good but do you realize that to make most of them true it will take a whole team working in that or even hire new people and would cost A LOT in both money and time?
Oh yes, these mods with backpacks and satchels and bandoliers were top mods in skyrim and tons of people downloaded them. It simply adds to the roleplay element and it should be implemented in ESO as well.
Needed? No...So, what do you think ? Do you think these two new apparel slots are needed in ESO or is this asking for too much?
TheShadowScout wrote: »Needed? No...So, what do you think ? Do you think these two new apparel slots are needed in ESO or is this asking for too much?
Great? Oblivion, yeah!
I'd buy the underwear options right away - anything to get away from that 20th century look!
BtW, there also could be "floating stuff" in the accessory slot. Ioun-stone style, ot like the lich floating crystals... not to mention, shoulder pets, from raven to bat to parrot, to owl, to whatever...
Yea, ZOS seems to have a "Thing" about clipping. Someone asked about Argonian horns showing through hoods and helmets and ZOS pretty much answered. "naw... we don't like that."
Why shouldn't it be a PLAYER choice? I personally see nothing wrong with it and it seems pretty weird that the horns "go away" when they put on a helmet.
*shrug*
NateAssassin wrote: »If you want to buy pretty fancy thongs please go back to a JRPG.
NateAssassin wrote: »@Gidorick I was more referring to @Kammakazi than your idea
That's kind of the reason why I like ESO so much, they don't add perverted things as much and focus on making real looking armor compared to chainmail bikinis and the things you find on Nexus mods for Skyrim all day, just by the way the devs design the armor I can tell they are going for a more "realistic" look as well, I can't see them adding underwear options into the game because of this. Not that it isn't a good idea, personally I would not partake in buying fancy boxers or bras for my characters as to me I'd rather have new craftable armor and weapon styles than a lace trim bra, I could see ZOS adding backpacks though.Well, @NateAssassin in my original, admittedly flawed, concept (http://forums.elderscrollsonline.com/en/discussion/167833/eso-tailor-a-new-merchant-and-skill-concept/p1) underwear WOULD have practical application in the game with different non-combat buffs. This is the type of system I would personally prefer.
But I do think people would buy a LOT of cosmetic only undergarments. Because... well... because of their own reasons.
I like the idea mostly because I hate the "20th century looks" of the current underwear. I'd gladly take a general underwear update instead of a equippable slot too... maybe racial underwear, different styles for different races... Nords with leather thongs and Bretons with linen lioncloths.. Altmer with lace unmentionables and Bosmer with animal-hide breechcloths... Khajiis with cotton Langota-style and Dunmer with silk fundoshi-style loincloths... that sort of thing...NateAssassin wrote: »My only inquiry with adding underwear options, it's almost like a pointless thing to add...
yeah as long is you cant take your undergarments off there's enough people in there underwear running around towns as it is