I'm a bit upset right now.
I really like my stamina chars, even a Bowplar I got out of the closet for the Thieves Guild DLC.
But none of them have Vigor and it shows. Not only in PvP, but PvE as well.
I wouldn't be totally against leveling my alliance war skill lines, but first, the lag in PvP makes that frustrating as hell, and second, I still think it's bad design to make half of all builds reliant on a single skill.
Crit Surge makes stamina Sorcs probably my favourite stamina class, but it is still unreliable.
Repentance is great, but only after the battle is over.
Similar situation for NB's Mark / Killer's Blade. Although cloak gives them a strong advantage in PvP (if you don't get hit you don't need to heal, after all), I found NBs to be my least favourite stamina class in PvE.
Dragon Blood is fine for low level content, but I don't think anyone uses it in endgame PvE or PvP anymore.
Rally is somewhat useful, but is difficult to rely on as the sole heal.
Blood Craze is worse.
Magicka builds on the other hand seem to have a plethora of options. Templars have their heals, obviously. Sorcerers don't need to heal at all with their strong shields or can heal with Surge / Dark Magic passive / Clannfear. Nightblades have a ton of passive selfhealing while attacking. Dragonknights have it the worst, but thankfully there's a whole weapon tree dedicated to magicka-based heals for them to use, with great synergy due to Igneous Shield.
And all of that is totally fine. Heals should be magicka-based.
Which is why I don't think the addition of Vigor was a good idea in the first place.
It makes stamina builds too much like magicka builds, but does so insufficiently. As said, it's pretty hopeless to tackle high level content as a stamina build without Vigor. But in return, the original defensive options for stamina builds remain underdeveloped or were severly nerfed.
Dodging: Nerfed hard in IC update with increasing costs for each dodge roll. Do Templar heals have an increasing cost? Do Sorcerer shields?
Blocking: Nerfed hard in IC update by disabling stamina recovery while blocking. Can magicka builds not regenerate Magicka while healing or hiding behind shields?
Spell/Physical Resistances: Remains underdeveloped; Capped at 50%, facing large penetration values in PvP.
I'm not sure what to do about this, or if people even think it is an issue. Which is why I want to know what your thoughts are.
Personally, I'd rather not see more stamina-based heals added, but the original defensive options strengthened.
Alandrol Sul: He's making another Numidium?!?
Vivec: Worse, buddy. They're buying it.