Anyway, I thought it was very commendable that Matt Firor in his Road Ahead outlined a plan to improve game performance in Cyrodil. Performance issues hinder the players enjoyment in PvP and it discourages other players from joining PvP.
I've been critical of the game lately, but only because I enjoy playing it and want to see it get better, which has been my stance all along.
Anyway, I thought it was very commendable that Matt Firor in his Road Ahead outlined a plan to improve game performance in Cyrodil. Performance issues hinder the players enjoyment in PvP and it discourages other players from joining PvP.
So good work ZOS team and keep striving for excellence. Polish the game, make it better, and it will live long.
I've been critical of the game lately, but only because I enjoy playing it and want to see it get better, which has been my stance all along.
Anyway, I thought it was very commendable that Matt Firor in his Road Ahead outlined a plan to improve game performance in Cyrodil. Performance issues hinder the players enjoyment in PvP and it discourages other players from joining PvP.
So good work ZOS team and keep striving for excellence. Polish the game, make it better, and it will live long.
Septimus_Magna wrote: »Now they've addressed this issues they cannot leave it in the current state thats it in.
So... anybody care to share what said outline or plan actually is?
So... anybody care to share what said outline or plan actually is?
They mentioned they were going to change how servers communicate with the game. Where i work, despite using the same software, this has a huge impact when we change level of encryption and number of encryption/decryption points.
1. This will make the game more prone to hacking but in reality certain levels of encryption is 'sufficient' than what is normally recommended.
2. Number of checks to no-check system. GW1 used a no-check system. What you see in the game 'may not be exactly' what u see compared to other players but the gameplay is extremely smooth anyhow as priority is placed on handling crucial information first and calculation etc is handed to u on a plate whether. The game updates other player positions once in a while but animates them as though they are smoothly transitioning from one point to another. Since the animation is done on the client side, it does not stress the server at all. The server just updates the coordinates and what animations need to be played.
3. From experience
server load:
80% no lag
90% no lag
95% no lag
99% mild lag
100% moderate lag
102% extremely unplayable.
The game is mostly playable apart from during certain events now (zerg spam etc, !!++lightning animations++!!, this used to be worse when i first started). No matter how much u upgrade the server, if these events consistently push server load beyond 100%, your players will continue to suffer. The good news is once you found the root to the problem, you will have almost 100% smooth play.
WalkingLegacy wrote: »Yeah they've been working on this a while.
I think it is time for some honesty - they don't know how to fix it. Time to hire some outside help.
Someone please put some real information here.
What is this plan? What are the steps? When will each step be taken? What issues have been identified? Does ZOS have the resources to dedicate to said plan, while simultaneously working to deliver already-promised content? When will it be fixed?
If none of these questions can be answered, then this is not a plan.
WalkingLegacy wrote: »Yeah they've been working on this a while.
I think it is time for some honesty - they don't know how to fix it. Time to hire some outside help.
I think they know how to fix it, its just the fix is not something the player base wants. No more AoE.
I've been critical of the game lately, but only because I enjoy playing it and want to see it get better, which has been my stance all along.
Anyway, I thought it was very commendable that Matt Firor in his Road Ahead outlined a plan to improve game performance in Cyrodil. Performance issues hinder the players enjoyment in PvP and it discourages other players from joining PvP.
So good work ZOS team and keep striving for excellence. Polish the game, make it better, and it will live long.
Someone please put some real information here.
What is this plan? What are the steps? When will each step be taken? What issues have been identified? Does ZOS have the resources to dedicate to said plan, while simultaneously working to deliver already-promised content? When will it be fixed?
If none of these questions can be answered, then this is not a plan.
Are you the CEO of ZOS ?
I've been critical of the game lately, but only because I enjoy playing it and want to see it get better, which has been my stance all along.
Anyway, I thought it was very commendable that Matt Firor in his Road Ahead outlined a plan to improve game performance in Cyrodil. Performance issues hinder the players enjoyment in PvP and it discourages other players from joining PvP.
So good work ZOS team and keep striving for excellence. Polish the game, make it better, and it will live long.

Someone please put some real information here.
What is this plan? What are the steps? When will each step be taken? What issues have been identified? Does ZOS have the resources to dedicate to said plan, while simultaneously working to deliver already-promised content? When will it be fixed?
If none of these questions can be answered, then this is not a plan.
Are you the CEO of ZOS ?
No, but I am well versed in Strategic Management. There is a difference between a "goal" and a "strategy," and in this context "plan" and "strategy" are synonymous. I've yet to see anything that constitutes and actual plan for this issue. I'm not trying to be overly cynical here, I genuinely am prodding for information - claiming ignorance to some extent.
I was hoping that someone could shed light on some of the actual steps in the alleged plan, and so far a couple things have been mentioned (don't need to recap, just scroll up), and for that I am thankful. Still, I'd hardly consider it a real plan, but at least they have a couple of things to actually work towards, as opposed to just PR spin & fluff to keep us happy.
Three steps to an effective strategy:
1. Set a goal, identify an issue or problem, or determine something that will add value.
2. Develop a clear step-by-step plan that outlines how to counter said issue or achieve that added value, and determine what resources will be necessary to achieve it.
3. Devote the time and effort necessary to achieve said goal or implementation.
Right now, we are on step 1, and we have been at step 1 since launch with regards to Cyro lag.
Rune_Relic wrote: »No effort = no reward.Someone please put some real information here.
What is this plan? What are the steps? When will each step be taken? What issues have been identified? Does ZOS have the resources to dedicate to said plan, while simultaneously working to deliver already-promised content? When will it be fixed?
If none of these questions can be answered, then this is not a plan.
Are you the CEO of ZOS ?
No, but I am well versed in Strategic Management. There is a difference between a "goal" and a "strategy," and in this context "plan" and "strategy" are synonymous. I've yet to see anything that constitutes and actual plan for this issue. I'm not trying to be overly cynical here, I genuinely am prodding for information - claiming ignorance to some extent.
I was hoping that someone could shed light on some of the actual steps in the alleged plan, and so far a couple things have been mentioned (don't need to recap, just scroll up), and for that I am thankful. Still, I'd hardly consider it a real plan, but at least they have a couple of things to actually work towards, as opposed to just PR spin & fluff to keep us happy.
Three steps to an effective strategy:
1. Set a goal, identify an issue or problem, or determine something that will add value.
2. Develop a clear step-by-step plan that outlines how to counter said issue or achieve that added value, and determine what resources will be necessary to achieve it.
3. Devote the time and effort necessary to achieve said goal or implementation.
Right now, we are on step 1, and we have been at step 1 since launch with regards to Cyro lag.
http://forums.elderscrollsonline.com/en/discussion/comment/2606059#Comment_2606059
http://forums.elderscrollsonline.com/en/discussion/comment/2606075#Comment_2606075
..not sure if you see these ones recently.
Someone please put some real information here.
What is this plan? What are the steps? When will each step be taken? What issues have been identified? Does ZOS have the resources to dedicate to said plan, while simultaneously working to deliver already-promised content? When will it be fixed?
If none of these questions can be answered, then this is not a plan.
Rune_Relic wrote: »
http://forums.elderscrollsonline.com/en/discussion/comment/2606059#Comment_2606059
http://forums.elderscrollsonline.com/en/discussion/comment/2606075#Comment_2606075
..not sure if you see these ones recently.

WalkingLegacy wrote: »Yeah they've been working on this a while.
I think it is time for some honesty - they don't know how to fix it. Time to hire some outside help.
I think they know how to fix it, its just the fix is not something the player base wants. No more AoE.
Someone please put some real information here.
What is this plan? What are the steps? When will each step be taken? What issues have been identified? Does ZOS have the resources to dedicate to said plan, while simultaneously working to deliver already-promised content? When will it be fixed?
If none of these questions can be answered, then this is not a plan.
Are you the CEO of ZOS ?
So... anybody care to share what said outline or plan actually is?
lordrichter wrote: »For one thing, you, and everyone else in the forum, stands on the outside looking in. We are not privy to the plan or where they are with the plan. This does not mean there is no plan, but we should also be aware that they don't have to share the plan with us.