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Suggestion: Training Dummies

Jaeysa
Jaeysa
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Is there a reason we couldn't get them? The idea of a target I could use to just practice my rotation without killing it is apealing. It would also let people experiment with different play styles without inflicting their learning curve onto others.
PC/NA: Primarily Daggerfall Covenant.

Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • sirrmattus
    sirrmattus
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    THIS
    Ebonheart Pact - North American Server
    - THE MORALES -
  • MrDerrikk
    MrDerrikk
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    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • Gidorick
    Gidorick
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    @Jaeysa , This has been asked for many times... I even made a pretty dang extensive concept thread

    if you like the below idea, please go to the original thread to comment there so we can bring it back to the forefront of the forum:

    http://forums.elderscrollsonline.com/en/discussion/172547/target-training-dummies-concept/p1

    Thanks!!
    Gidorick wrote: »
    This has been one of those items that players have asked for time and time again and ZOS has mentioned that they are working on it so I figured I would throw my two cents into the ring. Below are my thoughts on how Training Dummies could be implemented using the current mechanics of ESO. The developers have mentioned that they are working on design ideas for a Training Dummy Player Item but I feel this is the wrong way to go implement the concept within ESO. At least, it shouldn't ONLY be that.

    TL/DR
    ZOS should include multiple Training Dummy options across Tamriel using both assets that are in-game and newly added assets in and out of the Crown Store.

    Topics
    1. Functional Training Dummies
    2. Dead Horse and how to beat it
    3. Dummy on the go
    4. You are the Dummy

    Functional Training Dummies
    There are already Training Dummies that are scattered throughout Tamriel being utilized by NPCs. Making these Training dummies functional should be first priority in adding training dummies to ESO. Unlike other MMOs I do not believe ESO should simply make these dummies attackable. The number of players that would be crowding around these dummies would make them quite useless. Instead, they should function similarly to a crafting station.
    5RQxYS6.jpg?1
    When a player selects a training dummy, their character model should be removed from public view and the player should see their character attacking the training dummy. The character should be attacking automatically. A selector switch should switch between light and heavy attacks. The player’s Skill Bar should also be available so the player can use their skills on the training dummy. The weapon swap should also be fully functional during this training session.

    When the player switches between ranged and close combat their character should dynamically roll back and away from the training dummy for ranged combat and should jump forward, toward the training dummy for close combat.
    3Ogcyaf.jpg?1
    The two Menus available to the player should be the player's weapons inventory and their skills menu. This will allow the player to swap out weapons and skills as their character attacks the dummy. A dynamic damage log should be kept during the training session that performs in function similarly to the Death Recap, showing the skill used and the damaged that was dealt.
    vqEFrS6.jpg?1
    Players should receive no XP for attacking the training dummy and the dummy should have a limited, but extremely large, amount of HP. Once the dummy is destroyed, or the player chooses to exit the training, they are given a full screen, scrollable report of their damage.
    l2xH1It.jpg?1
    There should also be an achievement and an accompanying burlap paint texture for killing 10,000 dummies. I would love to run around in burlap looking armor. Heheh.

    Dead Horse and how to beat it
    I have another thread mentioning this very concept HERE. This training dummy would pretty much be a novelty item in the world of Tamriel and would function similarly to standard training dummies except a player wouldn’t go into a crafting-esque menu. While you would see other players as they hit the horse, you wouldn't see their damage numbers.

    The player would simply target the horse and attack it. Whatever damage the player unleased upon the equestrian carcass is displayed on their screen in the same manner as the Functional Training Dummies.
    NSTNjB5.jpg?1
    ZOS could add animations with the horse shifting slightly with the flat hollow sounds of the player’s weapon contact. The horse should have unlimited health and should never be destroyed. However, a player should receive an achievement for using all dead-horse training dummies in all three factions. Maybe give the player the title of Dead Horse Beater. :lol:

    Dummy on the go
    Now comes the Personal Training Dummy item which should be purchasable from the Crown Store. This allows a player to plant a training dummy anywhere to check their damage. It should function exactly as a stationary training dummy but it will be able to be accessed anywhere from the player’s inventory. This item should be similar to a trophy and would be destructible.
    4qTA9XD.jpg?1
    One difference between the personal training dummy and the stationary dummies would be that other players would see you and your dummy while you are training. Players and Mobs would be able to attack players using their Personal Training Dummies, so it wouldn’t be wise to use the Personal Training Dummy in Cyrodiil or around Mobs… but it should be possible to if the player is outside of combat.

    Once the player is finished with the dummy, if there is health remaining, the dummy returns to the player’s inventory for later use. If the player depletes the dummy’s health and it is destroyed, the item is destroyed and the player must purchase another Personal Training Dummy, if they so desire.

    4: You are the Dummy
    Ok, you’re going to have to just bare with me on this one.

    Players should be able to purchase a Dummy Costume from the Crown Store that not only outfits them to look like a training dummy but should also allow certain other players to hit them without damage actually being dealt.

    Players wearing the Dummy Costume will be able to be hit by the other members of their group. The attacking players will see the damage they are dealing much in the same manner as the Dead Horse Target Dummy. Only group members are able to attack the player wearing the Dummy Costume. Aside from this, there is no other functionality to the Dummy Costume.
    BRcCR7n.jpg?1
    Again, the player wearing the Dummy Costume will not be damaged or phased in any way by their group member attackers. If the player isn’t grouped, no one will be able to attack them without there being resulting damage.

    The Dummy Costume should work in and out of Cyrodiil.

    Archer Targets
    At this point, you may be thinking I missed the Archery Targets but I have a different thought for those specific items. I will post these thoughts at some point in the near future.
    pYwG3Tn.jpg?1

    Wrapup
    So what do you think? Would you like to have these options? Are there other options you would like for Training Dummies? Is the Dummy Costume too much? I think giving players a multitude of ways to check their damage will fulfill many players desires and will ensure one system doesn’t get over-run by players.

    Thoughts?

    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Solariken
    Solariken
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    Yes please!
  • Jaeysa
    Jaeysa
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    @Gidorick - I don't think just having a couple Dummies would be a problem, especially if they're in every town. My main mmo experience is wow, and I've never had a problem with them. I do like the idea of a crown store portable dummy and costume.

    As long as this isn't exclusively crown store/subscription based.
    PC/NA: Primarily Daggerfall Covenant.

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • nine9six
    nine9six
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    Seriously needs to be a thing.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Hope499
    Hope499
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    Jaeysa wrote: »
    Is there a reason we couldn't get them? The idea of a target I could use to just practice my rotation without killing it is apealing. It would also let people experiment with different play styles without inflicting their learning curve onto others.

    Great idea, and needed for console.

    We have ZERO way to see ANY buffs, ANY DPS, or any numbers....

    Give us a clue here....
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • Jaeysa
    Jaeysa
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    For some reason I keep forgetting console doesn't have recount addons. Might be a little bit more work than for the PC, but I can't imagine it's much more.
    PC/NA: Primarily Daggerfall Covenant.

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • Count_Dracula
    Count_Dracula
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    Best idea I've heard in a long time, good suggestion OP.
  • Mojmir
    Mojmir
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    we had them in UO to work skill up to 20%, it was actually pretty cool. im not saying it should work for raising skills.
  • Asmodean
    Asmodean
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    Not to burst anyone's bubble here, but you can't even see how much damage you're doing, without using 3rd-party addons. And you expect them to add in target dummies, to improve dps and 'rotation'? lol.

    Don't get me wrong, I'd love it too, but c'mon.
    Edited by Asmodean on January 18, 2016 8:49PM
  • Wollust
    Wollust
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    Asmodean wrote: »
    Not to burst anyone's bubble here, but you can't even see how much damage you're doing, without using 3rd-party addons. And you expect them to add in target dummies, to improve dps and 'rotation'? lol.

    Don't get me wrong, I'd love it too, but c'mon.

    Well true, but everyone who really cares about DPS and stuff uses Addons anyway (on PC ofc) so why not?

    I'd totally pay for such a dummy.
    Susano'o

    Zerg Squad
  • Jaeysa
    Jaeysa
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    Asmodean wrote: »
    Not to burst anyone's bubble here, but you can't even see how much damage you're doing, without using 3rd-party addons. And you expect them to add in target dummies, to improve dps and 'rotation'? lol.

    Don't get me wrong, I'd love it too, but c'mon.

    And if we never ask for them to add them, they never will. Part of the training dummies could very well be a built-in recount system.

    For example:
    A phased area that gives you the options of AoE target dummies, boss target dummy, and healer target dummy. You click something and a timer starts, recording all damage done during that timer. Perhaps also add in mock-fire(that doesn't kill you but acts like normal fire and records damage you would take) so that people can practice moving.
    PC/NA: Primarily Daggerfall Covenant.

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • Caligamy_ESO
    Caligamy_ESO
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    This is somewhat already doable at the cost of a little bounty. Knock a guard onto or into something like a fountain, planter box, or any other area where AI pathing would not exist. Have the person who knocked them there wait about 40 meters away for a minute or two just inside the guards snare radius to avoid the 1 hit KO ability (that seems to run on a timer.)

    Enjoy

    P.S. - The person with enmity needs to be extra cautious of Chains when approaching the guard. ie; block
    https://youtu.be/beLkpADuQ2I
    (also its just fun to beat the hell out of these obnoxious immortal guards)
    Edited by Caligamy_ESO on January 18, 2016 10:48PM
    love is love
  • TheShadowScout
    TheShadowScout
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    Dummies?

    Personally I would much rather they would hide all game mechanics and never tell people any of their stats. Sadly... that's not really an option. Besides, the min-maxxers would scream bloody murder if they did this...
  • Oliumzen
    Oliumzen
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    I just want to know how much damage I am dealing. We have our AP ticks, can we have damage ticks please!
  • Jaeysa
    Jaeysa
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    Dummies?

    Personally I would much rather they would hide all game mechanics and never tell people any of their stats. Sadly... that's not really an option. Besides, the min-maxxers would scream bloody murder if they did this...

    If this was a single-player game this might be fine, but it's not. I feel anything that encourages people to do their best when grouping is a godsend.
    PC/NA: Primarily Daggerfall Covenant.

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • Rune_Relic
    Rune_Relic
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    I always never understood why they were missing also....they seem so required.

    But then I thought about the rarity issue and people fighting over dummies or griefing others trying to use them.
    In which case they need to be instance per player.

    ..of course the only way to really have an instance/per player dummy...is with player housing or dungeon.
    Perhaps they would be more viable and ZOS more inclined to do it when player housing is in place.

    If you were a group....how would you practice on an instanced dummy ?
    You would need the ability to group invite to your house.

    Plus how would the dummy work...single target ? AoE ? DoTs ? Heals ?
    Is this purely a DPS thing or for healers and tank testing too ?
    Edited by Rune_Relic on January 19, 2016 11:21AM
    Anything that can be exploited will be exploited
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