starkerealm wrote: »For what it's worth, it does tick down on its own over time. It takes forever on a decent sized bounty, but if you plan to camp in Cold Harbour or Cyrodiil for a couple weeks, that's an option.
strikeback1247 wrote: »This is about your bounty of a few million innit?
Jail is impractical in a persistent world. Vote for Community Service to serve your time!Jail?
With your bounty level, your character will be out in about two years
Honestly, I really hope not.
It's cheesy enough that I've leveled legerdemain 100% stealing stuff in unoccupied houses, then traipse past the guards with arms full of daedric candlesticks and helm fresheners where I pop into the Outlaws Refuge in full view to fence them.
There SHOULD be penalties for being a criminal. Especially for being a sloppy criminal that gets caught a lot.
I would like to see:
- The guards not become unkillable gods (wait, why do you need us heroes anyway?)
- A limited range on the bounty -- there's no reason you should be wanted in the Ebonheart Pact for crimes committed in Daggerfall.
- A kill-the-last-witness mechanic. This would be difficult to implement successfully with player characters running around since they are also potential witnesses and you can't kill them.
OP, if PvP is not your thing, just start a new toon and play with that one for a while. Your bounty will expire eventually.
Guards... I had always been vexed by their immortal status, but I could understand it, seeing how otherwise some 'people' would try to wipe out whole villages just to see if they could. I still would have preferred if the guards has the same nominal streagth as the PvP-guards in cyrodil, but instead a special "smite that criminal scum" insta-win spell they'd fire off at 50% HP. Oh, well.I would like to see:
- The guards not become unkillable gods (wait, why do you need us heroes anyway?)
- A limited range on the bounty -- there's no reason you should be wanted in the Ebonheart Pact for crimes committed in Daggerfall.
- A kill-the-last-witness mechanic. This would be difficult to implement successfully with player characters running around since they are also potential witnesses and you can't kill them.