Is the Mage skill Meteor any good?
Its just that I have my eye on it when my mage skill gets up to max.
Do you know how many things of this game really works?
I tell you, the answer is so scary that I would say: almost nothing.
First of all, you can't and you should trust in nothing.
You can see what is your damage, your disease resist, critic chance or etc. But what really happens in the game can be completly different as was you tought. Who knows if maths, behind the screen, they work or not, who knows in which situation they work well and in which not.
They did such mess with the bugs from the begining of the game, that now to track a bug and fix it and make it work as intended, is so difficult, that I belive they don't know where are step the developers.
I would say that almost the 70% of the skills, stats, triggers, passives, etc they don't work as intended, even if you see something in the screen, because behind can happen anything also. Could be that maybe they work well in scenario X but then, they are *** up in scenario Y.
You can't trust in nothing in this game when you build your char. If you want for example build a Khajit with high crit chance and you get for example 80% crit chance, you can not trust that that 80% is really working as a 80%, maybe in the server, in their code is only working at the 20%, or the maths are wrong, or who knows. maybe is the same as if you would have 20%...
I would say, that to walk over sure, trust only in stamina, health magicka, armor and spell resist. All other attributes could be all really *** up.
So yes, could happen that your build is not triggering well, because of that. So my suggestion, don't try strange combinations also because is not sure if they will work.
I just put points in the Mage guild pasives thinking the ultimate of this tree, Meteor, would trigger the pasive skills benefits (+magica, magica regen, empower...)
Well nothing changes in my charactet sheet upon equiping that ultimate so it seems the game doesnt consider it a Mage guild skill, wich is odd.
On the contrary and for comparison purposes, the vampire tree ultimate its considered a vampire skill since it triggers the vampire regen pasives on the character sheet.
Can be fixed? This year? Thanks.
I just put points in the Mage guild pasives thinking the ultimate of this tree, Meteor, would trigger the pasive skills benefits (+magica, magica regen, empower...)
Well nothing changes in my charactet sheet upon equiping that ultimate so it seems the game doesnt consider it a Mage guild skill, wich is odd.
On the contrary and for comparison purposes, the vampire tree ultimate its considered a vampire skill since it triggers the vampire regen pasives on the character sheet.
Can be fixed? This year? Thanks.
Undeath passives worked last I tested.
Just gotta keep in mind you only get the 32% or so reduction when you got 1% hp left.
At around 25% hp left you get 16% reduction.
Meteor also gives me max magicka and magicka regen on my sorc.
But if you equip the skill, change hotbar twice to see the effect.
Undeath passives worked last I tested.
Just gotta keep in mind you only get the 32% or so reduction when you got 1% hp left.
At around 25% hp left you get 16% reduction.
Meteor also gives me max magicka and magicka regen on my sorc.
But if you equip the skill, change hotbar twice to see the effect.
old_mufasa wrote: »Undeath passives worked last I tested.
Just gotta keep in mind you only get the 32% or so reduction when you got 1% hp left.
At around 25% hp left you get 16% reduction.
Meteor also gives me max magicka and magicka regen on my sorc.
But if you equip the skill, change hotbar twice to see the effect.
umm.. no its not working or at least its not working 100% of the time as it should...
last test I did I let a archer shoot me at range.. the last 5 damage hits listed were 2146.. no change at all 2146 till death.. at least one of those should shown lesser damage.. but nope they were all 2146 till death.
old_mufasa wrote: »other two builds? there were no other builds.. its my rank 10 vampire full passives.. no other effects happening as I was not fighting back.. and every test was the same result.. now I did do a test where at 30% life I through up dragon armor and it did show a reduction in damage from that skill.. so the passive was not working... and as I said its not working 100# of the time like it should.. and that begs the question on how many other passives we have that are also not working.
old_mufasa wrote: »other two builds? there were no other builds.. its my rank 10 vampire full passives.. no other effects happening as I was not fighting back.. and every test was the same result.. now I did do a test where at 30% life I through up dragon armor and it did show a reduction in damage from that skill.. so the passive was not working... and as I said its not working 100# of the time like it should.. and that begs the question on how many other passives we have that are also not working.
Ah, I see why that was confusing. My bad.
What I meant was the difference between your build and glavius's build. Each of you are getting difference results. You are a DK, and perhaps it's a DK skill that is causing the Undeath passive to not work properly. I wonder what class/build @glavius has?
Back when there were nothing but infinite loading screens, which thankfully doesn't happen so much anymore, ZOS finally determined that the culprit was something to do with the # of quests a player had completed... which has absolutely nothing to do with loading screens, but nonetheless it was the culprit. What I am suggesting is that there may be something you are using that glavius is not, which has caused Undeath to not function properly, even though it intuitively has nothing to do with Undeath.
We may not be able to do anything about it directly, but if we can help narrow down the potential factors for it not working, ZOS would be able to fix it more easily and quickly.
old_mufasa wrote: »old_mufasa wrote: »other two builds? there were no other builds.. its my rank 10 vampire full passives.. no other effects happening as I was not fighting back.. and every test was the same result.. now I did do a test where at 30% life I through up dragon armor and it did show a reduction in damage from that skill.. so the passive was not working... and as I said its not working 100# of the time like it should.. and that begs the question on how many other passives we have that are also not working.
Ah, I see why that was confusing. My bad.
What I meant was the difference between your build and glavius's build. Each of you are getting difference results. You are a DK, and perhaps it's a DK skill that is causing the Undeath passive to not work properly. I wonder what class/build @glavius has?
Back when there were nothing but infinite loading screens, which thankfully doesn't happen so much anymore, ZOS finally determined that the culprit was something to do with the # of quests a player had completed... which has absolutely nothing to do with loading screens, but nonetheless it was the culprit. What I am suggesting is that there may be something you are using that glavius is not, which has caused Undeath to not function properly, even though it intuitively has nothing to do with Undeath.
We may not be able to do anything about it directly, but if we can help narrow down the potential factors for it not working, ZOS would be able to fix it more easily and quickly.
Maybe but my brothers sorc high elf vamp (i'm a dark elf, dk) and he said he had to same results that he isn't showing any damage reduction.. I didn't want to speak for him as I didn't see his results but we did talk about it as he was looking at removing vampirism from his class as he feels the 25% fire damage and the massive hit to his health regen is not worth the it. That he does not see any damage reduction as well... and wonders if he is even getting the 10% stam/magika regen (something that's harder to test then damage reduction at low life)
The problem on the consoles is we have no in game tools to be able to track are we really getting 10% regen.. and we have to hope the post death report is accurate.. now given the post death report showed a reduction in damage after dragon armor was activated I assume its working.. so if its not showing for a high elf sorc as well as a dark elf dk.. that's showing its more wide spread.
I have also seen many other posters saying that undeath is not working for them as well...
With out better tools though its so hard to see if any of our passives are working correctly.