ZoS is starting to remind me of BW when it comes to classes, and DKs are the Commandos of this game, they are good in pve, so they pretty much say *** them for pvp. Blows my mind to be honest.
ZoS is starting to remind me of BW when it comes to classes, and DKs are the Commandos of this game, they are good in pve, so they pretty much say *** them for pvp. Blows my mind to be honest.
DKs are doing fine in PvP - don't think anybody was arguing with that.
It's the traditional magicka DK (which was grossly OP not long ago) that's now sub-par in inexperienced hands.
phillyproduct wrote: »Not sure if this is a troll thread or not?
Magic dk is probably the best dps(not counting sorc overload) in the game pve wise period
Great aoe, great dots, buff to dots, whips hits hard great sustain, great ult gen with weaving attacks, amazing excute with destro staff.
Not sure if yall serious right now
Dark elf is a must though but dark elf dk is top 3 dps in pve
ZoS is starting to remind me of BW when it comes to classes, and DKs are the Commandos of this game, they are good in pve, so they pretty much say *** them for pvp. Blows my mind to be honest.
DKs are doing fine in PvP - don't think anybody was arguing with that.
It's the traditional magicka DK (which was grossly OP not long ago) that's now sub-par in inexperienced hands.
Stam dks sure. I have one of those, they are beast. But my magicka dk....Im trying, but compared to my stam / mag nb, my mag sorc and my mag templar he doesn't even hold a candle to them.
DKs are not supposed to escape, they are supposed to stand their ground, unfortunately you cant even do that because our survivability abiliites are pretty lack luster.
they are good in pve, so they pretty much say *** them for pvp. Blows my mind to be honest.
phillyproduct wrote: »phillyproduct wrote: »Not sure if this is a troll thread or not?
Magic dk is probably the best dps(not counting sorc overload) in the game pve wise period
Great aoe, great dots, buff to dots, whips hits hard great sustain, great ult gen with weaving attacks, amazing excute with destro staff.
Not sure if yall serious right now
Dark elf is a must though but dark elf dk is top 3 dps in pve
Hrrr tell me more about this sustain of which you speak because using kena with top level gear (julianos, torug and kena or 2 kena depending on the healer and willpower) and Max cp in Regen without ele drain sustain is a pain.
1. Complaining about sustain when using molag kena is a unfair argument so i wont even address that.
2. Depending on group(my tank runs orb healer does too from time 2 time) other sorcs or dk's means ele drain will be up all the time.
3. Resto back back bar
Lil_Willie wrote: »Mag DK = Sustain
^^^LOL no lol^^^
Well based on my experience with using one in BwB, it seems to suck. I can take on ranged people just fine thanks to reflective scales, but when I get jumped by a 2H or any kind of melee player(which seems to be the majority nowadays) i am almost defenseless. The only decent melee ability a mana DK has is flame whip, but that is nowhere NEAR as powerful or effective as uppercut, or even flurry. and against the templar spear ability, all I can manage is being stun locked and running out of stamina almost instantly due to me being forced to CC break/roll, the same applies to pretty much any time I get jumped via melee.
Dragon blood also seems lackluster. It is NOT restoring me for 33% of missing health, not even close, I barely get any heal at all from it.
The Dots can be easily negated (which is a shame because they actually are pretty decent)
Maybe its due to inexperience I have with the class, but I have had only irritating experiences with a mana DK and I advise staying away from it until some things change. I myself have deleted my mana DK. I am sure people have found great use for it, but I cannot. Maybe its because of the way the class is designed, idk. Perhaps I am more comfortable with the way a sorc or a NB is played.
Dub is total trash in pvp. Even with igneous and 10% blessed and quick recovery db does not heal as much as it should. I believe that something is not adding properly but I'm on console so don't have any numbers to test/prove that. Your better off with blessing of restoration and healing ward.
For all you heavy armor magicka DK's:
How often do you block in a 1v1?
How often do you block in a 1vX outnumbered situation?
In order to even make it partially worthwhile it takes up two slots because you need igneous.
Fossilize is a better cc and can be used at range a shorter range but it does have a range
and if your rolling magicka dk you should alway be within range if your not you ain't gonna catch them anyway
I run heavy with dual wield so I can have some actual dmg.
Magicka DKs need some serious help. Buff whip, DoTs are useless, fix DB, execute, fix scales, get rid of inferno and give us something else, stone fist needs help, inhale need help...he lost goes on and on. So all that said, class rebalancing is coming with thieves guild. We should be getting some info on what exactly they are planning in the coming weeks. Sit tight and hope, pray even, that zos did not have a case of *** cranium inversion while they were doing it.
Actually_Goku wrote: »Flame lash needs a serious buff, perhaps a DOT effect added...
KozawahGaming wrote: »Actually_Goku wrote: »Flame lash needs a serious buff, perhaps a DOT effect added...
Absolutely not. DoT effects are nearly useless in PvP.