Im really curious on knowing what people think of malestrom rounds (those who have beaten it). i have heard diffrent opnions on malestrom n curious to know what you guys think.
Edited by nordickittyhawk on January 17, 2016 2:05PM
What round in malestrom do you hate the most. 33 votes
Round 7. It isn't even the hardest, but I hate the random "step here and you're dead" combined with the "you need to stay next to this NPC or you die" and "deadly traps spawn randomly anywhere" mechanics.
Round 7. It isn't even the hardest, but I hate the random "step here and you're dead" combined with the "you need to stay next to this NPC or you die" and "deadly traps spawn randomly anywhere" mechanics.
Yup i think i die mostly on round 7 due to the whole "stand under the bubble and there is a plant there or one that just spawns under me"... i shout at my screen everytime like 'WHAT... HOW... rng suck ma ****'
Last round is objectively speaking harder, but that's kinda acceptable since last boss of the entire thing.
I really hate hate stage 5 because the boss is spamming Wrecking Blow like a turd and I'm not getting cc immunity half the time. Than he uses Fear like a d-bag. First add is also spamming ta da surprise...Wrecking Blow like a turd
The cc is even more annoying than in PvP in this round. Meanwhile add stands way out in the fricken' deadly water where I cant reach them as mele, charging up Focused Aim or spamming 6-7k bow attacks.
It's the most annoying scenario playing magicka templar, because 0 mobility once the speed sigil is gone, crap defensive v.s physical dmg and my main dps is mele. Also if I touch the def + power sigil before last island, I have no chance in hell of bursting down the boss.
Other rounds aren't as bad, once you nail the mechanics and exact spawn rotation. But this round 5, it's all the physical dmg and cc, overwhelms and kills me a lot.
The combination of an randomly spawning environmental death hazard and a "safe" area the player must stand has got to be one of the worst RPG ideas I have ever seen and I've been gaming for over 30 years. That ZoS also introduced a massive heal debuff just tells me the company has zero idea why most of us do not find Maelstrom fun unlike DSA, which was both fun and a challenge.
The spider boss on round 6 with its insta "you-die" mechanic and again the dubious combination of ground AoE spawns and "safe" areas is a close second.
Edited by Joy_Division on January 17, 2016 3:14PM
Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
Besides the environmental mechanics, the boss hits really hard and it's not nice to melee him. Also wamazu and the 3 archer wave can be tricky... Oh and obviously the situation where you can't reach the caster because he is surrounded by plants.
Jeckll has quit the game. Thanks for the great time.