Why apprentice as healer? Imo you should use atronarch, ritual or thief as healer, depending on your gear.TheDarkShadow wrote: »If you want to be dps then yes, Thief will be better. If you're healer or tank, Apprentice.
lolo_01b16_ESO wrote: »Why apprentice as healer? Imo you should use atronarch, ritual or thief as healer, depending on your gear.TheDarkShadow wrote: »If you want to be dps then yes, Thief will be better. If you're healer or tank, Apprentice.
ryanborror wrote: »
Does that include Major Prophecy, CP Passive Spell Precision, Precise Weapons or any Class abilities/passives?
Pve normally means longer sustained fights. Therefore more resources from Atronach = more damage. A few exceptions i can think of are overload sorc builds and destro staff users.
ryanborror wrote: »
Why not?
I get an 84.5% Crit Damage bonus with the Shadow stone + four pieces of Divines @ 7.5% — making my 17,105 Overload LAs do 31,559 damage lol
Shadow.
asneakybanana wrote: »Shadow.
You need extremely high base crit for shadow to be worth it over crit because of all the crit damage boosts making it better to have more crit. Somewhere over 60% crit without thief or precise should be the target.
In a raid scenario you would have warhorn up about half the time so that's an average of 20% CD boost as well as rearming trap which gives another 12% CD boost and elfborn which is around an 18% CD boost and lets assume 49% non thief crit chance and add the 3% crit chance from minor prophecy or whatever minor crit is.
Shadow:
1000*48+(1000*(1.5+.18+.18+.12+.2)*52)=161360
Thief:
1000*31+(1000*(1.5+.18+.12+.2)*69=169000
So in this scenario raid scenario thief is around 5% better than shadow.
And also I take back my previous statement about 60% crit. Even at 70% crit thief still out does shadow.
I use whatever one gives more crit chance because I rely on critical hits as my primary method of healing myself since I no longer use a restro staff. Duel weild and destro staff. Works surprisingly well. Even with only 53% critical rating. I do wish there was a champion points section where I could increase my critical chance rating rather than having to waste another skill slot with Mage light of I want to increase it.
asneakybanana wrote: »
Oreyn_Bearclaw wrote: »Sorry for double post. Pre 1.6, the meta was: Theif for <50% crit and Shadow for >50% crit. I dont think this holds true any longer. I am at 65% crit with my Sorc running thief, and when I switch to shadow, my DPS drops pretty hard (7divines). I have gone to thief on all my builds (including my healer), and it is better across the board. I do run serpent in PVP on my stamblade.
Also:ryanborror wrote: »
Why not?
I get an 84.5% Crit Damage bonus with the Shadow stone + four pieces of Divines @ 7.5% — making my 17,105 Overload LAs do 31,559 damage lol
31K overloads really isnt that high. They should be over 40k with the right build. I need to double check some screen shots at home, but I am 90% sure I have seen them hit close to 50k when fully buffed (running thief).
Love_Chunks wrote: »asneakybanana wrote: »Shadow.
You need extremely high base crit for shadow to be worth it over crit because of all the crit damage boosts making it better to have more crit. Somewhere over 60% crit without thief or precise should be the target.
In a raid scenario you would have warhorn up about half the time so that's an average of 20% CD boost as well as rearming trap which gives another 12% CD boost and elfborn which is around an 18% CD boost and lets assume 49% non thief crit chance and add the 3% crit chance from minor prophecy or whatever minor crit is.
Shadow:
1000*48+(1000*(1.5+.18+.18+.12+.2)*52)=161360
Thief:
1000*31+(1000*(1.5+.18+.12+.2)*69=169000
So in this scenario raid scenario thief is around 5% better than shadow.
And also I take back my previous statement about 60% crit. Even at 70% crit thief still out does shadow.
This is in reference to sorcs/mag dps only right? I still run shadow on my stamblade.