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If Cyrodiil lag was instantly fixed if we were all stick figures, would you still play?

  • ItsGlaive
    ItsGlaive
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    No, I need my vanity
    uberkull wrote: »
    Xabien wrote: »
    Cyrodiil problems will be fixed when ZOS finally bites the bullet and invest in the hardware neccessary to operate a zone of its size.

    All of this tweaking spells and removing deer destracts from the real issue, which is that the hardware cannot process everything going on in the zone at once, and that the fix for that of course is better hardware.

    If a player's PC can't render everything at max settings, they don't tell the developer to trim back on the graphics and eye candy. That's the approach that Cyrodiil fixes are currently taking.

    Not according to ZOS...
    This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.
    Link

    So improving the hardware won't improve performance?Won't allow for more resources to those highly congested areas?

    Unless something in the engine is seriously gimped, I honestly can't see how that would be the case.
    Allow cross-platform transfers and merges
  • Asmodean
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    I think people here are confusing latency, with frame rate?. Models don't cause 'lag'. Client<->Server interaction does.

    Every time any of those grouped up players do anything that is referenced server-side, it's creating crazy amounts of I/O. Maybe their current servers can't handle the load. Or, they overestimated the player scale in Cyrodiil, and how they could handle it.

    If you completely disabled all player geometry, it would have 0 impact on server-based latency. Because the models are running on the client machines, not the servers.

    ps: this idea in itself is pretty ridiculous. It's like saying "would you listen to music through a potato, if you could fit 100x the amount of music on your phone"

    ----

    Edit: This is also reminding me of the "lighting patch". where ZOS introduced nice interior lighting updates, and everyone went full on FUD mode, blaming this change on exterior world pvp performance problems, which has zero connection lol.
    Edited by Asmodean on January 15, 2016 8:32PM
  • Gidorick
    Gidorick
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    No, I need my vanity
    Biased poll is biased.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • NewBlacksmurf
    NewBlacksmurf
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    No, I need my vanity
    Asmodean wrote: »
    I think people here are confusing latency, with frame rate?. Models don't cause 'lag'. Client<->Server interaction does.

    Every time any of those grouped up players do anything that is referenced server-side, it's creating crazy amounts of I/O. Maybe their current servers can't handle the load. Or, they overestimated the player scale in Cyrodiil, and how they could handle it.

    If you completely disabled all player geometry, it would have 0 impact on server-based latency. Because the models are running on the client machines, not the servers.

    ps: this idea in itself is pretty ridiculous. It's like saying "would you listen to music through a potato, if you could fit 100x the amount of music on your phone"

    ----

    Edit: This is also reminding me of the "lighting patch". where ZOS introduced nice interior lighting updates, and everyone when full on FUD mode, blaming this change on exterior world pvp performance problems, which has zero connection lol.

    We get what you're saying but literally we have proof that the character models do impact it.
    Compare some things ZOS says they are trying to reduce lag and what was done on consoles where lag is extremely minimal.

    Edited by NewBlacksmurf on January 15, 2016 8:33PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Mojmir
    Mojmir
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    then it would be UO circa 1999
  • reften
    reften
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    No, I need my vanity
    ahhh no. Anybody that says yes would change their mind in like 2 minutes
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • TheDracojan
    TheDracojan
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    Yes, gameplay over looks
    Ultimate stick fighting movie incoming!
  • Lysette
    Lysette
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    The reason for the lag is not character models, because this stuff is performed client-side. It would help nothing at all.
  • Uberkull
    Uberkull
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    Lysette wrote: »
    The reason for the lag is not character models, because this stuff is performed client-side. It would help nothing at all.

    You obviously haven't seen how console handles Cyrodiil and the black silhouette character models. Read up on it.
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
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  • Xexpo
    Xexpo
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    loaded poll is loaded

    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
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