This is my first proper MMORPG, the closest thing to it I have played was Diablo 3, which was a much simpler game with much less content. So I am wondering if ESO is typical of MMOs when it comes to:
- the gap between casual and elite players.
- the domination of casual players as proportion of player population.
- the difficulty of forming groups and general lack of social interaction.
Before anyone releases the attack dogs on me for whatever reason, I am not bashing ESO, or complaining about casual players or elitists. I just genuinely want to understand some of the things I have observed in ESO within the context of MMORPGs in general and perhaps adjust my expectations and/or help ZOS to improve areas of the game that might be improved. Allow me to elabroate...
1)
The Elite-Casual Gap
Is ESO more complicated than other MMORPGs or does it just have a more casual player base due to the appeal of the Elder Scrolls franchise?
I started ESO as a super-casual RPG'er who joined along with a few friends from the Baldur's Gate community. I was a shockingly bad player at the start. I was totally clueless about racial passives, I didn't use any buff skills, I didn't use food/drink or crafted gear, I didn't use any addons (except sky shards) and I didn't even read the description of skills and spammed Blood Craze as my main dps ability until VR1! (cos I thought it looked cool and didn't notice it was a DoT skill lol). Oh I was even annoyed by the update when they made bar swapping instant, because it forced me to use a second bar of skills that I never bothered with up till then
However I improved. Once I started to do more challenging content (remember when Cadwell's Silver/Gold was actually kinda hard?) and especially once I started to join groups for veteran dungeons, I started to make an effort to learn game mechanics and improve my performance. Gradually, over weeks and months I became increasingly competent so that by the time I reached endgame, I was capable of at least pulling my weight in the most challenging PvE content in the game (at the time), and I wasn't a total pushover in PvP. In the months since then, dare I say it, I've become a
good player, with a decent understanding of core mechanics and decent amount of experience of PvP and PvE.
I expected everyone else to have made a similar journey... but many, perhaps even the majority, did not. They
never bothered to learn. Some simply left the game, but many stayed, made new characters, kept doing undaunted dungeons, quests etc... but
didn't improve. I never thought of myself as elite, let alone elitist, but I don't understand how somebody can reach endgame and
still not understand the basic trinity of dps, healer and tank? I don't understand how somebody can reach endgame and not bother to communicate in a supposedly social game, or make an effort to adapt their build for different circumstances so that they can at least perform their roles to a competent level.
I joined a pug group for Aetherius Archives last week thinking "
12x VR16 players in a VR12 trial... surely we can't fail this even if some haven't done it before?" I was wrong. I knew we were screwed the moment I saw two sorcs in the group... one had pets out and the other
only spammed Hardened Ward and hard-casted Crystal Frags. The stamina dps weren't much better, there was one who only seemed to spam Snipe and kept dying cos he didn't move out of AoE, and another spammed Rapid Strikes only, and also died constantly. Dps was awful and many souls were lost on each boss... but somehow we made it to the final boss. Of course then I see that our main tank has no ranged taunt and has no control of the Mage's axes. As I expected, we were doomed from the start.
Why does this happen? Is ESO harder and more complicated than other MMORPGs or is the ESO population just much more casual than usual? Am I expecting too much of pugs? How can you have such a huge gap between animation-cancelling min/max'd elite teams that can faceroll every dungeon and trial in the game, whilst others struggle with veteran Banished Cells? Is this normal in MMORPGs?
2)
Proportional Dominance of Casual Players
I suppose this point is related to 1)... but are all MMOs basically 80% casual, 19% competent and 1% elite? Okay those numbers are quite arbitrary, but when I mess around in low level zones, I see that there are far more players running around in Stonefalls, Auridon and Glenumbra than I would expect so long after the release of ESO. Also all evidence from various guilds I am in suggests that ESO is constantly loosing players at endgame, but new players are constantly joining, and that the vast majority of players are very casual and play perhaps once a week and take 6 months to a year to quest one character from lv3 to Cadwell's Gold.
I never considered myself an "
elite" player, but somehow I've been able to maintain my 50th-ish position on the vMA leaderboard for several weeks in a row, despite having non-optimal gear and playing nowhere near perfectly. Honestly I thought it would be harder to reach those heights, which suggests that either the ESO population is not as large as I thought (Zenimax claimed "millions" of players in their recent 2016 Look Ahead post) or the population is a lot less hardcore than I thought.
3)
Singleplayer MMO?
Several of my friends have commented that ESO sometimes feels like a singleplayer game despite the millions of players supposedly sharing the megaserver. I am not the most active or social player, but I do have an almost full contact list and I run one of the most active trade guilds on my server. Even so it is surprisingly difficult to group up for undaunted pledges when you are not VR16 and it's downright painful to try to find a group for a vet dungeon that's not current a daily, and it's even worse if you want to do something like vDSA.
Why is this? Is it because there is actually
too much stuff to do so that everyone always wants to do something different? Is it because the content is too hard such that there aren't actually that many people capable of running vICP or vDSA? Is it because of the lack of some sort of ingame learning mechanism to help casual players progress from casual to good so that more can participate in "endgame content"?
Yes I know vDSA and Trials are in a terrible place at the moment due to the total lack of incentives and most raiding guilds have stopped raiding. But even before the slow death of trials, ESO felt
difficult to group up and surprisingly more antisocial than I expected for a MMO.
How does it compare with the likes of WOW when it comes to social interaction and player participation?
Many thanks to anyone that bothered to read this wall of text. I am just curious to see if my experience in ESO is typical of MMORPGs in general and/or if my experiences are not as objective as I think they are.
Thanks,
Hein