In Skyrim and Oblivion all npcs level with you. I have noticed in ESO there are zones with certain levels. Mages guild, fighters guild and main quest do scaling however. What's the logic behind those zones and fixed levels? Why not making the entire game scalable, like they did for those DLCs? Every player would fight mobs on their own level. I guess there have to be pros and cons for all this, I'm new to mmos.
It won't work in open world zones and I'll give you a quick example of why.
I could take my VR16 NB to a lv3 starter island, make all the NPCs in an area spawn as VR16 mobs and then cloak away when real noobies show up and cackle as they get one shot by random bandit archer light attacks.
vyndral13preub18_ESO wrote: »It will be soon.... They are working on expanding the roll of scaling. And plan on continuing its roll in the new dlcs. At least that is what is in their plans for '16 post.
The reason some do and some dont is because when the game launched nothing did. And I think it is safe to assume it is much easier to go back and add something like that to small instanced areas, personal story, dungeons, that sort of thing. Then just shove it into the whole game at once. And that is what they have done. Started with the small instanced areas, and of course the dlc, since you want as many as possible paying for that.
crashen17b14_ESO wrote: »Imagine this: Dark Anchors can drop *anywhere* in a zone, not just at specific fixed locations. And once they open up, hordes of Daedra spew forth and make their way towards certain locations, like towns, outposts, maybe even the special crafting stations in the world. They then attack the npcs and you know, do what they are supposed to do, and bring Coldharbour to Nirn. From there you could have periodic zone invasions where many dark anchors drop at once, super daedra lead literal armies across the zone and try to conquer the surrounding areas. Whenever this happens, a world message flashes so everyone is aware and can come fight. Maybe even the option to teleport straight to the action pops up. And since everyone would scale, everyone could participate regardless of level.
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