Paved roads and defined pathways in cyrodiil increase all movement speeds by 15%. (someone with max mount speed is now moving at 75%)
This would increase the number of random encounters and would spice up the siege game by creating opportunities for ambushes and create a greater need for scouts. Because Cyrodiil is so big with all these empty spaces, people don't really just run into each other except at keeps and quest hubs
Tactically speaking it would add another layer to things. Maybe you want your team to move unnoticed, or you don't want to run into enemy players trying to block the way to a keep, so you sacrifice the faster travel time. Maybe your team is big enough that your vanguard blazes down the road ready to meet any obstacle.
Idk just a random thought I had while in Cyrodiil on one of these roads. Thoughts?
Edited by Thorn416 on January 15, 2016 3:16PM