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Not so new idea but might help!

Amica
Amica
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Been playing BDO for some time now.
One of the amazing things about the game is the combat system. Especially the way "cool downs" work on some abilities. Now before you all jump the gun saying we don't want cool downs, hear me out on how it works. You can still use the ability even if its on cool down. Very much like how cloak works now, but with a animated cool down timer like cloak has of say 4 seconds. The ability if used within the first 1 second aka spamming said ability results in a 75% damage or time reduction. If used 2 seconds into the cool down is a 50% reduction etc etc. Now Cloak is meant to do just that, but at current time You can still stay in cloak almost indefinitely. But what if this was added to all known abilities with the exception of heavy and light attacks using left click or hold left click. Spambush for example if used within 1 second of CD you don't get the stun or root effect and hits for 75% lest etc im sure you can see where im going with this. Alternatively the DK and my personal fav, the charge spam for the twohander.
All abilities could then in theory be balanced a lot better and the combat can be made into the more tactical combat that it should be. If this works as well as it does in BDO would it also not help with the issues with zerging, as 5 steel tornado spamming would be as useless as *** on a bull. Also it might help with the lag issue, caused by all these same ability's being spammed in the one location.

Also remove animation canceling, although it is nice to let off so much damage in less time than it took for the WTC 1 & 2 to fall this should be removed IMO. Code can be added so that if, left mouse click or right mouse click or ability (A) or (B) is used before the timer of Ability (1 AKA first ability used) has finished with the animation. It automatically cancels the damage on the ability to zero. This would equate to longer more tactical battles in pvp, yes it would mean heals will need a over hall, but the cooldown theory could also be applied to the heals also.
Its not that you cant use the ability at will, but doing so while on cool down has diminishing returns that will be hurtful to you as a player.

Wrecking blow.
Shields (Maybe)
Cloak
Twohanded Charge attack.
Biteing jabs.
Heals.
Steel Tornado.

So may of the abilities that people complain about would IMO be dealt with, and would also make the bow only builds much more viable again.

Most will say this will not work, and in some cases im sure it will need much more thought put into place. But i have seen this work very effectively in BDO over the months of play time on the Korean servers. It also mean that fixes on the deves side can sometimes be as simple as shaving .2 of a second off the cooldown timers or adding .2 of a second. Which equates to dev time spend on fixes will go towards the content that the pve players yearn for.

*Shudders* pveeee. Think some just walked over my grave :-)
NB Shashu of DC
DK William x Wallace of DC
In game @Amica.
"i Thought i was poor having no shoe's, Until i saw a man with no feet"
  • Johngo0036
    Johngo0036
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    Now this is a pretty AWESOME idea....
    PC EU Megaserver
    @Johngo0036
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  • Sharee
    Sharee
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    An ability with no cooldown but with 75% reduced effectiveness before X seconds elapse since last use is, for all practical purposes, the same as an ability with X seconds cooldown.

    I never played BDO but let me guess: you have more than five ability slots there?
  • Amica
    Amica
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    Sharee wrote: »
    An ability with no cooldown but with 75% reduced effectiveness before X seconds elapse since last use is, for all practical purposes, the same as an ability with X seconds cooldown.

    I never played BDO but let me guess: you have more than five ability slots there?

    Hard to explain but you dont have to equip most abilities in your main. You just need to remember the combat button combos. And yes technically it is still cool downs.. but its not at the same time.
    NB Shashu of DC
    DK William x Wallace of DC
    In game @Amica.
    "i Thought i was poor having no shoe's, Until i saw a man with no feet"
  • Amica
    Amica
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    A system that has been tried and tested and works... and yet over looked by the ESO body. Why am i not surprised.

    Time for another toll post on writing a review for a friends mag..... that *** had 17 pages lol.
    NB Shashu of DC
    DK William x Wallace of DC
    In game @Amica.
    "i Thought i was poor having no shoe's, Until i saw a man with no feet"
  • Sharee
    Sharee
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    Amica wrote: »
    A system that has been tried and tested and works... and yet over looked by the ESO body. Why am i not surprised.

    Time for another toll post on writing a review for a friends mag..... that *** had 17 pages lol.

    When you have many abilities you can use at any given time, cooldowns make sense. They encourage you to use many of them in your combat rotation, and not spam a single one over and over.

    But look at ESO. A quickbar has five abilities. You need a gap closer, you need a CC ability, you need a heal, you need a defensive ability. That leaves one for a DPS ability. What are you going to damage your enemy with when that's on cooldown? Basic attacks?

    Some games are based on many abilities with cooldowns, some on a couple of abilities without. ESO falls into the latter category.

  • AshTal
    AshTal
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    I think this would be useful and stop the spamming of Steel tornado however they would have to be very careful about this and trial it on the most spammed abilities and then see.

    However the ZOS method would probably be to over do it and cripple loads of abilities in one massive go.
  • Amica
    Amica
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    Sharee wrote: »
    Amica wrote: »
    A system that has been tried and tested and works... and yet over looked by the ESO body. Why am i not surprised.

    Time for another toll post on writing a review for a friends mag..... that *** had 17 pages lol.

    When you have many abilities you can use at any given time, cooldowns make sense. They encourage you to use many of them in your combat rotation, and not spam a single one over and over.

    But look at ESO. A quickbar has five abilities. You need a gap closer, you need a CC ability, you need a heal, you need a defensive ability. That leaves one for a DPS ability. What are you going to damage your enemy with when that's on cooldown? Basic attacks?

    Some games are based on many abilities with cooldowns, some on a couple of abilities without. ESO falls into the latter category.

    You do know you can weapon swap right? one for staying alive the other for attack.
    NB Shashu of DC
    DK William x Wallace of DC
    In game @Amica.
    "i Thought i was poor having no shoe's, Until i saw a man with no feet"
  • Stigant
    Stigant
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    I Have presented similar idea quite some time ago, with a little different approach. My idea was centered around Resource management instead of Diminishing returns.
    But it has been beaten to the dust, by others, because it would apparently require too much more attention and skill, than just mindlessly mash one button for the win...

    HERE you can check out what I was talking about.

    P.S.: Don't mean to highjack your thread .. just for comparsion on different idea regarding the same topic
  • Sharee
    Sharee
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    Amica wrote: »
    Sharee wrote: »
    Amica wrote: »
    A system that has been tried and tested and works... and yet over looked by the ESO body. Why am i not surprised.

    Time for another toll post on writing a review for a friends mag..... that *** had 17 pages lol.

    When you have many abilities you can use at any given time, cooldowns make sense. They encourage you to use many of them in your combat rotation, and not spam a single one over and over.

    But look at ESO. A quickbar has five abilities. You need a gap closer, you need a CC ability, you need a heal, you need a defensive ability. That leaves one for a DPS ability. What are you going to damage your enemy with when that's on cooldown? Basic attacks?

    Some games are based on many abilities with cooldowns, some on a couple of abilities without. ESO falls into the latter category.

    You do know you can weapon swap right? one for staying alive the other for attack.

    Of course i do. My point was, there are not enough quickslots available in ESO to make ability cooldowns viable, weapon swapping or not. You would have to duplicate the ability archetypes(attack, heal, gap closer etc.) on the bars so you wouldn't end up with nothing to do, which would further limit the already limited quickbar real estate.

    You would end up with people asking for more quickbar slots so they can fit everything they need, and that opens up a whole new can of worms(passives boosting stat by the number of certain line abilities slotted, etc.).
  • Amica
    Amica
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    Sharee wrote: »
    Amica wrote: »
    Sharee wrote: »
    Amica wrote: »
    A system that has been tried and tested and works... and yet over looked by the ESO body. Why am i not surprised.

    Time for another toll post on writing a review for a friends mag..... that *** had 17 pages lol.

    When you have many abilities you can use at any given time, cooldowns make sense. They encourage you to use many of them in your combat rotation, and not spam a single one over and over.

    But look at ESO. A quickbar has five abilities. You need a gap closer, you need a CC ability, you need a heal, you need a defensive ability. That leaves one for a DPS ability. What are you going to damage your enemy with when that's on cooldown? Basic attacks?

    Some games are based on many abilities with cooldowns, some on a couple of abilities without. ESO falls into the latter category.

    You do know you can weapon swap right? one for staying alive the other for attack.

    Of course i do. My point was, there are not enough quickslots available in ESO to make ability cooldowns viable, weapon swapping or not. You would have to duplicate the ability archetypes(attack, heal, gap closer etc.) on the bars so you wouldn't end up with nothing to do, which would further limit the already limited quickbar real estate.

    You would end up with people asking for more quickbar slots so they can fit everything they need, and that opens up a whole new can of worms(passives boosting stat by the number of certain line abilities slotted, etc.).

    Would it not mean that to have extra dps ability's. You would have to drop your second shield aka shield stacking. or drop vigor if your running rally etc.
    Light and heavy attacks would become a main attack rotation as it should be already.
    Link one viable build that you could not use the system on... even if the CDs are only half a second.
    Magi NB atm healing ward etc could not just be spammed, which equates to groups having to manage heals and DPS etc.
    The only drawback that i see that may arise for it would be 1vX. If over run by too many people you could not just streak away and spam your shields. The wonderful terrain zos gave us comes into play more... their is a lot of pros to the idea. With very few drawbacks that could not be rectified with some thought IMO.
    The extra slots would be nice i admit. But if the cooldown where set right the only people that would find they had nothing to do would be the animation canceling setups aka every ability firing off at once. Which would slow down the fight somewhat, but would also bring out more tactical battles.
    NB Shashu of DC
    DK William x Wallace of DC
    In game @Amica.
    "i Thought i was poor having no shoe's, Until i saw a man with no feet"
  • Knootewoot
    Knootewoot
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    I am going to play BDO and I wanted to play a warrior. So I look it up on it's skills on youtube. First video I find is

    "How to animation cancel as a warrior"

    I am sad
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
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