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Spellcrafting and stuff.

Tapio75
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So, i was curious (still since soon after launch :) about spellcrafting... Does anybody have any knownledge when/if it is coming? Has there been any talk about necromancy? How about player housing? Horse racing and other minigames that are "Outside" of normal gameplay? New lands? Loading screen removals? Sailing perphaps? Etcetc...

Just asking because i have been awway for a extended periond and i am curious about hhow things are going..
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  • Tapio75
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    Thanks for the bump :D
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  • Lenikus
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    4yd0d.jpg
    Edited by Lenikus on January 12, 2016 3:44PM
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  • ProfessorKittyhawk
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    Seems like I recall people mentioning the head dev, Rich Lambert I believe, saying that spellcrafting and housing were being worked on, but gave no indication of when to expect them. But with ZOS's track record, don't be surprised if they never happen.
    Edited by ProfessorKittyhawk on January 12, 2016 3:52PM
  • Tapio75
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    Thanks but something litle more insightful instead of stuff that actualy says nothing.
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  • Sallington
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    Seems like I recall people mentioning the head dev, Rich Lambert I believe, saying that spellcrafting and housing were being worked on, but gave no indication of when to expect them. But with ZOS's track record, don't be surprised if they never happen.

    The last official word was that spellcrafting was NOT being actively worked on. Especially now that the dev heading that charge is no longer with the company.
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  • Anhedonie
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    Tapio75 wrote: »
    So, i was curious (still since soon after launch :) about spellcrafting... Does anybody have any knownledge when/if it is coming? Has there been any talk about necromancy? How about player housing? Horse racing and other minigames that are "Outside" of normal gameplay? New lands? Loading screen removals? Sailing perphaps? Etcetc...

    Just asking because i have been awway for a extended periond and i am curious about hhow things are going..

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  • Selique
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    Seems like I recall people mentioning the head dev, Rich Lambert I believe, saying that spellcrafting and housing were being worked on, but gave no indication of when to expect them. But with ZOS's track record, don't be surprised if they never happen.

    Just curious, what is their track record on not releasing stuff they said they would? (Not talking about time lines, but actual content they said they would, but never did.)
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  • Tapio75
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    Selique wrote: »
    Seems like I recall people mentioning the head dev, Rich Lambert I believe, saying that spellcrafting and housing were being worked on, but gave no indication of when to expect them. But with ZOS's track record, don't be surprised if they never happen.

    Just curious, what is their track record on not releasing stuff they said they would? (Not talking about time lines, but actual content they said they would, but never did.)


    Quite good in my experience, many promised things have allready made their way to the game like Wrothgar, justice system (First part), new armor styles, Some crafting improvments, tweaked animations etc...

    It might not be as fast as some people wish or what other games do but they do deliver the most of the time...

    Spellcrafting is one of those things that has taken very long now... There are few videos about thart stuff as well and while it has now been almost 1.5 years they first talked about it, i am pretty sure it is coming ta one point, rather (MMO) sooner than later at this point.. Horse racing was one thing they at one time, said could be one possible minigame in the future and it sounds really great but who knows what will actually happen.

    >>PC-EU Mostly PVE. Played since BETA<<
  • ThisOnePosts
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    Tapio75 wrote: »
    Selique wrote: »
    Seems like I recall people mentioning the head dev, Rich Lambert I believe, saying that spellcrafting and housing were being worked on, but gave no indication of when to expect them. But with ZOS's track record, don't be surprised if they never happen.

    Just curious, what is their track record on not releasing stuff they said they would? (Not talking about time lines, but actual content they said they would, but never did.)


    Quite good in my experience, many promised things have allready made their way to the game like Wrothgar, justice system (First part), new armor styles, Some crafting improvments, tweaked animations etc...

    It might not be as fast as some people wish or what other games do but they do deliver the most of the time...

    Spellcrafting is one of those things that has taken very long now... There are few videos about thart stuff as well and while it has now been almost 1.5 years they first talked about it, i am pretty sure it is coming ta one point, rather (MMO) sooner than later at this point.. Horse racing was one thing they at one time, said could be one possible minigame in the future and it sounds really great but who knows what will actually happen.



    But horse racing is.... ehhh. I mean if we are all on maxed out mounts using a maxed out rapid maneuver.. they'd have to come up with some pretty clever ways to make it have any replay value.

    However, yeah they have followed up with a lot just they are not so quick with releases. It seems Thieves Guild and Dark Brotherhood are around the corner if anything, although I'd also love to hear news of Spell-crafting having a release date.

    Also you should be able to dye costumes..... I know that would take away from some of their cash shop sales but let's face it that's a really shady way to earn money to begin with, they have a very talented team and can come up with other cash shop items instead of re-colors.

    Player Housing.... I think could be pretty cool. I'm not really into RP in MMOs but it was in some other successful MMOs and all it did was add value to those games when handled right.
  • Erdmanski
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    Spellcrafting will not be coming in 2016, they said that in the most recent news post.
  • ProfessorKittyhawk
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    They do eventually get around to releasing things they talk about, but it took way longer than they implied it would. Like Imperial City and Orsinium- two things that had supposedly been in development for some time before or during the games initial release, only to be held back until after the b2p conversion and console release. And then there's the massive sieges they promised in pvp which evidently aren't possible because their servers can't handle it. I mean, sure you can have huge sieges, but it would end up looking like a slideshow presentation.

    As for spell crafting, I thought I saw on a topic here not too long ago that it was still being intended to be released and worked on. Huh. Must be remembering wrong. But if it's not then that's a damn shame.
  • Arkraptor
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    Erdmanski wrote: »
    Spellcrafting will not be coming in 2016, they said that in the most recent news post.

    This unfortunately. It's in 2016 The Year Ahead news post.
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  • Forestd16b14_ESO
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    Well the released info about the road ahead for 2016 and as any one know as ZOS put it spellcrafting is "on the back burner".
  • Wollust
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    Spellcrafting om back burner, PvP part of the justice system not happening.
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  • Tapio75
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    @ViciousWayz

    Yeah, i understand problems with horse racing though it would have been worked better with PRE Tamriel Unlimited mount system.. Still, one can win with exact same stats by simply taking care to ride the course as well as one can and use stamina in right places, cutting corners like race car driving and such though it would be extremely hard to compete but i can at times outride a player with faster horse simply vewcause i follow a road and not get stuck in stuff in the woods :dizzy:

    Dark brother hood... "Remains silents"

    Thieves guild... Yes both i have been waiting since launch and i am gald they are rather close to release, allready have couple of characters reserved for these guilds.

    Dyeable costumes would be nice for those who use them but i, would like them to convert all costumes to Chest slot piece that will still cover all te places costume does and then one could dye it with allready existing places. I believe a costume could be converted as such, that when one wears it, dye to pants slot would aply to bottom part of costume and so on..

    For me the current costume system is just annoyingly limited, even if one could dye them, i played LOTRO quite a bit and i simply cant understand why games cant copy and improve on its costume system as that has been the best i encountered in any game and it also opens more possibilities toi that damned crown store as they could sell hats, gloves and such as separate pieces... With that kind of system, players could make a costume as they like, in all parts so they dont have to rely on premade clothing that never actually are exactly how people want them.
    Edited by Tapio75 on January 12, 2016 5:16PM
    >>PC-EU Mostly PVE. Played since BETA<<
  • danno8
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    Wollust wrote: »
    Spellcrafting om back burner, PvP part of the justice system not happening.

    Not too surprising tbh. When you get nearly no new info for over a year, you can pretty much guess the idea has fizzled out.
  • Tapio75
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    IF the other part of justice system is not coming i would be extremely disappointed.. Again.. I clearly remember that when it was released, they clearly stated that it will be released in stages and the other part with PVP will come after the first part is honed to work perfectly...

    It was clear that it was intended to be released in 2015 but then again, that was before b2p model (Which i still loathe them for).

    If there are currently 2 things they need to implement soon, they are Spell crafting and justice system finalization to the promised PVP set where you can either be criminal or be one that hunts them...

    Naturally implementing these two clearly promised as sure things to happen would be right thing to do... However these things are stuff that is hard to sell on the Crown store and thus, DLC content like Dark Brotherhood and Thieves guild.. New quest zones.. Costumes and costume dyes.. These are the things that can be sold to players and make up the money they lost when they converted to damned B2P model.
    >>PC-EU Mostly PVE. Played since BETA<<
  • freespirit
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    Tapio75 wrote: »
    IF the other part of justice system is not coming i would be extremely disappointed.. Again.. I clearly remember that when it was released, they clearly stated that it will be released in stages and the other part with PVP will come after the first part is honed to work perfectly...

    It was clear that it was intended to be released in 2015 but then again, that was before b2p model (Which i still loathe them for).

    If there are currently 2 things they need to implement soon, they are Spell crafting and justice system finalization to the promised PVP set where you can either be criminal or be one that hunts them...

    Naturally implementing these two clearly promised as sure things to happen would be right thing to do... However these things are stuff that is hard to sell on the Crown store and thus, DLC content like Dark Brotherhood and Thieves guild.. New quest zones.. Costumes and costume dyes.. These are the things that can be sold to players and make up the money they lost when they converted to damned B2P model.

    You need to read the new "Year Ahead" released today.........

    Spellcrafting AND the PVP part of the justice system are not happening now :(

    Edit:- link.........

    http://www.elderscrollsonline.com/en-us/news/post/2016/01/12/eso--the-year-ahead

    But they may revisit Spellcrafting next year. :)
    Edited by freespirit on January 12, 2016 6:48PM
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  • dodgehopper_ESO
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    I think spellcrafting is on hold for very obvious reasons people:

    1) The development team probably wouldn't release everything immediately because they need to have something to sell and keep excitement going through the life of the game. This is a common issue with all mmo's, but ESPECIALLY f2p or b2p or whatever you want to call it MMO's.

    2) They are releasing a lot of stuff this year that takes up a lot of developer time. We're just coming off of Justice System, Imperial City, Wrothgar, and now Thieves Guild is around the corner. If I recollect I believe Housing was supposed to get a start with Thieves Guild but I could be misremembering that one. Dark Brotherhood and mephalas realm is supposed to becoming next. We have the Argonian Black Marsh map as well coming up. That is a LOT OF CONTENT! This all takes time, management, and comes with different waves of Crown Store sales.

    3) The Champion System and all the current skills still need to have better balance and they know it. Why would they tack on a system larger than all the skills combined to a system they don't have full grips on yet. I think the answer is obvious: They won't. I could foresee them trying to think forward to how the skill changes will apply to the new system, but that is another issue entirely.

    4) The developer who was originally working on the Spellcrafting system is no longer with the company.

    I'm not a doom and gloom kind of guy so I don't really think them holding off to release something is quite the same as them slashing and burning the development that went into Spellcrafting. Its a great idea and it really fits the TES series, so I fully expect them to release some iteration of that concept at some point. It is pretty obvious to me though that they weren't going to release it immediately, and they probably don't talk about it much in large part because they're trying to market the products that will be coming out the hopper within the next year.
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  • altemriel
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    I think spellcrafting is on hold for very obvious reasons people:

    1) The development team probably wouldn't release everything immediately because they need to have something to sell and keep excitement going through the life of the game. This is a common issue with all mmo's, but ESPECIALLY f2p or b2p or whatever you want to call it MMO's.

    2) They are releasing a lot of stuff this year that takes up a lot of developer time. We're just coming off of Justice System, Imperial City, Wrothgar, and now Thieves Guild is around the corner. If I recollect I believe Housing was supposed to get a start with Thieves Guild but I could be misremembering that one. Dark Brotherhood and mephalas realm is supposed to becoming next. We have the Argonian Black Marsh map as well coming up. That is a LOT OF CONTENT! This all takes time, management, and comes with different waves of Crown Store sales.

    3) The Champion System and all the current skills still need to have better balance and they know it. Why would they tack on a system larger than all the skills combined to a system they don't have full grips on yet. I think the answer is obvious: They won't. I could foresee them trying to think forward to how the skill changes will apply to the new system, but that is another issue entirely.

    4) The developer who was originally working on the Spellcrafting system is no longer with the company.

    I'm not a doom and gloom kind of guy so I don't really think them holding off to release something is quite the same as them slashing and burning the development that went into Spellcrafting. Its a great idea and it really fits the TES series, so I fully expect them to release some iteration of that concept at some point. It is pretty obvious to me though that they weren't going to release it immediately, and they probably don't talk about it much in large part because they're trying to market the products that will be coming out the hopper within the next year.




    and also ZOS first needs to fix the lag in cyrodiil. you know what a mess will spellcrafting do in the state of PVP now :)? people are getting huge lags even when spamming regular AOE skills now. If they would spam the spells obtained by spell crafting ("greater bigger spells" I hope), that would render cyrodiil totally unplayable now.
  • SorataArisugawa
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    altemriel wrote: »
    I think spellcrafting is on hold for very obvious reasons people:

    1) The development team probably wouldn't release everything immediately because they need to have something to sell and keep excitement going through the life of the game. This is a common issue with all mmo's, but ESPECIALLY f2p or b2p or whatever you want to call it MMO's.

    2) They are releasing a lot of stuff this year that takes up a lot of developer time. We're just coming off of Justice System, Imperial City, Wrothgar, and now Thieves Guild is around the corner. If I recollect I believe Housing was supposed to get a start with Thieves Guild but I could be misremembering that one. Dark Brotherhood and mephalas realm is supposed to becoming next. We have the Argonian Black Marsh map as well coming up. That is a LOT OF CONTENT! This all takes time, management, and comes with different waves of Crown Store sales.

    3) The Champion System and all the current skills still need to have better balance and they know it. Why would they tack on a system larger than all the skills combined to a system they don't have full grips on yet. I think the answer is obvious: They won't. I could foresee them trying to think forward to how the skill changes will apply to the new system, but that is another issue entirely.

    4) The developer who was originally working on the Spellcrafting system is no longer with the company.

    I'm not a doom and gloom kind of guy so I don't really think them holding off to release something is quite the same as them slashing and burning the development that went into Spellcrafting. Its a great idea and it really fits the TES series, so I fully expect them to release some iteration of that concept at some point. It is pretty obvious to me though that they weren't going to release it immediately, and they probably don't talk about it much in large part because they're trying to market the products that will be coming out the hopper within the next year.




    and also ZOS first needs to fix the lag in cyrodiil. you know what a mess will spellcrafting do in the state of PVP now :)? people are getting huge lags even when spamming regular AOE skills now. If they would spam the spells obtained by spell crafting ("greater bigger spells" I hope), that would render cyrodiil totally unplayable now.

    Yeah, as if that would be THE problem...
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  • starlizard70ub17_ESO
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    Spellcrafting is probably not happening at all. Part of the reason given why it was "on the back burning", is because they hadn't figured out how to implament it without breaking things, (like the game itself). With the DLCs they have planned, eleminating VR levels, etc, I doubt the devs will ever find the time or resources to figure out spellcrafting.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • MissBizz
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    Spellcrafting is probably not happening at all. Part of the reason given why it was "on the back burning", is because they hadn't figured out how to implament it without breaking things, (like the game itself). With the DLCs they have planned, eleminating VR levels, etc, I doubt the devs will ever find the time or resources to figure out spellcrafting.

    That's definitely a possibility, although if it was set in stone that it's not happening I imagine they would have mentioned that (like the did about justice system guards not happening). Of course, its not set in stone that it will happen, either.
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  • Yolokin_Swagonborn
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  • kyle.wilson
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    There would be no easy way to implement a spell crafting system. I think that it was floated as a possibility doing a discussion, but on closer inspection it would not work.

    The stamina based classes, would whine about not having a similar system in place for them.
    Because I don't see how you could have a stam based spellcraft.

  • Anhedonie
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    There would be no easy way to implement a spell crafting system. I think that it was floated as a possibility doing a discussion, but on closer inspection it would not work.

    The stamina based classes, would whine about not having a similar system in place for them.
    Because I don't see how you could have a stam based spellcraft.

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  • Tapio75
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    No matter how new content is coming but the thing is that spellcrafting is one that has been talked from couple of weeks since first release... Long before even Justice system, much earlier than Wrotyhgar, even earlier than Imperial city and earlier than Thieves guild and Dark Brotherhood... Mepphalas realm for one is quite a new thing compared to that in what various people of ESO staff has been talking about...


    For sure, many of these things has been talked since beta by players and after release too but as i remember it, Spellcrafting was first big addition that people at Zenimax talked in first moth of the game... So when one is soon been waiting for that almost 2 years, i do not think its unreasonable to be angry because stuff that is at least hinted to be released at 2014 is now on hold for even whole 2016...

    It is great that new things are added and i understand that things need to be released in such way that it keeps exitement up but at least release stuff in order they have been hinted to be released.. At least somewhat on that order instead of adding tons of stuff that has been talked much later :)
    >>PC-EU Mostly PVE. Played since BETA<<
  • Tapio75
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    @freespirit
    Thanks for the link :)



    EDIT: Now that i have read the road ahead ythingy, i can say couple things on it... I am happy that assumably Thieves guild åplus updates will maybe come in in next three moths and Dark Brotherhood in Next three after Thieves guild though setting DBH at Cyrodil concerns me a bit as Cyrodil is PVP zone and i do hate to suffer from gankers when i am only wishing to experience integral part of the game lore. I do not want it to be something that makes me hunt players for murderous plans but real story NPC´s that are part of the story.. Though i cant see how DBH can be done to be fun experience by making PVP forced part of it, optional part i am happy with but not woth forced.


    Some other updates seemed promising, others like nameplates, scrolling combat text etc have no impact for me as i always use Wykkyds full immersion to hide all parts of UI from the screen exept crosshair and healt,stamina and mahicka during combat.


    I dont really buy the reasons behind cancellation of Justice system PVP part, sure it can be exploitable but since we can not defend these ppoor citizens and animals, the city guard will have to be more vigilant than what they are now... Perphaps NPC folks should send mercenaries like in Skyrim behind criminals to punish them, even if they do not have bounty at the time, that would add more consequences to murdering people so that people wont kill everything on their sight just for the sake of it... Besides now that i talk with killable NPC, there will be these exact problems justice pvp is apparewntly not implemented for... People can just kill NPC's some player is talking to.. or pickpocketing and the player can only watch in frustration as he or she is being griefed upon :(


    The way i read the Spellcrafting part, naturally i am AGAIN greatly disappointment for yet another delay on that matter but the way it was written, it implies that the system si likely to come in future and very unlikely to be cancelled... Then again they said once that game will always be mothly subscription based and we all see how it worked out in the end...
    Edited by Tapio75 on January 12, 2016 9:42PM
    >>PC-EU Mostly PVE. Played since BETA<<
  • NateAssassin
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    We need spellcrafting so I can make an insta cast frag that deals ele, magic, and physical damage and mitigates all resist, and costs literally no magicka.
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