iamnotweakrwb17_ESO wrote: »It's a stupid mechanic. They should all spawn and be on a 20minute cooldown.. or better yet, get the PvE out of cyrodil
Elder_Paul wrote: »iamnotweakrwb17_ESO wrote: »It's a stupid mechanic. They should all spawn and be on a 20minute cooldown.. or better yet, get the PvE out of cyrodil
Hi i assume you agree only one boss spawns if only one player is in the delve?
Asherons_Call wrote: »While you're running in there you might as well take advantage of any heavy sacks and chests you find as well. You'll find that your inventory will be full of goodies by the time you're done
Spacemonkey wrote: »To clear things up, here's my understanding;
There are 2 rules.
1- Only one boss spawns at a time, and which boss spawns is random.
2- A boss has a 10 min timer before respawning.
These 2 rules mean that IF you are lucky, after killing the first boss, the 2nd can spawn AUTOMATICALLY if IT wasn't killed in the past 10 mins, and then the third, and so on. HOWEVER if you are unlucky, after killing the first, the first one will respawn, and it gets set on a 10 min timer, while you run around wondering why no new boss has spawned, and then when it finally does, either you or someone else kills it, and again that first boss ends up respawning (on a new 10 min timer). These mechanics - coupled with the fact someone might actually kill the boss when it spawns super fast while you run around trying to figure out which one spawned, - effectively kills boss farming (which is the intent) , but also gives way to a lot of possible griefing.
Keep in mind these mechanics also allow for the possibility to clear a dungeon withing 5 minutes if lucky.
I would love if it was just all bosses can spawn at same time and have a timer, but then we had so many problems with bots in delves at launch and this really did kill the bots' efficiency.