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Imperial City

Rayste
Rayste
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From a previous thread:

Other changes to IC are going through their design phases now and we'll have more details on those when the time comes. The changes are directed at making districts more meaningful to Imperial City itself and Tel Var stone acquisition rates are being looked into.

Any ideas about the acquisition rates? Are they currently too high or too low?
The Teach - AD Templar
  • Enodoc
    Enodoc
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    For me, basic mob acquisition rate is too low (instead of 4 per mob, it should be maybe more like 10), and the "loss to a PvE death" vs "loss to a PvP death" ratio is too high. If PvP death stays at 80%, PvE death should be brought closer to it, say 50%. But I would rather see both at the same value, say 67%. Dying is supposed to be a bad thing, not a quick exit to base at the cost of a few stones.
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  • Erdmanski
    Erdmanski
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    Rayste wrote: »
    From a previous thread:

    Other changes to IC are going through their design phases now and we'll have more details on those when the time comes. The changes are directed at making districts more meaningful to Imperial City itself and Tel Var stone acquisition rates are being looked into.

    Any ideas about the acquisition rates? Are they currently too high or too low?

    I took it as they are going to increase tel var rates for district content (repeatable quests, district bosses, etc.) to encourage more people to do that content.
  • Alorier
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    Ic is the worst dlc I've bought wish I hadn't bothered won't make the same mistake again
  • Lord_Draevan
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    It's a shame, I want to do the Main IC quests but most aren't soloable and no one's playing anymore... even on NA prime-time when it's a 3-way pop lock there's never more than 20 or so people there per faction, and most of those are sewer grinding. It's become Craglorn 2.0.
    "You want to quest in the Imperial City? Too bad, it's forced group content but no one plays it anymore, so... ¯\_(ツ)_/¯"
    Edited by Lord_Draevan on January 12, 2016 10:44PM
    I'm a man of few words. Any questions?
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  • Cervanteseric85ub17_ESO
    It's a shame, I want to do the Main IC quests but most aren't soloable and no one's playing anymore... even on NA prime-time when it's a 3-way pop lock there's never more than 20 or so people there per faction, and most of those are sewer grinding. It's become Craglorn 2.0.
    "You want to quest in the Imperial City? Too bad, it's forced group content but no one plays it anymore, so... ¯\_(ツ)_/¯"

    Ummmm none of the quest in IC require a group at all. So no forced group content except for the two dungeons they added, but dungeons have always required a group. Believe it or not this is the easiest time since the DLC was released to do the questing, as much of the commotion has died down. Imperial City is the best DLC ( well out of the two we got so far :) )content we have got to date so far. My only gripe is the should have stuck with the original need your home keeps to have access to the city, that would have tied the zones together and made controlling cyrodil actually matter.
  • Asmael
    Asmael
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    You know what sucks for a PvP DLC?

    Having most content being PvE.

    Molag bal is 100% PvE.
    The main quest is 100% PvE.
    The dungeons' gear is only obtainable through PvE.
    Hunting scamps for treasures is PvE.
    Grinding Willpower / Endurance / else from all the vaults is PvE.

    See the issue? There's no incentive for PvP, outside stealing TV stones, and those are very easily obtained by running in the sewers in circles.

    If you could have Hakeido runes, Molag Kena set (or any IC set for that matter), all the stuff in the vaults... by doing PvP, that'd be something else. Until then, IC is and will remain a PvE grindfest.

    => Add daily PvP quests (kill X players in district Y / sewers, loot Z telvar stones from other players...) that rewards you with boxes, which, when opened, give you a chance at getting an IC set, rare IC mats or trophies for vaults.
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  • Lord_Draevan
    Lord_Draevan
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    It's a shame, I want to do the Main IC quests but most aren't soloable and no one's playing anymore... even on NA prime-time when it's a 3-way pop lock there's never more than 20 or so people there per faction, and most of those are sewer grinding. It's become Craglorn 2.0.
    "You want to quest in the Imperial City? Too bad, it's forced group content but no one plays it anymore, so... ¯\_(ツ)_/¯"

    Ummmm none of the quest in IC require a group at all. So no forced group content except for the two dungeons they added, but dungeons have always required a group. Believe it or not this is the easiest time since the DLC was released to do the questing, as much of the commotion has died down. Imperial City is the best DLC ( well out of the two we got so far :) )content we have got to date so far. My only gripe is the should have stuck with the original need your home keeps to have access to the city, that would have tied the zones together and made controlling cyrodil actually matter.

    Well I can't do the Arena and Temple District's final quest bosses solo. ¯\_(ツ)_/¯
    I can do all zone bosses and Dolmens easily, but not these guys. Especially the Arena and Temple bosses. With V16 Epic-tier gear, DPS, V15 purple food and tri-pots.
    Edited by Lord_Draevan on January 12, 2016 11:22PM
    I'm a man of few words. Any questions?
    NA/PC server
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