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A stam dk without wb on console isn't viable :(

leepalmer95
leepalmer95
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After days of testing there is no way a stam dk can be viable without wb sadly, tried the la/ransack/bash cancel but because of zos terrible design and blanket nerf to blocking/bashing, you now regen 0 stamina while blocking so in order to bash you have to hold block for a sec therefore you regen nothing.

It's impossible to not run out of stamina extremely quickly in fights because in order to do dmg you must bash... there no remapping either.

GREAT job there zos your crappy panic blanket nerf never took into account the fact console players are forced to block first in order to bash/dodge, great job update you had there.

I'm not even sure why the 0 regen while blocking was a thing, there is still perma blockers around. It achieved nothing.

Great update 10/10 .... Hope the guy who though't of this as a 'fix' got fired.







Had to get that out of my system as i have to permanently put my stam dk into retirement now as i refuse to wb spam to kill some, i'd rather no spam a broken skill. But sadly stam dk is only viable using that on console.


PS4 EU DC

Current CP : 756+

I have every character level 50, both a magicka and stamina version.


RIP my effort to get 5x v16 characters...
  • Brrrofski
    Brrrofski
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    Which is why they can't nerf wrecking blow.

    Stam DKs and Stamsorcs would have nothing
  • Destruent
    Destruent
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    Can you assign an extra key for "interrupt" on console? Maybe this fixes your problem.
    Noobplar
  • leepalmer95
    leepalmer95
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    Brrrofski wrote: »
    Which is why they can't nerf wrecking blow.

    Stam DKs and Stamsorcs would have nothing

    Oh they can nerf wb, not sure why such a high dmg skill empowers itself, has broken cc, broken range, and has a cc?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Tankqull
    Tankqull
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    use the direct bash not the key combination.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Lord-Otto
    Lord-Otto
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    Rapid Strikes.
    Templars are forced into using Biting Jabs, so I see no reason why DKs shouldn't use a channel, neither. If necessary, up the damage slightly.
    Wrecking Blow is not the only thing you have, it's the most powerful thing... because it is overly powered.
    (^_-)
  • Destruent
    Destruent
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    Brrrofski wrote: »
    Which is why they can't nerf wrecking blow.

    Stam DKs and Stamsorcs would have nothing

    Oh they can nerf wb, not sure why such a high dmg skill empowers itself, has broken cc, broken range, and has a cc?

    It empowers itself bc zenomax introduced their buffsystem. back in 1.5 wb and some other skills did not empower themself. btw. you get more dps if you weave mediums inbetween your wb and empower them...
    Noobplar
  • leepalmer95
    leepalmer95
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    Tankqull wrote: »
    use the direct bash not the key combination.

    Console?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
    leepalmer95
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    Destruent wrote: »
    Brrrofski wrote: »
    Which is why they can't nerf wrecking blow.

    Stam DKs and Stamsorcs would have nothing

    Oh they can nerf wb, not sure why such a high dmg skill empowers itself, has broken cc, broken range, and has a cc?

    It empowers itself bc zenomax introduced their buffsystem. back in 1.5 wb and some other skills did not empower themself. btw. you get more dps if you weave mediums inbetween your wb and empower them...

    Burst dmg is better in pvp though, spamming wb is quite effective.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Destruent
    Destruent
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    Destruent wrote: »
    Brrrofski wrote: »
    Which is why they can't nerf wrecking blow.

    Stam DKs and Stamsorcs would have nothing

    Oh they can nerf wb, not sure why such a high dmg skill empowers itself, has broken cc, broken range, and has a cc?

    It empowers itself bc zenomax introduced their buffsystem. back in 1.5 wb and some other skills did not empower themself. btw. you get more dps if you weave mediums inbetween your wb and empower them...

    Burst dmg is better in pvp though, spamming wb is quite effective.

    medium attacks do more dmg than 20% of wrecking blow and you don't need any time for it...but you can calculate yourself...
    Noobplar
  • Molag_Crow
    Molag_Crow
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    True that :\
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  • arcantonias
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    I do just fine on my stam dk without wb. I win 90% of my duels without wb and ultis.
  • Brrrofski
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    Brrrofski wrote: »
    Which is why they can't nerf wrecking blow.

    Stam DKs and Stamsorcs would have nothing

    Oh they can nerf wb, not sure why such a high dmg skill empowers itself, has broken cc, broken range, and has a cc?

    Because it is super easy to counter 1 on 1. Plus the cc breaking issue is all CCs and I'd imagine it's to do with lag.

    I wouldn't care too much if the empower was removed
  • Necrelios
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    @leepalmer95

    I couldn't agree more. In fact, I will agree more, just because I can't... just to throw the enemy off... you know... good operational security and all that. You can never be to careful in these situations. They terk our wrekin' brow! Welp... that's gonna be a thing, unfortunately.... probably sooner rather than later if our dubious sources can be trusted. Anyways... seems ZoS is Oblivion bent on forcing the zerg ball meta.... even though they will deny it. You weaken individual class strength and what do you get, right? Zerg! Zerg! Zerg!

    The really funny thing is, most players who even care about PvP are more than happy to oblige, you just stand in front of a resource that your alliance owns with a small group, and low and behold, other enemy small groups will come at face you. Often in honorable combat even. Small scale PvP is happening despite ZoS's original intentions, whether they want it or not. It brings a tear to my eye. You know... one of those slow, cinematic... tears that just falls ever so slightly.

    EDIT: Forgot to mention that this issue effects Controller PC players as well, such as myself. Some of us use controllers and the weird changes to blocking really are a problem. Now before people get all crazy with the controller on PC hate, just realize that some of us may not have all of our fingers or bones in the right place or order to warrant effective keyboard playability as an option. A bit off topic I know, just throwing that out there.
    Edited by Necrelios on January 11, 2016 11:32AM
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  • leepalmer95
    leepalmer95
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    Lord-Otto wrote: »
    Rapid Strikes.
    Templars are forced into using Biting Jabs, so I see no reason why DKs shouldn't use a channel, neither. If necessary, up the damage slightly.
    Wrecking Blow is not the only thing you have, it's the most powerful thing... because it is overly powered.
    (^_-)

    Lets not even compare rapid strikes to jabs, there in a different league.

    Templars get heals and burning light, there not forced into anything they chose to use jabs.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Lord-Otto
    Lord-Otto
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    Lord-Otto wrote: »
    Rapid Strikes.
    Templars are forced into using Biting Jabs, so I see no reason why DKs shouldn't use a channel, neither. If necessary, up the damage slightly.
    Wrecking Blow is not the only thing you have, it's the most powerful thing... because it is overly powered.
    (^_-)

    Lets not even compare rapid strikes to jabs, there in a different league.

    Templars get heals and burning light, there not forced into anything they chose to use jabs.

    Maybe. My point still stands, DW is the melee dps line, and Rapid Strikes are designed for dps, and dps only. Fair and square.
  • DRXHarbinger
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    Go WW...kill everything...job done, no need to rely on WB,
    PC Master Race

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  • Ryuho
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    Brrrofski wrote: »
    Brrrofski wrote: »
    Which is why they can't nerf wrecking blow.

    Stam DKs and Stamsorcs would have nothing

    Oh they can nerf wb, not sure why such a high dmg skill empowers itself, has broken cc, broken range, and has a cc?

    Because it is super easy to counter 1 on 1. Plus the cc breaking issue is all CCs and I'd imagine it's to do with lag.

    I wouldn't care too much if the empower was removed

    For me:
    - bolded parts - fix CC bug + remove empower
    - fix WB range - its melee!!
    - fix dodge roll bug, sometimes u are still hit by WB even if u dodge roll/cloak

    Thank u!
    Edited by Ryuho on January 11, 2016 12:12PM
    The Farron family team (EU)
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    templar - Selene Farron AR27
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    CU - next mmo
  • Destruent
    Destruent
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    Ryuho wrote: »
    Brrrofski wrote: »
    Brrrofski wrote: »
    Which is why they can't nerf wrecking blow.

    Stam DKs and Stamsorcs would have nothing

    Oh they can nerf wb, not sure why such a high dmg skill empowers itself, has broken cc, broken range, and has a cc?

    Because it is super easy to counter 1 on 1. Plus the cc breaking issue is all CCs and I'd imagine it's to do with lag.

    I wouldn't care too much if the empower was removed

    For me:
    - bolded parts - fix CC bug + remove empower
    - fix WB range - its melee!!
    - fix dodge roll bug, sometimes u are still hit by WB even if u dodge roll/cloak

    Thank u!

    this dodge-rolling-issue can happen with nearly every attack....i usually die bc of this bug in vMSA -.-
    Noobplar
  • Toc de Malsvi
    Toc de Malsvi
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    Operator error.
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    Templar's are evil..
  • Ruben
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    Ryuho wrote: »
    - fix WB range - its melee!!

    It is melee and is cancelled if the enemy runs a few meters away. What do you want to fix? Should it only work at 0.5m?.
    DK Stamina DPS
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    PhatGrimReaper
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    Just Leap them..... all of them!!
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  • leepalmer95
    leepalmer95
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    Ruben wrote: »
    Ryuho wrote: »
    - fix WB range - its melee!!

    It is melee and is cancelled if the enemy runs a few meters away. What do you want to fix? Should it only work at 0.5m?.

    It should work at 5m like every other melee skill?

    Though for some reason it's still working at 15m.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DRXHarbinger
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    Ruben wrote: »
    Ryuho wrote: »
    - fix WB range - its melee!!

    It is melee and is cancelled if the enemy runs a few meters away. What do you want to fix? Should it only work at 0.5m?.

    Greatswords are more than 50cm long, should be at least 1.5 given the length of them with arm length etc
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • AlnilamE
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    I'm sorry, did I understand correctly that you are a stamina DK DD wearing LA and using sword and board for DPS?
    The Moot Councillor
  • Lord-Otto
    Lord-Otto
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    Ruben wrote: »
    Ryuho wrote: »
    - fix WB range - its melee!!

    It is melee and is cancelled if the enemy runs a few meters away. What do you want to fix? Should it only work at 0.5m?.

    Greatswords are more than 50cm long, should be at least 1.5 given the length of them with arm length etc
    Wrong. We're talking a TWO-handed sword here. That means you can never use it to the full span of your arm, actually reducing the range. A pierce with the tip of a one-handed longsword has longer reach.

  • Sharee
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    They should just make bash do 0 damage when not interrupting the enemy, and add the damage a bash would do to basic light/heavy attacks instead. That way bash will be used for interrupting only as it should be, instead of forcing players into exploiting game mechanics just to squeeze the most DPS possible.
  • I_killed_Vivec
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    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Rapid Strikes.
    Templars are forced into using Biting Jabs, so I see no reason why DKs shouldn't use a channel, neither. If necessary, up the damage slightly.
    Wrecking Blow is not the only thing you have, it's the most powerful thing... because it is overly powered.
    (^_-)

    Lets not even compare rapid strikes to jabs, there in a different league.

    Templars get heals and burning light, there not forced into anything they chose to use jabs.

    Maybe. My point still stands, DW is the melee dps line, and Rapid Strikes are designed for dps, and dps only. Fair and square.

    Templars could use Rapid Strikes... but prefer jabs for a reason ;)

    Just once I'd like to see a discussion on DKs where people give examples from the DK skill lines, not weapon skills available to all classes.
  • DRXHarbinger
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    [/quote]
    Wrong. We're talking a TWO-handed sword here. That means you can never use it to the full span of your arm, actually reducing the range. A pierce with the tip of a one-handed longsword has longer reach.

    [/quote]

    What are you on about? a greatsword is a 2h and WB is an attack where it swings it, in an arc at full power with arms at full extension........... if anything it's the length of your sword + right arm length isn't it? try it at home with a stick from the garden.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Lord-Otto
    Lord-Otto
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    Wrong. We're talking a TWO-handed sword here. That means you can never use it to the full span of your arm, actually reducing the range. A pierce with the tip of a one-handed longsword has longer reach.

    [/quote]

    What are you on about? a greatsword is a 2h and WB is an attack where it swings it, in an arc at full power with arms at full extension........... if anything it's the length of your sword + right arm length isn't it? try it at home with a stick from the garden.[/quote]

    You do that. Notice how you can't fully expand the swing with your shoulder, as the second arm prohibits that.
  • DRXHarbinger
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    your right arm is at full extension, left isn't, still don't see how this is supposed to be a 50cm attack distance given the sword is bigger than a Dunmer. it's effectively a golf swing, right arm pretty much straight on the follow through with a slight bend on he finish ( for finesse purposes only )

    lol at some of the arguments we have on here,
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
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