

https://youtu.be/JyJz59cXqhYYou can only interrupt them once though. After the first time, they seem to become immune to it.Septimus_Magna wrote: »I believe you can interrupt scamps once when they try to teleport, so its also useful to slot a skill with a knock-down effect like crystal frags or invasion.
You can only interrupt them once though. After the first time, they seem to become immune to it.Septimus_Magna wrote: »I believe you can interrupt scamps once when they try to teleport, so its also useful to slot a skill with a knock-down effect like crystal frags or invasion.
- The spawn points in the same area of the sewers share the same timer.
- Scamps spawn roughly 10 mins 15 seconds to 10 mins 30 seconds apart.
- As far as I've experienced, only one scamp in an area will spawn per window.
You can only interrupt them once though. After the first time, they seem to become immune to it.Septimus_Magna wrote: »I believe you can interrupt scamps once when they try to teleport, so its also useful to slot a skill with a knock-down effect like crystal frags or invasion.


- The spawn points in the same area of the sewers share the same timer.
- Scamps spawn roughly 10 mins 15 seconds to 10 mins 30 seconds apart.
- As far as I've experienced, only one scamp in an area will spawn per window.
So what you're saying is that if we take your area as example, a scamp will spawn rougly every 10 minute at any of those three locations?
Do you know if all three people will get credit for a kill if you're three people camped at each spawn?
Hmmmm, I could swear I had scamps with less than 10 minutes apart at times.
Hortator Indoril Nerevar wrote: »Yea this is poorly designed. Farming them in the right locations per 10 minutes and 15 seconds is still slow. Most of the time you wont get the spawn and someone else will as it spawns in 3 different locations in each sewer area. THEN if someone else gets it you never know you so continue to look and waste your time.. They need to change it to be way faster or lower the total scamps needed.... so badly designed.
Fruity_Ninja wrote: »Question- how many times did the little buggers escape from you while trying to get this achievement?
I found the hardest part was other enemy NPC's getting in the way- scamp A and scamp B on your map particularly have done that to me numerous times. I had a few times where my gap closer/stun hit another enemy (can't tab target on console), and it becomes a real pain in the butt.
Still a better spawn time than actual players for "Alliance Gladiator" FeelsBadMan.
Well it's been a few months since I grinded them so my memory could be wrong. But I'm also a bit suprised there are only 3 spawns in that area, the first AD area has 6 spawns.If you remember getting spawns less than 10mins30secs apart in the AD sewers--it may be possible that scamps in different areas have a slightly different timer? That would be interesting. I've only timed the EP scamps, I just figured they were all like that, but maybe not. If anyone can get a time on another pair, that would be awesome = DHmmmm, I could swear I had scamps with less than 10 minutes apart at times.
But I'm also a bit suprised there are only 3 spawns in that area, the first AD area has 6 spawns.
nordsavage wrote: »I thought you were going to say something everyone who farms did not know already.
You can only interrupt them once though. After the first time, they seem to become immune to it.Septimus_Magna wrote: »I believe you can interrupt scamps once when they try to teleport, so its also useful to slot a skill with a knock-down effect like crystal frags or invasion.
In my experience, the scamps have a set portal route of 4 stationary portals. When they reach the last portal on their route, that is when they become immune...regardless of how many they channeled leading up to it (if any). If this is true, then there are a few things that can explain other peoples experiences:
- They are not engaging the scamp when he spawns--they are engaging the scamp when he is at the 2nd, 3rd, or 4th portal on his route--so it appears as if he is porting away faster.
- The scamp is surrounded by trash mobs and their bash is hitting the mobs and not the scamp--so it seems like the scamp is immune.
- Bugs, Lag, etc.
Here are the maps of the portal routes that I am familiar with:
I am unsure if they gain portal immunity at other times... It could be possible that they have an increased chance of gaining immunity the further down their route? Maybe ZoS will give us the answer one day.
- The spawn points in the same area of the sewers share the same timer.
- Scamps spawn roughly 10 mins 15 seconds to 10 mins 30 seconds apart.
- As far as I've experienced, only one scamp in an area will spawn per window.
So what you're saying is that if we take your area as example, a scamp will spawn rougly every 10 minute at any of those three locations?
Do you know if all three people will get credit for a kill if you're three people camped at each spawn?
I have only had 1 person watching scamps with me. I'm not sure if there HAS to be a spawn in each window, or if it's just a chance that it will happen in one of the rooms during the window. To be positive, we need to know all the scamp spawns in the area and have eyes on all of them. = /
no, you will not get credit for the scamp unless you're in range of it (in the same room, or close by in the hallway).Hmmmm, I could swear I had scamps with less than 10 minutes apart at times.
If you remember getting spawns less than 10mins30secs apart in the AD sewers--it may be possible that scamps in different areas have a slightly different timer? That would be interesting. I've only timed the EP scamps, I just figured they were all like that, but maybe not. If anyone can get a time on another pair, that would be awesome = DHortator Indoril Nerevar wrote: »Yea this is poorly designed. Farming them in the right locations per 10 minutes and 15 seconds is still slow. Most of the time you wont get the spawn and someone else will as it spawns in 3 different locations in each sewer area. THEN if someone else gets it you never know you so continue to look and waste your time.. They need to change it to be way faster or lower the total scamps needed.... so badly designed.
Yes--IC has some pretty bad achievements lol
You can only interrupt them once though. After the first time, they seem to become immune to it.Septimus_Magna wrote: »I believe you can interrupt scamps once when they try to teleport, so its also useful to slot a skill with a knock-down effect like crystal frags or invasion.
In my experience, the scamps have a set portal route of 4 stationary portals. When they reach the last portal on their route, that is when they become immune...regardless of how many they channeled leading up to it (if any). If this is true, then there are a few things that can explain other peoples experiences:
- They are not engaging the scamp when he spawns--they are engaging the scamp when he is at the 2nd, 3rd, or 4th portal on his route--so it appears as if he is porting away faster.
- The scamp is surrounded by trash mobs and their bash is hitting the mobs and not the scamp--so it seems like the scamp is immune.
- Bugs, Lag, etc.
Here are the maps of the portal routes that I am familiar with:
I am unsure if they gain portal immunity at other times... It could be possible that they have an increased chance of gaining immunity the further down their route? Maybe ZoS will give us the answer one day.
- The spawn points in the same area of the sewers share the same timer.
- Scamps spawn roughly 10 mins 15 seconds to 10 mins 30 seconds apart.
- As far as I've experienced, only one scamp in an area will spawn per window.
So what you're saying is that if we take your area as example, a scamp will spawn rougly every 10 minute at any of those three locations?
Do you know if all three people will get credit for a kill if you're three people camped at each spawn?
I have only had 1 person watching scamps with me. I'm not sure if there HAS to be a spawn in each window, or if it's just a chance that it will happen in one of the rooms during the window. To be positive, we need to know all the scamp spawns in the area and have eyes on all of them. = /
no, you will not get credit for the scamp unless you're in range of it (in the same room, or close by in the hallway).Hmmmm, I could swear I had scamps with less than 10 minutes apart at times.
If you remember getting spawns less than 10mins30secs apart in the AD sewers--it may be possible that scamps in different areas have a slightly different timer? That would be interesting. I've only timed the EP scamps, I just figured they were all like that, but maybe not. If anyone can get a time on another pair, that would be awesome = DHortator Indoril Nerevar wrote: »Yea this is poorly designed. Farming them in the right locations per 10 minutes and 15 seconds is still slow. Most of the time you wont get the spawn and someone else will as it spawns in 3 different locations in each sewer area. THEN if someone else gets it you never know you so continue to look and waste your time.. They need to change it to be way faster or lower the total scamps needed.... so badly designed.
Yes--IC has some pretty bad achievements lol
Can anyone upload the images again, pls?