[Proposal/Request] Target Reticle Offset Options.

Asmodean
Asmodean
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To people who have the camera centered: I was thinking - what do you folks think would be the chances of getting an option for adjusting the Y offsetting of the targetting reticle, at some point. And do you think it's a sound idea?. I don't simply mean cosmetically, more so the actual aiming position.

Mainly for quality of life, and for people who don't really like having their camera being super high up.

For instance: you could have your camera position at a nice level with your character in 3rd-person, and adjust the height of the aiming crosshair to compensate for this - instead of it currently being square in the back of your character. Which currently makes it a little difficult (and awkward) when aiming ranged stuff / aoe.

I know something like this isn't exactly high prio or anything. But if you don't ask.. and all that.
Edited by Asmodean on January 11, 2016 1:32AM
  • Asmodean
    Asmodean
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    I guess I'm the only one who'd like to see something like this implemented then lol.
  • Tamanous
    Tamanous
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    Isn't this already in game? I offset my camera upwards and only slightly to the right of the character. There are several slider options to change these settings.
  • Asmodean
    Asmodean
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    Tamanous wrote: »
    Isn't this already in game? I offset my camera upwards and only slightly to the right of the character. There are several slider options to change these settings.

    That's not what I mention in the OP.

    For people who like having their camera centered - an option slider for offsetting the actual crosshair reticle Y axis (up/down).

    If you've actually got your camera centered, the reticle is in the middle of your character's back, making it difficult to aim ranged stuff.

    Currently the only way to 'overcome' this, is to raise the camera height super high, so the reticle ends up over the character's head. Which I think feels wonky, imo. Which is why I proposed this simple option.

    --
    I love this game, but I always found this annoying. So I may as well bring it up. Seeing as it shouldn't be a big deal to implement, and it would make a big difference in playing comfort to some people.
    Edited by Asmodean on January 9, 2016 11:09PM
  • Xargomir
    Xargomir
    Or massive first person FOVsliders to make it useable.
  • Asmodean
    Asmodean
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    ^ What? lol.
  • KonradK77
    KonradK77
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    Asmodean wrote: »
    Tamanous wrote: »
    Isn't this already in game? I offset my camera upwards and only slightly to the right of the character. There are several slider options to change these settings.

    That's not what I mention in the OP.

    For people who like having their camera centered - an option slider for offsetting the actual crosshair reticle Y axis (up/down).

    If you've actually got your camera centered, the reticle is in the middle of your character's back, making it difficult to aim ranged stuff.

    Currently the only way to 'overcome' this, is to raise the camera height super high, so the reticle ends up over the character's head. Which I think feels wonky, imo. Which is why I proposed this simple option.

    --
    I love this game, but I always found this annoying. So I may as well bring it up. Seeing as it shouldn't be a big deal to implement, and it would make a big difference in playing comfort to some people.

    Try using the horizontal slider instead.
  • Asherons_Call
    Asherons_Call
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    Thought this thread was titled "target tes ticle".

    Move along nothing to see here
    Edited by Asherons_Call on January 11, 2016 1:29AM
  • Asmodean
    Asmodean
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    KonradK77 wrote: »
    Asmodean wrote: »
    Tamanous wrote: »
    Isn't this already in game? I offset my camera upwards and only slightly to the right of the character. There are several slider options to change these settings.

    That's not what I mention in the OP.

    For people who like having their camera centered - an option slider for offsetting the actual crosshair reticle Y axis (up/down).

    If you've actually got your camera centered, the reticle is in the middle of your character's back, making it difficult to aim ranged stuff.

    Currently the only way to 'overcome' this, is to raise the camera height super high, so the reticle ends up over the character's head. Which I think feels wonky, imo. Which is why I proposed this simple option.

    --
    I love this game, but I always found this annoying. So I may as well bring it up. Seeing as it shouldn't be a big deal to implement, and it would make a big difference in playing comfort to some people.

    Try using the horizontal slider instead.

    Try reading more than the thread title.
    Edited by Asmodean on January 11, 2016 1:50AM
  • KonradK77
    KonradK77
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    Asmodean wrote: »
    KonradK77 wrote: »
    Asmodean wrote: »
    Tamanous wrote: »
    Isn't this already in game? I offset my camera upwards and only slightly to the right of the character. There are several slider options to change these settings.

    That's not what I mention in the OP.

    For people who like having their camera centered - an option slider for offsetting the actual crosshair reticle Y axis (up/down).

    If you've actually got your camera centered, the reticle is in the middle of your character's back, making it difficult to aim ranged stuff.

    Currently the only way to 'overcome' this, is to raise the camera height super high, so the reticle ends up over the character's head. Which I think feels wonky, imo. Which is why I proposed this simple option.

    --
    I love this game, but I always found this annoying. So I may as well bring it up. Seeing as it shouldn't be a big deal to implement, and it would make a big difference in playing comfort to some people.

    Try using the horizontal slider instead.

    Try reading more than the thread title.

    nvm, you edited above xD

    Heh?
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