The world boss's have a chance to drop the new sets, hardly ever happens but it can happen and had a few times where it dropped...
What is the cap of players that can be in group before people start missing out on loot? I know in IC it's around 12 players but what about PVE?
In peak times we have 20-30 players per group on a world boss not including players who just tag along out of group and half the group get no loot from the boss at all...
What is the cap for players to get loot in PVE and can zos increase it please? Whats the point of having the boss's drop the new sets in these huge open world events where world boss's get nuked by 30 players in 5 seconds and no one gets any loot?
Seems like bad game design. The exact same issues would happen in GW2 with their world boss's events, huge zergs of players just spamming one skill, no challenge and only half of the people get rewarded for the event....hated GW2 world boss events and hope ZOS are not trying to copy that trend...
Edited by Troneon on January 7, 2016 6:12PM
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