dwemer_paleologist wrote: »my vote:
make a real prison in eso for people who steal things, or murder people. when you find yourself in prison you try to escape and the only escape leads to the imperial city sewers.
from there you have to survive and escape the sewers and then finally reach cryodiil where you must escape cryodiil, so you can again reach the main land and PVE area where it all started.
at that point your an escaped convict and will need to pay a fine or learn to survive so it starts all over again.
this will ensure the sewers are used on a constant basis
CrowsDescend wrote: »dwemer_paleologist wrote: »my vote:
make a real prison in eso for people who steal things, or murder people. when you find yourself in prison you try to escape and the only escape leads to the imperial city sewers.
from there you have to survive and escape the sewers and then finally reach cryodiil where you must escape cryodiil, so you can again reach the main land and PVE area where it all started.
at that point your an escaped convict and will need to pay a fine or learn to survive so it starts all over again.
this will ensure the sewers are used on a constant basis
Now THAT is one badass idea. Seriously, that would bring so much more life and adrenaline into this game if they did add a prison system into the justice system.
Get caught murdering NPCs, attacking guards or stealing multiple times? get put right into, in Imperial City. The only way to escape is to lock-pick (advanced, maybe master, depending on your legerdemain skills, etc.
For the low levels who like to attack guards in the main cities for lulz or through just being naive to the justice system, it wouldn't apply to them, so basically... it wouldn't apply to any player below level 10, right? since it's Cyrodiil we're talking about.
For those who don't have the DLC (Imperial City) though, I'm not sure how it could work for them @dwemer_paleologist what do you think? lol you know, your idea deserves its own thread.
dwemer_paleologist wrote: »if you dont own the "imperial city sewers" DLC then it will show a note on the "pik lock" on the cell door that says
"you must have the IC DLC" in order to pick this lock and escape the prison cells"
this will encourage people to purchase the DLC for more fun in eso.
dwemer_paleologist wrote: »my vote:
make a real prison in eso for people who steal things, or murder people. when you find yourself in prison you try to escape and the only escape leads to the imperial city sewers.
from there you have to survive and escape the sewers and then finally reach cryodiil where you must escape cryodiil, so you can again reach the main land and PVE area where it all started.
at that point your an escaped convict and will need to pay a fine or learn to survive so it starts all over again.
this will ensure the sewers are used on a constant basis
CrowsDescend wrote: »I believe that the performance in Cyrodiil will increase if they did make Imperial City a separate campaign. Why? well, I kinda know how the 'server radius grids' work, so I know IC is pretty far from the main action in Cyrodiil, but I do feel that the performance got worse after IC.
Somebody in my group brought up an interesting point. They think that the main dolmen anchor in the middle of Imperial City, could be responsible for the lag too. Before Imperial City's DLC was released, it had no.. "activity" like all the little particle effects shooting out from it, I believe. Now, it looks alive, and laggy. I don't know though, it's just speculation anyway.
I personally think that if the performance doesn't increase through the months, they may as well put the whole PvE aspect (quests, NPCs, Monsters) of Cyrodiil into a separate campaign too. We'll see how things play out anyway....
dwemer_paleologist wrote: »if you dont own the "imperial city sewers" DLC then it will show a note on the "pik lock" on the cell door that says
"you must have the IC DLC" in order to pick this lock and escape the prison cells"
this will encourage people to purchase the DLC for more fun in eso.
It seems to me that the low interest in IC stems mainly from the fact that PvPers don't like the intrusive PvE content while PvEers don't like the intrusive PvP content.
Ergo, the solution is to separate the PvE and PvP content from each other. Everyone will end up happy including ZOS who will sell more IC DLCs as a result of IC being opened up to PvEers. The only ones to lose out will be the gankers whose idea of fun is jumping non-PvPers and the game shouldn't be designed around them anyway.
I voted "NO because a common wayshrine would just create a new gate camp and would not help in the matter.
NeillMcAttack wrote: »It seems to me that the low interest in IC stems mainly from the fact that PvPers don't like the intrusive PvE content while PvEers don't like the intrusive PvP content.
Ergo, the solution is to separate the PvE and PvP content from each other. Everyone will end up happy including ZOS who will sell more IC DLCs as a result of IC being opened up to PvEers. The only ones to lose out will be the gankers whose idea of fun is jumping non-PvPers and the game shouldn't be designed around them anyway.
Not true at all.
I and many players that I see fighting and farming all the time in IC would beg to differ. This is not a PvP vs PvE argument!
NeillMcAttack wrote: »It seems to me that the low interest in IC stems mainly from the fact that PvPers don't like the intrusive PvE content while PvEers don't like the intrusive PvP content.
Ergo, the solution is to separate the PvE and PvP content from each other. Everyone will end up happy including ZOS who will sell more IC DLCs as a result of IC being opened up to PvEers. The only ones to lose out will be the gankers whose idea of fun is jumping non-PvPers and the game shouldn't be designed around them anyway.
Not true at all.
I and many players that I see fighting and farming all the time in IC would beg to differ. This is not a PvP vs PvE argument!
Interesting. There's no doubt that my comment is at least partly true because there clearly are pure PvEers who haven't bought IC because they have no interest in the PvP side of it. I know that for a fact, as I am one of them and others have said the same thing on the forum. It's also true that some PvPers have complained about the amount of PvE content in IC and the fact that it gets in the way of the PvP. Doubtless, however, you are also partly right in that there will be some, especially those who do both PvP and PvE, who like the mix and have no problems with it. Perhaps giving people the option of separating the content would at least enable more people to participate in IC which by all accounts needs some sort of stimulus to get it better used now that the initial novelty has worn off as it always does with any new content.
NeillMcAttack wrote: »It seems to me that the low interest in IC stems mainly from the fact that PvPers don't like the intrusive PvE content while PvEers don't like the intrusive PvP content.
Ergo, the solution is to separate the PvE and PvP content from each other. Everyone will end up happy including ZOS who will sell more IC DLCs as a result of IC being opened up to PvEers. The only ones to lose out will be the gankers whose idea of fun is jumping non-PvPers and the game shouldn't be designed around them anyway.
Not true at all.
I and many players that I see fighting and farming all the time in IC would beg to differ. This is not a PvP vs PvE argument!
Interesting. There's no doubt that my comment is at least partly true because there clearly are pure PvEers who haven't bought IC because they have no interest in the PvP side of it. I know that for a fact, as I am one of them and others have said the same thing on the forum. It's also true that some PvPers have complained about the amount of PvE content in IC and the fact that it gets in the way of the PvP. Doubtless, however, you are also partly right in that there will be some, especially those who do both PvP and PvE, who like the mix and have no problems with it. Perhaps giving people the option of separating the content would at least enable more people to participate in IC which by all accounts needs some sort of stimulus to get it better used now that the initial novelty has worn off as it always does with any new content.
NeillMcAttack wrote: »NeillMcAttack wrote: »It seems to me that the low interest in IC stems mainly from the fact that PvPers don't like the intrusive PvE content while PvEers don't like the intrusive PvP content.
Ergo, the solution is to separate the PvE and PvP content from each other. Everyone will end up happy including ZOS who will sell more IC DLCs as a result of IC being opened up to PvEers. The only ones to lose out will be the gankers whose idea of fun is jumping non-PvPers and the game shouldn't be designed around them anyway.
Not true at all.
I and many players that I see fighting and farming all the time in IC would beg to differ. This is not a PvP vs PvE argument!
Interesting. There's no doubt that my comment is at least partly true because there clearly are pure PvEers who haven't bought IC because they have no interest in the PvP side of it. I know that for a fact, as I am one of them and others have said the same thing on the forum. It's also true that some PvPers have complained about the amount of PvE content in IC and the fact that it gets in the way of the PvP. Doubtless, however, you are also partly right in that there will be some, especially those who do both PvP and PvE, who like the mix and have no problems with it. Perhaps giving people the option of separating the content would at least enable more people to participate in IC which by all accounts needs some sort of stimulus to get it better used now that the initial novelty has worn off as it always does with any new content.
This, IMO, would ruin what IC is. The intense sense of not knowing what is around each corner. The intense journey toward the fight with Molag bal. The sounds, the atmosphere....
The thought of a bunch of "PvEers" skipping through the content and being bored of it having maxed out on mats in a week pains me so, and is such an insult to the sheer quality of what the content is meant to be.
Would you not be happy playing in a buff campaign? At least then there is the slightest chance of the unknown, bringing a tiny slice of that intended atmosphere, or is that still not good enough?!
cosmic_niklas_93b16_ESO wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »It seems to me that the low interest in IC stems mainly from the fact that PvPers don't like the intrusive PvE content while PvEers don't like the intrusive PvP content.
Ergo, the solution is to separate the PvE and PvP content from each other. Everyone will end up happy including ZOS who will sell more IC DLCs as a result of IC being opened up to PvEers. The only ones to lose out will be the gankers whose idea of fun is jumping non-PvPers and the game shouldn't be designed around them anyway.
Not true at all.
I and many players that I see fighting and farming all the time in IC would beg to differ. This is not a PvP vs PvE argument!
Interesting. There's no doubt that my comment is at least partly true because there clearly are pure PvEers who haven't bought IC because they have no interest in the PvP side of it. I know that for a fact, as I am one of them and others have said the same thing on the forum. It's also true that some PvPers have complained about the amount of PvE content in IC and the fact that it gets in the way of the PvP. Doubtless, however, you are also partly right in that there will be some, especially those who do both PvP and PvE, who like the mix and have no problems with it. Perhaps giving people the option of separating the content would at least enable more people to participate in IC which by all accounts needs some sort of stimulus to get it better used now that the initial novelty has worn off as it always does with any new content.
This, IMO, would ruin what IC is. The intense sense of not knowing what is around each corner. The intense journey toward the fight with Molag bal. The sounds, the atmosphere....
The thought of a bunch of "PvEers" skipping through the content and being bored of it having maxed out on mats in a week pains me so, and is such an insult to the sheer quality of what the content is meant to be.
Would you not be happy playing in a buff campaign? At least then there is the slightest chance of the unknown, bringing a tiny slice of that intended atmosphere, or is that still not good enough?!
Well, people being bored of it within a week already happened with IC as it is, can't really get any worse, don't you think? There's already like only 5-6 people in there at a time, and if a pure PvP and a pure PvE IC server would be put in and it actually makes people go there again, I'd be all for it
NeillMcAttack wrote: »cosmic_niklas_93b16_ESO wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »It seems to me that the low interest in IC stems mainly from the fact that PvPers don't like the intrusive PvE content while PvEers don't like the intrusive PvP content.
Ergo, the solution is to separate the PvE and PvP content from each other. Everyone will end up happy including ZOS who will sell more IC DLCs as a result of IC being opened up to PvEers. The only ones to lose out will be the gankers whose idea of fun is jumping non-PvPers and the game shouldn't be designed around them anyway.
Not true at all.
I and many players that I see fighting and farming all the time in IC would beg to differ. This is not a PvP vs PvE argument!
Interesting. There's no doubt that my comment is at least partly true because there clearly are pure PvEers who haven't bought IC because they have no interest in the PvP side of it. I know that for a fact, as I am one of them and others have said the same thing on the forum. It's also true that some PvPers have complained about the amount of PvE content in IC and the fact that it gets in the way of the PvP. Doubtless, however, you are also partly right in that there will be some, especially those who do both PvP and PvE, who like the mix and have no problems with it. Perhaps giving people the option of separating the content would at least enable more people to participate in IC which by all accounts needs some sort of stimulus to get it better used now that the initial novelty has worn off as it always does with any new content.
This, IMO, would ruin what IC is. The intense sense of not knowing what is around each corner. The intense journey toward the fight with Molag bal. The sounds, the atmosphere....
The thought of a bunch of "PvEers" skipping through the content and being bored of it having maxed out on mats in a week pains me so, and is such an insult to the sheer quality of what the content is meant to be.
Would you not be happy playing in a buff campaign? At least then there is the slightest chance of the unknown, bringing a tiny slice of that intended atmosphere, or is that still not good enough?!
Well, people being bored of it within a week already happened with IC as it is, can't really get any worse, don't you think? There's already like only 5-6 people in there at a time, and if a pure PvP and a pure PvE IC server would be put in and it actually makes people go there again, I'd be all for it
5-6 people?!! There were more than that on PS4 EU when PS players couldn't even log in. I know, I was there.
Every evening I venture in, there are at least 100 people across all factions inside.
It makes no sense to inflate or deflate the actual numbers to make a point to bring change from ZOS, because ZOS are very aware of the numbers.
CavalierPrime wrote: »Why are Cyro and IC even linked? It would be understandable if zerg fights could start in Cyro and organically move into IC. At this point, by sharing a population, theyre just stealing players from each other. If you are Aldmeri looking to defend keeps, but all the yellows decided to go sewer gank that day, prepare to get rolled by waves of purple all night long.
NeillMcAttack wrote: »NeillMcAttack wrote: »It seems to me that the low interest in IC stems mainly from the fact that PvPers don't like the intrusive PvE content while PvEers don't like the intrusive PvP content.
Ergo, the solution is to separate the PvE and PvP content from each other. Everyone will end up happy including ZOS who will sell more IC DLCs as a result of IC being opened up to PvEers. The only ones to lose out will be the gankers whose idea of fun is jumping non-PvPers and the game shouldn't be designed around them anyway.
Not true at all.
I and many players that I see fighting and farming all the time in IC would beg to differ. This is not a PvP vs PvE argument!
Interesting. There's no doubt that my comment is at least partly true because there clearly are pure PvEers who haven't bought IC because they have no interest in the PvP side of it. I know that for a fact, as I am one of them and others have said the same thing on the forum. It's also true that some PvPers have complained about the amount of PvE content in IC and the fact that it gets in the way of the PvP. Doubtless, however, you are also partly right in that there will be some, especially those who do both PvP and PvE, who like the mix and have no problems with it. Perhaps giving people the option of separating the content would at least enable more people to participate in IC which by all accounts needs some sort of stimulus to get it better used now that the initial novelty has worn off as it always does with any new content.
This, IMO, would ruin what IC is. The intense sense of not knowing what is around each corner. The intense journey toward the fight with Molag bal. The sounds, the atmosphere....
The thought of a bunch of "PvEers" skipping through the content and being bored of it having maxed out on mats in a week pains me so, and is such an insult to the sheer quality of what the content is meant to be.
Would you not be happy playing in a buff campaign? At least then there is the slightest chance of the unknown, bringing a tiny slice of that intended atmosphere, or is that still not good enough?!