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Options to make imperial city more open for players.

Thevampirenight
Thevampirenight
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Well imperial city, content is empty and I feel like they really need to add a wayshrine travel point to it.
Or make imperial city its own campaign which, I have been told or read is what they are looking into doing.
Edited by Thevampirenight on January 7, 2016 6:28AM
PC NA
Please add Fangs to Vampires.

Options to make imperial city more open for players. 58 votes

Have imperial city have its own wayshrine to travel to
34%
AlienSlofQizaxDedricusDolkmanLazkinTunjaar59redspecter23bedlomI_killed_VivecAnhedonieTheShadowScoutEmma_OverloadmrdaveqcEleusianLightninvashDannyLV702LindsC lohwormShelgonTarguris 20 votes
No its better with out it and having to travel from keep or from start point to imp city
17%
UntrustedExistenzelias.stormneb18_ESOTavore1138Ghost-ShottherrieurbountyspiterLostReddenHope499madmamadoLysette 10 votes
Have imperial city be separate and having separate campaigns from main cyridill
48%
ColoursYouHaveDiviniusThe_SpAwNSeptimus_Magnastojekarcub18_ESOFarorinWeberdaSC0TY999psychedelicianRobotmafiaEdziuResipsa131SarevoccIyasSmoltSkullemainiaRa'ShtarDanny231Molag_CrowReznique 28 votes
  • Gilvoth
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    my vote:

    make a real prison in eso for people who steal things, or murder people. when you find yourself in prison you try to escape and the only escape leads to the imperial city sewers.
    from there you have to survive and escape the sewers and then finally reach cryodiil where you must escape cryodiil, so you can again reach the main land and PVE area where it all started.
    at that point your an escaped convict and will need to pay a fine or learn to survive so it starts all over again.

    this will ensure the sewers are used on a constant basis :)
    Edited by Gilvoth on January 7, 2016 6:41AM
  • Molag_Crow
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    Have imperial city be separate and having separate campaigns from main cyridill
    I believe that the performance in Cyrodiil will increase if they did make Imperial City a separate campaign. Why? well, I kinda know how the 'server radius grids' work, so I know IC is pretty far from the main action in Cyrodiil, but I do feel that the performance got worse after IC.

    Somebody in my group brought up an interesting point. They think that the main dolmen anchor in the middle of Imperial City, could be responsible for the lag too. Before Imperial City's DLC was released, it had no.. "activity" like all the little particle effects shooting out from it, I believe. Now, it looks alive, and laggy. I don't know though, it's just speculation anyway.

    I personally think that if the performance doesn't increase through the months, they may as well put the whole PvE aspect (quests, NPCs, Monsters) of Cyrodiil into a separate campaign too. We'll see how things play out anyway....
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  • Molag_Crow
    Molag_Crow
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    Have imperial city be separate and having separate campaigns from main cyridill
    my vote:

    make a real prison in eso for people who steal things, or murder people. when you find yourself in prison you try to escape and the only escape leads to the imperial city sewers.
    from there you have to survive and escape the sewers and then finally reach cryodiil where you must escape cryodiil, so you can again reach the main land and PVE area where it all started.
    at that point your an escaped convict and will need to pay a fine or learn to survive so it starts all over again.

    this will ensure the sewers are used on a constant basis :)

    Now THAT is one badass idea. Seriously, that would bring so much more life and adrenaline into this game if they did add a prison system into the justice system.

    Get caught murdering NPCs, attacking guards or stealing multiple times? get put right into prison, in Imperial City. The only way to escape is to lock-pick your way out. (advanced, maybe master, depending on your legerdemain skills, etc.)

    For the low levels who like to attack guards in the main cities for lulz or through just being naive to the justice system, it wouldn't apply to them, so basically... it wouldn't apply to any player below level 10, right? since it's Cyrodiil we're talking about.

    For those who don't have the DLC (Imperial City) though, I'm not sure how it could work for them @dwemer_paleologist what do you think? lol you know, your idea deserves its own thread.
    Edited by Molag_Crow on January 7, 2016 7:27AM
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  • NewBlacksmurf
    NewBlacksmurf
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    I posted something on Ask if anything that mentions some of this

    http://forums.elderscrollsonline.com/en/discussion/comment/2573856/#Comment_2573856

    In short the idea keeps IC in a PvE Cyrodil that is either cross faction or faction based and campaign based or what not but IC is still PvE and PvP based so maybe ppl just go there from the PvE wayshrines in Cyrodil and this solves a lot of other issues as well for PvP
    Edited by NewBlacksmurf on January 7, 2016 6:52AM
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  • Gilvoth
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    my vote:

    make a real prison in eso for people who steal things, or murder people. when you find yourself in prison you try to escape and the only escape leads to the imperial city sewers.
    from there you have to survive and escape the sewers and then finally reach cryodiil where you must escape cryodiil, so you can again reach the main land and PVE area where it all started.
    at that point your an escaped convict and will need to pay a fine or learn to survive so it starts all over again.

    this will ensure the sewers are used on a constant basis :)

    Now THAT is one badass idea. Seriously, that would bring so much more life and adrenaline into this game if they did add a prison system into the justice system.

    Get caught murdering NPCs, attacking guards or stealing multiple times? get put right into, in Imperial City. The only way to escape is to lock-pick (advanced, maybe master, depending on your legerdemain skills, etc.

    For the low levels who like to attack guards in the main cities for lulz or through just being naive to the justice system, it wouldn't apply to them, so basically... it wouldn't apply to any player below level 10, right? since it's Cyrodiil we're talking about.

    For those who don't have the DLC (Imperial City) though, I'm not sure how it could work for them @dwemer_paleologist what do you think? lol you know, your idea deserves its own thread.

    thank you for the kind words.
    your idea is awesome also.

    i think that if you die tho that you cannot go to the start of the sewers but right back to where you entered!
    which i think should be the very base of the enemy alliance and this way you would have to sneak or run to get out of the sewers.
    this should make it so people are on a constant in and out and all around the imperial city sewers 24 / 7
  • Gilvoth
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    if you dont own the "imperial city sewers" DLC then it will show a note on the "pik lock" on the cell door that says

    "you must have the IC DLC" in order to pick this lock and escape the prison cells"

    this will encourage people to purchase the DLC for more fun in eso.
  • Wolfshead
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    The big problem is that IC PvP vs PvE that is one of big problem for them who is not in to PvP wont go to IC for the dont want fight other just so the can do PvE content in there that being say i know when IC was live on server the many people say that did not like concept and be force to PvP just to be PvE content and many idea how more PvE friendly as well.

    I personal did like be force to fight other while i was try to complete PvE content and to this day i have not complete IC to that simpel fact that me and few frirends try for 4 whole days to compele the PvE content but being gank all time really take fun out of it.
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  • NewBlacksmurf
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    if you dont own the "imperial city sewers" DLC then it will show a note on the "pik lock" on the cell door that says

    "you must have the IC DLC" in order to pick this lock and escape the prison cells"

    this will encourage people to purchase the DLC for more fun in eso.

    No....

    First off, the whole prison idea isn't going to work because you'd have hundreds of prisoners.
    Next, lag is an issue and it gets worse when more ppl are lumped in one area.

    Also....making ppl buy DLC is just silly so I'll consider that a sarcastic comment.
    my vote:

    make a real prison in eso for people who steal things, or murder people. when you find yourself in prison you try to escape and the only escape leads to the imperial city sewers.
    from there you have to survive and escape the sewers and then finally reach cryodiil where you must escape cryodiil, so you can again reach the main land and PVE area where it all started.
    at that point your an escaped convict and will need to pay a fine or learn to survive so it starts all over again.

    this will ensure the sewers are used on a constant basis :)

    Also...you don't steal in Cyrodil generally speaking and the factions are at war with the Imperials so they wouldn't arrest you and put you in jail because the Deadra have taken over Imperial City. They need us to get them out.

    Sorry this just don't make sense at all

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  • Gilvoth
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    another thing they could do is to add a hide out base for thieves guild in the sewers and also a sanctuary for dark brotherhood,
    this keeps people coming into the sewers also.
  • Gilvoth
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    and what about adding in maybe a huge bank vault that we can steal money from and the entrance is right in the sewers?
  • NewBlacksmurf
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    I believe that the performance in Cyrodiil will increase if they did make Imperial City a separate campaign. Why? well, I kinda know how the 'server radius grids' work, so I know IC is pretty far from the main action in Cyrodiil, but I do feel that the performance got worse after IC.

    Somebody in my group brought up an interesting point. They think that the main dolmen anchor in the middle of Imperial City, could be responsible for the lag too. Before Imperial City's DLC was released, it had no.. "activity" like all the little particle effects shooting out from it, I believe. Now, it looks alive, and laggy. I don't know though, it's just speculation anyway.

    I personally think that if the performance doesn't increase through the months, they may as well put the whole PvE aspect (quests, NPCs, Monsters) of Cyrodiil into a separate campaign too. We'll see how things play out anyway....

    Yes...basically all PvE needs to stay in Cyrodil but the PvP needs to be removed so that there are Cyrodil PvP campaigns without any PvE at all.

    Imperial City would also be removed from those campaigns.
    Imperial city for PvP could maybe exist within the PvE Cyrodil so you can jump right over but at some point you'd need to enter a PvP campaign for that too.

    Mixing PvE and PvP in a zone is the larger issue.

    I agree that this is a problem that seems obvious to resolve
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  • Ankael07
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    if you dont own the "imperial city sewers" DLC then it will show a note on the "pik lock" on the cell door that says

    "you must have the IC DLC" in order to pick this lock and escape the prison cells"

    this will encourage people to purchase the DLC for more fun in eso.

    I agree with your first idea but second would be a forced purchase.However they could lock sewers out of IC dlc as a ''demo'' mode like when you reach the sewer base camp door you would find yourself at the IC entrance door in Cyrodiil.This way people who dont have the DLC cant make use of tel vars even if they choose to stay and grind
    Edited by Ankael07 on January 7, 2016 7:09AM
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  • Volkodav
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    Personally,if they just dumped IC I wouldnt mind at all. Just my opinion.
  • TheShadowScout
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    Have imperial city have its own wayshrine to travel to
    How about... we let it have a transitus shrine, BUT lock that shribe with the faction-specific "imperial ring" keeps. Meaning you get to use the transitus network to go directly to your IC base as long as your faction holds both "your" two keeps, but have to travel overland if you loose control of one... sort of a "gated access light" feature?

    But the main problem with IC is and will be the ganking stone-grabbers. Which I would migrate by making the stone drop less depending on the deathblow, but on the fight... since right now, all too often they dash in when you are fighting some mobs hoping to get in the deathblow and thus grab 80% of your stones. Make a feature that reduces stone loss/drops for players to, say, only 20% if killed while also "in combat" (meaning in progress, or just after) with NPC mobs, and the worst of the gankings might become rather ineffective, thus making it a bit less vexing to go to IC...
  • Enodoc
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    None of the above.

    Step 1: Introduce District Control.
    Step 2: Transitus Shrine. If your alliance controls a district and one of their home Emperor keeps, you would be able to use the Transitus Network to get into the City.

    In the short term, before district control is introduced, @TheShadowScout 's suggestion basically covers it.
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  • Lysette
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    No its better with out it and having to travel from keep or from start point to imp city
    I voted "NO because a common wayshrine would just create a new gate camp and would not help in the matter.
  • NeillMcAttack
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    It's fine the way it is now. There are always large numbers of each faction in the sewers and city.
    If they became seperate campaigns then you would need to restrict population from Cyrodiil to bring the numbers back down to a level that the server can handle. Because as it functions right now, cyrodiil and IC share population but different instances.
    I firmly believe that had it been gated from the beginning the balance between these two would have been closer to 50/50 and meant a more stable cyrodiil as was the intended design.
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  • Tandor
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    It seems to me that the low interest in IC stems mainly from the fact that PvPers don't like the intrusive PvE content while PvEers don't like the intrusive PvP content.

    Ergo, the solution is to separate the PvE and PvP content from each other. Everyone will end up happy including ZOS who will sell more IC DLCs as a result of IC being opened up to PvEers. The only ones to lose out will be the gankers whose idea of fun is jumping non-PvPers and the game shouldn't be designed around them anyway.
  • NeillMcAttack
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    Tandor wrote: »
    It seems to me that the low interest in IC stems mainly from the fact that PvPers don't like the intrusive PvE content while PvEers don't like the intrusive PvP content.

    Ergo, the solution is to separate the PvE and PvP content from each other. Everyone will end up happy including ZOS who will sell more IC DLCs as a result of IC being opened up to PvEers. The only ones to lose out will be the gankers whose idea of fun is jumping non-PvPers and the game shouldn't be designed around them anyway.

    Not true at all.
    I and many players that I see fighting and farming all the time in IC would beg to differ. This is not a PvP vs PvE argument!
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  • Lysette
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    No its better with out it and having to travel from keep or from start point to imp city
    The IC is in the heart of Cyrrodil, it would be illogical to separate it from the warfare which is going on in Cyrrodil. Why would it suddenly be a peaceful area inside the war zone?- this does not make any sense, regardless what people want, it has to be matching the story of this game.
  • cosmic_niklas_93b16_ESO
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    Lysette wrote: »
    I voted "NO because a common wayshrine would just create a new gate camp and would not help in the matter.

    Well, I don't think that'll happen if they put the wayshrine in each alliance base, so EP go to the EP one, DC to DC etc.
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  • Tandor
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    Tandor wrote: »
    It seems to me that the low interest in IC stems mainly from the fact that PvPers don't like the intrusive PvE content while PvEers don't like the intrusive PvP content.

    Ergo, the solution is to separate the PvE and PvP content from each other. Everyone will end up happy including ZOS who will sell more IC DLCs as a result of IC being opened up to PvEers. The only ones to lose out will be the gankers whose idea of fun is jumping non-PvPers and the game shouldn't be designed around them anyway.

    Not true at all.
    I and many players that I see fighting and farming all the time in IC would beg to differ. This is not a PvP vs PvE argument!

    Interesting. There's no doubt that my comment is at least partly true because there clearly are pure PvEers who haven't bought IC because they have no interest in the PvP side of it. I know that for a fact, as I am one of them and others have said the same thing on the forum. It's also true that some PvPers have complained about the amount of PvE content in IC and the fact that it gets in the way of the PvP. Doubtless, however, you are also partly right in that there will be some, especially those who do both PvP and PvE, who like the mix and have no problems with it. Perhaps giving people the option of separating the content would at least enable more people to participate in IC which by all accounts needs some sort of stimulus to get it better used now that the initial novelty has worn off as it always does with any new content.
  • Lysette
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    No its better with out it and having to travel from keep or from start point to imp city
    Tandor wrote: »
    Tandor wrote: »
    It seems to me that the low interest in IC stems mainly from the fact that PvPers don't like the intrusive PvE content while PvEers don't like the intrusive PvP content.

    Ergo, the solution is to separate the PvE and PvP content from each other. Everyone will end up happy including ZOS who will sell more IC DLCs as a result of IC being opened up to PvEers. The only ones to lose out will be the gankers whose idea of fun is jumping non-PvPers and the game shouldn't be designed around them anyway.

    Not true at all.
    I and many players that I see fighting and farming all the time in IC would beg to differ. This is not a PvP vs PvE argument!

    Interesting. There's no doubt that my comment is at least partly true because there clearly are pure PvEers who haven't bought IC because they have no interest in the PvP side of it. I know that for a fact, as I am one of them and others have said the same thing on the forum. It's also true that some PvPers have complained about the amount of PvE content in IC and the fact that it gets in the way of the PvP. Doubtless, however, you are also partly right in that there will be some, especially those who do both PvP and PvE, who like the mix and have no problems with it. Perhaps giving people the option of separating the content would at least enable more people to participate in IC which by all accounts needs some sort of stimulus to get it better used now that the initial novelty has worn off as it always does with any new content.

    But that is a good thing actually - when the interest in the IC goes down, then it is more safe to venture into it, even as a PvE player. I think this will be balancing out by itself, the less PvPer are there, the more PvEer give it a try, what attracts PvPer again, which reduces the PvEer amount - this will swing up and down and make it interesting. I see no problem in that.
  • CavalierPrime
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    Why are Cyro and IC even linked? It would be understandable if zerg fights could start in Cyro and organically move into IC. At this point, by sharing a population, theyre just stealing players from each other. If you are Aldmeri looking to defend keeps, but all the yellows decided to go sewer gank that day, prepare to get rolled by waves of purple all night long.
  • NeillMcAttack
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    Tandor wrote: »
    Tandor wrote: »
    It seems to me that the low interest in IC stems mainly from the fact that PvPers don't like the intrusive PvE content while PvEers don't like the intrusive PvP content.

    Ergo, the solution is to separate the PvE and PvP content from each other. Everyone will end up happy including ZOS who will sell more IC DLCs as a result of IC being opened up to PvEers. The only ones to lose out will be the gankers whose idea of fun is jumping non-PvPers and the game shouldn't be designed around them anyway.

    Not true at all.
    I and many players that I see fighting and farming all the time in IC would beg to differ. This is not a PvP vs PvE argument!

    Interesting. There's no doubt that my comment is at least partly true because there clearly are pure PvEers who haven't bought IC because they have no interest in the PvP side of it. I know that for a fact, as I am one of them and others have said the same thing on the forum. It's also true that some PvPers have complained about the amount of PvE content in IC and the fact that it gets in the way of the PvP. Doubtless, however, you are also partly right in that there will be some, especially those who do both PvP and PvE, who like the mix and have no problems with it. Perhaps giving people the option of separating the content would at least enable more people to participate in IC which by all accounts needs some sort of stimulus to get it better used now that the initial novelty has worn off as it always does with any new content.

    This, IMO, would ruin what IC is. The intense sense of not knowing what is around each corner. The intense journey toward the fight with Molag bal. The sounds, the atmosphere....
    The thought of a bunch of "PvEers" skipping through the content and being bored of it having maxed out on mats in a week pains me so, and is such an insult to the sheer quality of what the content is meant to be.

    Would you not be happy playing in a buff campaign? At least then there is the slightest chance of the unknown, bringing a tiny slice of that intended atmosphere, or is that still not good enough?!
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  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Tandor wrote: »
    Tandor wrote: »
    It seems to me that the low interest in IC stems mainly from the fact that PvPers don't like the intrusive PvE content while PvEers don't like the intrusive PvP content.

    Ergo, the solution is to separate the PvE and PvP content from each other. Everyone will end up happy including ZOS who will sell more IC DLCs as a result of IC being opened up to PvEers. The only ones to lose out will be the gankers whose idea of fun is jumping non-PvPers and the game shouldn't be designed around them anyway.

    Not true at all.
    I and many players that I see fighting and farming all the time in IC would beg to differ. This is not a PvP vs PvE argument!

    Interesting. There's no doubt that my comment is at least partly true because there clearly are pure PvEers who haven't bought IC because they have no interest in the PvP side of it. I know that for a fact, as I am one of them and others have said the same thing on the forum. It's also true that some PvPers have complained about the amount of PvE content in IC and the fact that it gets in the way of the PvP. Doubtless, however, you are also partly right in that there will be some, especially those who do both PvP and PvE, who like the mix and have no problems with it. Perhaps giving people the option of separating the content would at least enable more people to participate in IC which by all accounts needs some sort of stimulus to get it better used now that the initial novelty has worn off as it always does with any new content.

    This, IMO, would ruin what IC is. The intense sense of not knowing what is around each corner. The intense journey toward the fight with Molag bal. The sounds, the atmosphere....
    The thought of a bunch of "PvEers" skipping through the content and being bored of it having maxed out on mats in a week pains me so, and is such an insult to the sheer quality of what the content is meant to be.

    Would you not be happy playing in a buff campaign? At least then there is the slightest chance of the unknown, bringing a tiny slice of that intended atmosphere, or is that still not good enough?!

    Well, people being bored of it within a week already happened with IC as it is, can't really get any worse, don't you think? There's already like only 5-6 people in there at a time, and if a pure PvP and a pure PvE IC server would be put in and it actually makes people go there again, I'd be all for it :)
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    Tandor wrote: »
    Tandor wrote: »
    It seems to me that the low interest in IC stems mainly from the fact that PvPers don't like the intrusive PvE content while PvEers don't like the intrusive PvP content.

    Ergo, the solution is to separate the PvE and PvP content from each other. Everyone will end up happy including ZOS who will sell more IC DLCs as a result of IC being opened up to PvEers. The only ones to lose out will be the gankers whose idea of fun is jumping non-PvPers and the game shouldn't be designed around them anyway.

    Not true at all.
    I and many players that I see fighting and farming all the time in IC would beg to differ. This is not a PvP vs PvE argument!

    Interesting. There's no doubt that my comment is at least partly true because there clearly are pure PvEers who haven't bought IC because they have no interest in the PvP side of it. I know that for a fact, as I am one of them and others have said the same thing on the forum. It's also true that some PvPers have complained about the amount of PvE content in IC and the fact that it gets in the way of the PvP. Doubtless, however, you are also partly right in that there will be some, especially those who do both PvP and PvE, who like the mix and have no problems with it. Perhaps giving people the option of separating the content would at least enable more people to participate in IC which by all accounts needs some sort of stimulus to get it better used now that the initial novelty has worn off as it always does with any new content.

    This, IMO, would ruin what IC is. The intense sense of not knowing what is around each corner. The intense journey toward the fight with Molag bal. The sounds, the atmosphere....
    The thought of a bunch of "PvEers" skipping through the content and being bored of it having maxed out on mats in a week pains me so, and is such an insult to the sheer quality of what the content is meant to be.

    Would you not be happy playing in a buff campaign? At least then there is the slightest chance of the unknown, bringing a tiny slice of that intended atmosphere, or is that still not good enough?!

    Well, people being bored of it within a week already happened with IC as it is, can't really get any worse, don't you think? There's already like only 5-6 people in there at a time, and if a pure PvP and a pure PvE IC server would be put in and it actually makes people go there again, I'd be all for it :)

    5-6 people?!! There were more than that on PS4 EU when PS players couldn't even log in. I know, I was there.
    Every evening I venture in, there are at least 100 people across all factions inside.
    It makes no sense to inflate or deflate the actual numbers to make a point to bring change from ZOS, because ZOS are very aware of the numbers.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Tandor wrote: »
    Tandor wrote: »
    It seems to me that the low interest in IC stems mainly from the fact that PvPers don't like the intrusive PvE content while PvEers don't like the intrusive PvP content.

    Ergo, the solution is to separate the PvE and PvP content from each other. Everyone will end up happy including ZOS who will sell more IC DLCs as a result of IC being opened up to PvEers. The only ones to lose out will be the gankers whose idea of fun is jumping non-PvPers and the game shouldn't be designed around them anyway.

    Not true at all.
    I and many players that I see fighting and farming all the time in IC would beg to differ. This is not a PvP vs PvE argument!

    Interesting. There's no doubt that my comment is at least partly true because there clearly are pure PvEers who haven't bought IC because they have no interest in the PvP side of it. I know that for a fact, as I am one of them and others have said the same thing on the forum. It's also true that some PvPers have complained about the amount of PvE content in IC and the fact that it gets in the way of the PvP. Doubtless, however, you are also partly right in that there will be some, especially those who do both PvP and PvE, who like the mix and have no problems with it. Perhaps giving people the option of separating the content would at least enable more people to participate in IC which by all accounts needs some sort of stimulus to get it better used now that the initial novelty has worn off as it always does with any new content.

    This, IMO, would ruin what IC is. The intense sense of not knowing what is around each corner. The intense journey toward the fight with Molag bal. The sounds, the atmosphere....
    The thought of a bunch of "PvEers" skipping through the content and being bored of it having maxed out on mats in a week pains me so, and is such an insult to the sheer quality of what the content is meant to be.

    Would you not be happy playing in a buff campaign? At least then there is the slightest chance of the unknown, bringing a tiny slice of that intended atmosphere, or is that still not good enough?!

    Well, people being bored of it within a week already happened with IC as it is, can't really get any worse, don't you think? There's already like only 5-6 people in there at a time, and if a pure PvP and a pure PvE IC server would be put in and it actually makes people go there again, I'd be all for it :)

    5-6 people?!! There were more than that on PS4 EU when PS players couldn't even log in. I know, I was there.
    Every evening I venture in, there are at least 100 people across all factions inside.
    It makes no sense to inflate or deflate the actual numbers to make a point to bring change from ZOS, because ZOS are very aware of the numbers.

    That's for PC NA at least. I was in there, was a complete ghost town.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • NeillMcAttack
    NeillMcAttack
    ✭✭✭✭✭
    Why are Cyro and IC even linked? It would be understandable if zerg fights could start in Cyro and organically move into IC. At this point, by sharing a population, theyre just stealing players from each other. If you are Aldmeri looking to defend keeps, but all the yellows decided to go sewer gank that day, prepare to get rolled by waves of purple all night long.

    Because the original design had a flow that affected the overall population in both areas. Gated access would have meant that the faction with the largest numbers would see the quickest decrease as they entered the sewers. Then the next faction would gain ground and venture in, and so on. This would have meant a more stable population accross both areas. Even the design, shape, and features of Cyrodiil had this original concept in mind.
    Alas, the QQ was strong and the claim that money is more important than art won out as is the modern way.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tandor wrote: »
    Tandor wrote: »
    It seems to me that the low interest in IC stems mainly from the fact that PvPers don't like the intrusive PvE content while PvEers don't like the intrusive PvP content.

    Ergo, the solution is to separate the PvE and PvP content from each other. Everyone will end up happy including ZOS who will sell more IC DLCs as a result of IC being opened up to PvEers. The only ones to lose out will be the gankers whose idea of fun is jumping non-PvPers and the game shouldn't be designed around them anyway.

    Not true at all.
    I and many players that I see fighting and farming all the time in IC would beg to differ. This is not a PvP vs PvE argument!

    Interesting. There's no doubt that my comment is at least partly true because there clearly are pure PvEers who haven't bought IC because they have no interest in the PvP side of it. I know that for a fact, as I am one of them and others have said the same thing on the forum. It's also true that some PvPers have complained about the amount of PvE content in IC and the fact that it gets in the way of the PvP. Doubtless, however, you are also partly right in that there will be some, especially those who do both PvP and PvE, who like the mix and have no problems with it. Perhaps giving people the option of separating the content would at least enable more people to participate in IC which by all accounts needs some sort of stimulus to get it better used now that the initial novelty has worn off as it always does with any new content.

    This, IMO, would ruin what IC is. The intense sense of not knowing what is around each corner. The intense journey toward the fight with Molag bal. The sounds, the atmosphere....
    The thought of a bunch of "PvEers" skipping through the content and being bored of it having maxed out on mats in a week pains me so, and is such an insult to the sheer quality of what the content is meant to be.

    Would you not be happy playing in a buff campaign? At least then there is the slightest chance of the unknown, bringing a tiny slice of that intended atmosphere, or is that still not good enough?!

    To be honest, I've no idea what a buff campaign is, but I suspect I wouldn't use the term "good enough", rather it'd be a question of whether it was "tempting enough". However, I have zero interest in PvP in any form, and therefore a DLC that locks the PvE content behind PvP is unlikely to be of any interest to me especially given that there is enough readily accessible PvE content in both this game and the others I play to keep me entertained for more hours than I can possibly devote to it.
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