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· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Concept: Mysterious Dungeons
The same old dungeons every time gets boring I do sometimes like the feeling of not knowing where the *** I am going. this concept will add mysterious dungeons to ESO with random enemies that spawn and roam around the whole dungeon and even some bosses and of course Items and even possibly unique set items. To get to the next zone you must reach a portal and once you go in there is no going back. the map will be like morrowinds exterior map and only fill up as you explore. if you wayshrine you get kicked and can only revive with welkyd stones, at the start of the dungeon everyone gets 3 but you can find them throughout the dungeons on bosses and rarely on normal enemies but you loose all of them when you exit the dungeon. there will be both group (size varies ex only 2 for one yet 6 for another)and solo instanced versions throughout tamriel. the number of zones and group size will be shown in the title of the portal. the last zone contains a tough boss and it will drop laurels ect. An undaunted person can provide solo and group dailies to get keys.
Lore junkies: they will be pockets of oblivion and as a result easily manipulated by a daedra prince.
What do you think?