ACHILLES 343i wrote: »This is an honest question that has been bugging me. I played on Xbox and PC, and knew a lot of friends who quit playing due to this update. I actually haven't touched ESO since a week or so after IC update. The no stam regen while blocking castrated my PvE tank build, and the 50% damage reduce in cyrodiil did the same to my Nightblade.
Lastly, the huge distraction known as the Imperial City smack dab in the middle of the Cyrodiil conflict didn't help matters.
Are you guys ever going to undo some of this stuff, because I haven't played in months because of it.
IC was success, you cant say same about the Orsinium, I checked VMSA leaderboards last night and there was only 40 names.
^this. The change to stamina regeneration really only made a difference to the tanks who were perma-blocking. There is no PVE content where a tank actually needs to perma-block. I think it took most tanks just a few vet dungeon runs to get used to the change - especially when people started pointing out that you can pop a damage shield and rely on that for a bit to let your stamina regen instead of blocking during that time (as blocking never did anything to mitigate damage taken by a shield anyway). Heck, my Templar tank is vastly more likely to run out of magicka than stamina...If your tank was ruined by that change, I'd say you weren't tanking very well to begin with... I'm not the best tank out there - made mine out of necessity because finding tanks for dungeons always takes longer than any other role - and I'm happily tanking all PvE content. Have you tried it recently? If you don't block ALL the time it's perfectly manageable with a couple of stamina pots for longer fights. Even easier if you have a templar in the group throwing you a spear from time to time.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
IC was success, you cant say same about the Orsinium, I checked VMSA leaderboards last night and there was only 40 names.
This is one of the most hilarious things I've seen posted in quite a while. Orsinium not a success? Seriously? I guess everyone raving about what an awesome zone it is must be lying. I guess every time I go there and see that it's vastly more populated than any other zone my eyes must be playing tricks on me. Especially when I can go through IC and do every daily district quest, and return to base through the sewers without ever seeing more than 1 or 2 other players, but I can't go anywhere in Wrothgar (aside from MSA) without tripping over other players.IC was success, you cant say same about the Orsinium, I checked VMSA leaderboards last night and there was only 40 names.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Sallington wrote: »IC was success, you cant say same about the Orsinium, I checked VMSA leaderboards last night and there was only 40 names.
Orsinium made me cancel my sub. I don't need to pay money for a single player update in an MMO, and I'd rather not support any similar ideas from their dev team.
As far as IC is concerned: they took what could have been an amazing PvP-oriented DLC, but added WAYYYY too much PvE and ruined it.
Yeah, it's not like the world bosses and the world boss daily quest system in Orsinium was designed specifically to encourage group play or anything...Sallington wrote: »Orsinium made me cancel my sub. I don't need to pay money for a single player update in an MMO, and I'd rather not support any similar ideas from their dev team.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Yeah, it's not like the world bosses and the world boss daily quest system in Orsinium was designed specifically to encourage group play or anything...Sallington wrote: »Orsinium made me cancel my sub. I don't need to pay money for a single player update in an MMO, and I'd rather not support any similar ideas from their dev team.
Unsent.Soul wrote: »Sallington wrote: »IC was success, you cant say same about the Orsinium, I checked VMSA leaderboards last night and there was only 40 names.
Orsinium made me cancel my sub. I don't need to pay money for a single player update in an MMO, and I'd rather not support any similar ideas from their dev team.
As far as IC is concerned: they took what could have been an amazing PvP-oriented DLC, but added WAYYYY too much PvE and ruined it.
Lol... try the world bosses in orsinium solo... let's hear how that goes. Orsinium is a huge win in almost every aspect. Great for farming max lvl materials, world bosses that feel like dungeon bosses (was needed) good public dungeons, and much more.
Do what you want and this is your opinion but saying orsinium is solo content is somewhat wrong, the story is solo but grouping up makes everything else much more enjoyable.
ACHILLES 343i wrote: »This is an honest question that has been bugging me. I played on Xbox and PC, and knew a lot of friends who quit playing due to this update. I actually haven't touched ESO since a week or so after IC update. The no stam regen while blocking castrated my PvE tank build, and the 50% damage reduce in cyrodiil did the same to my Nightblade.
Lastly, the huge distraction known as the Imperial City smack dab in the middle of the Cyrodiil conflict didn't help matters.
Are you guys ever going to undo some of this stuff, because I haven't played in months because of it.
leepalmer95 wrote: »The TTK in pvp hasn't really changed sure in the beginning people were hitting like wet noodles but once they upgraded gear to v16 and realised v16 jewellery sets exist which can add about 650 unbuffed dmg and people hitting 40k of a dmg stat then all that changed was healing and shields.
People lost 30% dmg through battle spirit then gained 30% through upgrading gear.
^this. The change to stamina regeneration really only made a difference to the tanks who were perma-blocking. There is no PVE content where a tank actually needs to perma-block. I think it took most tanks just a few vet dungeon runs to get used to the change - especially when people started pointing out that you can pop a damage shield and rely on that for a bit to let your stamina regen instead of blocking during that time (as blocking never did anything to mitigate damage taken by a shield anyway). Heck, my Templar tank is vastly more likely to run out of magicka than stamina...If your tank was ruined by that change, I'd say you weren't tanking very well to begin with... I'm not the best tank out there - made mine out of necessity because finding tanks for dungeons always takes longer than any other role - and I'm happily tanking all PvE content. Have you tried it recently? If you don't block ALL the time it's perfectly manageable with a couple of stamina pots for longer fights. Even easier if you have a templar in the group throwing you a spear from time to time.
Seeing as the record daily and weekly sales of any trade guild in EU took place in the 2nd week of IC release, I'd say IC brought back many more old players and brought in many more new players than ragequit cos permablock and permaroll nerf.
Sallington wrote: »That's because of the useful BoE sets.
Cut to Orsinium, where sales dropped off big time since every single piece of new gear is BoP.
Sallington wrote: »Yeah, it's not like the world bosses and the world boss daily quest system in Orsinium was designed specifically to encourage group play or anything...Sallington wrote: »Orsinium made me cancel my sub. I don't need to pay money for a single player update in an MMO, and I'd rather not support any similar ideas from their dev team.Unsent.Soul wrote: »Sallington wrote: »IC was success, you cant say same about the Orsinium, I checked VMSA leaderboards last night and there was only 40 names.
Orsinium made me cancel my sub. I don't need to pay money for a single player update in an MMO, and I'd rather not support any similar ideas from their dev team.
As far as IC is concerned: they took what could have been an amazing PvP-oriented DLC, but added WAYYYY too much PvE and ruined it.
Lol... try the world bosses in orsinium solo... let's hear how that goes. Orsinium is a huge win in almost every aspect. Great for farming max lvl materials, world bosses that feel like dungeon bosses (was needed) good public dungeons, and much more.
Do what you want and this is your opinion but saying orsinium is solo content is somewhat wrong, the story is solo but grouping up makes everything else much more enjoyable.
Yeah, yeah, I know about the world bosses. I killed them all a bunch of times and got bored of it. Solo'd the public dungeons.
The only end-game PvE content right now is a SOLO arena that I have no interest in. I know it's my opinion, but if there's no group/guild oriented PvE content, then PvE does not interest me.
42!
Oh, no. Wait. That's a different thing.
Carry on!
avid_mdb16_ESO wrote: »Sallington wrote: »Yeah, it's not like the world bosses and the world boss daily quest system in Orsinium was designed specifically to encourage group play or anything...Sallington wrote: »Orsinium made me cancel my sub. I don't need to pay money for a single player update in an MMO, and I'd rather not support any similar ideas from their dev team.Unsent.Soul wrote: »Sallington wrote: »IC was success, you cant say same about the Orsinium, I checked VMSA leaderboards last night and there was only 40 names.
Orsinium made me cancel my sub. I don't need to pay money for a single player update in an MMO, and I'd rather not support any similar ideas from their dev team.
As far as IC is concerned: they took what could have been an amazing PvP-oriented DLC, but added WAYYYY too much PvE and ruined it.
Lol... try the world bosses in orsinium solo... let's hear how that goes. Orsinium is a huge win in almost every aspect. Great for farming max lvl materials, world bosses that feel like dungeon bosses (was needed) good public dungeons, and much more.
Do what you want and this is your opinion but saying orsinium is solo content is somewhat wrong, the story is solo but grouping up makes everything else much more enjoyable.
Yeah, yeah, I know about the world bosses. I killed them all a bunch of times and got bored of it. Solo'd the public dungeons.
The only end-game PvE content right now is a SOLO arena that I have no interest in. I know it's my opinion, but if there's no group/guild oriented PvE content, then PvE does not interest me.
There should be no such thing as PvE end game content. It is a wrong old-school design.
Now they fixed it partially by adding level scaling. All they have to do now is it to make gear level upgrade-able and people will stop rushing to VR16 cap but will enjoy all PVE content instead.
Now players shortcut all pve content and whine for end game content (akaVR16 content that brings VR16 gear).
That's always my default answer to everything. Since I started working in data analysis I've had to self-moderate and really cut back on using it42!
Oh, no. Wait. That's a different thing.
Carry on!
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |