HADungeonKeeper wrote: »Leveling your skills either by deconstructing for clothing+woodworking+blacksmithing (which is better), keep items that have traits to research them, or by crafting and doing writs. As for Alchemy and provisioning leveling is done only by crafting and doing writs, enchanting either by deconstructing glyphs(deconstructing items that made by other players yield more XP) or crafting and doing writs.
since you are on PC i highly recommend you to download both add-ons:
CraftStore(which will give you what item you have that you can research and others), the other add-on master merchant which will give you item price based on the guilds you are in and thus helping you buying or selling.
For Blacksmithing/Clothing/Woodworking, it is essential that you start researching traits as early as possible. Deconstructing gear (preferably someone's crafted gear-- or even just looted ones) with the right level makes leveling your professions faster.
For Alchemy/Provisioning, well, these two are probably the easiest to level, you basically just need to craft potions/food/drink at par with your Alchemy/Provisioning level.
For Enchanting, ummmm... yeah, start as early as possible. lol. The most annoying to level up. Discovering the names of runes gives you good Inspiration Points, but you can only learn so much runes. Finding a crafting buddy and deconstructing each other's glyphs helps. Towards my later level in Enchanting (around lvl 45), my buddy and I started deconstructing purple glyphs, that made it easier for us to max out the profession.
Also maxing out the last passives in Blacksmithing/Clothing/Woodworking saves you a ton of gold when you upgrade your crafted gear. I would recommend putting points on hirelings too, but lately my hirelings have been lazy and are giving me *** mats-- especially my Enchanting hireling (Ta? for 3 straight days? Really?!). It's still worth putting one or two points though, I suppose. lol.
- For BS-WW-Cloth just decon everything you loot from kills. Take every weapon/armor that you can steal from racks (less craft IP but free). Put all initial points in material level so you can move to the next higher material zone and continue stealing or killing what you can. Must be close to same skill level as material level to receive maximum decon/craft IP. You can level quickly with decon traded crafted items as well.
- For Alchemy - just run 1 or 2 zones worth of rivers and collect all the waters you come across. Then go to Coldharbor and run the Hollow City for herbs for a while (the flowers are there without opening any of the city). Then just make potions with ANY 2 herbs that work (you can eat one new herb at first for IP/info or just check out the lists online). The leveling is based on the water level not the ingredients, put your first skill points in water level and nothing else. Gather and make each higher water level as soon as you can with the same herbs that work. For the raw numbers: Make 67/61 Natural Water, 66/60 Clear Water, 72/65 Pristine Water, 80/73 Cleansed Water, 81/74 Filtered Water, 21/19 Purified Water (Non+plus/+plus).
- For Provisioning you only need 4 recipes at L15-L25-L35-L45 (food/bev level made). Steal or buy one of each and then just make 96/78/92/128 (87/70/84/115 if +PLUS subscribed) of each level. Only apply points to Recipe Improvement (only need 3) to level 1-50. Apply rest of points after L50. Only make green (2 ingredient foods/bevs) no extra IP for blue or purple). To get ingredients go to out of city barrels/sacks/containers and Coldharbor (no theft). For in cities find warehouses with closed doors and no inside guards and go wild. Some ships as well.
- For Enchanting there is no easy leveling other than decon higher than current skill level glyphs. You will just have to collect runes and make glyphs and decon loot glyphs or traded glyphs.
TRAIT RESEARCH IS CRUCIAL
There IS a smart way to research:
- Settle on your char/class/build so you can research exactly what gear/traits you will need to be effective (and have fun) with that build.
- Start your first 6 hour researches getting the First Trait you need on the Gear pieces you will definitely use.
- Don't start a 2nd trait on any piece of gear until you have the traits you need for one first full set of gear.
- Use early skill points to get the faster/more items research passives. Remember that each next trait on the same item doubles in time required to research. Get the best/most important traits when they still only take 6H/12H/1day each
- If you ever intend to use Nirnhoned, or other 9 trait sets, research Nirnhoned before you research traits that you will never use. You don't want to be waiting 30 days on Nirnhoned as last trait instead of Well-fitted or Powered traits for example. And hopefully ZOS doesn't add any more new traits that will take 30 days per piece for all us 9 trait crafters.
- For 1-50 leveling I recommend getting training trait first on all your pieces then wear some. All that training XP will level those gear skills early and then you can swap out to other combat-gear traits to continue. You can still kill most enemies with training gear all the way to level 30 or beyond as long a your combat skills keep pace.
Bottom line there are enough shard points to get a massive head start on crafting and combat leveling. WITH that head start you can then just level/explore and have FUN while adding to your skill points and it will fly by quicker if you are enjoying the journey. Level 1-50 for combat is NOT hard, you only need enough skills to kill what is in front of your objectives. BUT you need to concentrate on early skill level of the MAJOR skill trees that you plan on end-game using.
Here's some Crafting Details sites:
http://tamrieljournal.com/crafting-and-professions/
http://teso.mmorpg-life.com/crafting-guide/
And if you want the raw numbers here they are
Here's a Google Doc for tracking all your efforts. NOTE: will update for V15/V16