Folks:
I noticed this oddity while playing with a guild mate who didn't have his crafting skills maxed out (while my skills are).
We tested this on several nodes, and it occurred repeatedly: When he harvested a node — be it for clothing, woodworking or metalworking — but then chose to leave the material behind, it would remain in this state even when I went to harvest the node. For example, his metalworking skills are basically rank 1, while mine are maxed out. So, he was getting iron ore from Wrothgar nodes. I should have been getting rubedite ore, but whenever I harvested a node he had left behind, it displayed *only* iron ore. This held true for wood and clothing as well.
So, is this working as intended? Or is this a bug that could be exploited to annoy other players, if nothing else?
"Wheresoever you go, go with all of your heart."