Refuse2GrowUp wrote: »I have never understood how so many players let this happen. It is easy to deal with tower farmers. Either...
(1) If it bothers you they are there, do not capture the flag. Simply set up siege and knock the tower down on them, then simply wipe the group. You cannot knock a tower down once you capture the resource, but you can while it is enemy controlled.
~or~
(2) Just ignore them and move on and capture their next keep. Leave a small group behind to wipe them if/when they come out.
Tower farmers are like tantrum throwing two year olds. Ignore them, or be smarter than them, and the behavior stops
Tower farming is only successful because sooo many players feel compelled to rush into the tower and get wiped doing so. Bad call
Tower farming is one of the reasons I think they should put the flag inside the tower. If the flag was in the tower, you wouldn't be able to have enemies stuck in the tower, as you'd have to destroy the tower first.
exactly thisCavalierPrime wrote: »Its fun to farm and its fun to wipe farmers.
Refuse2GrowUp wrote: »
The top of the tower is destroyed when a tower reaches 50%; the flag would need to go at the top of the stone steps which lead up from the bottom towards the balcony overlook:Refuse2GrowUp wrote: »
I disagree. Having the flag in the tower would allow solo and small groups to experience the sieging gameplay that they otherwise miss out on, by having it be on a smaller scale, and would give solo/small groups of defenders chance to reach the resource before it's taken over. Right now, you find out too late that a resource is being taken, and it's already lost by the time you get there to defend it.hammayolettuce wrote: »Having the flag in the tower makes it so there is no point for solo or small groups to take them.
The top of the tower is destroyed when a tower reaches 50%; the flag would need to go at the top of the stone steps which lead up from the bottom towards the balcony overlook:Refuse2GrowUp wrote: »![]()
Picture on the left shows a destroyed tower with the steps in the middle; picture on the right shows the same stone landing from above in an undamaged tower.I disagree. Having the flag in the tower would allow solo and small groups to experience the sieging gameplay that they otherwise miss out on, by having it be on a smaller scale, and would give solo/small groups of defenders chance to reach the resource before it's taken over. Right now, you find out too late that a resource is being taken, and it's already lost by the time you get there to defend it.hammayolettuce wrote: »Having the flag in the tower makes it so there is no point for solo or small groups to take them.
WalkingLegacy wrote: »1 person being able to flip a resource is pretty lame anyways. Scales back the war feeling.
hammayolettuce wrote: »The top of the tower is destroyed when a tower reaches 50%; the flag would need to go at the top of the stone steps which lead up from the bottom towards the balcony overlook:Refuse2GrowUp wrote: »![]()
Picture on the left shows a destroyed tower with the steps in the middle; picture on the right shows the same stone landing from above in an undamaged tower.I disagree. Having the flag in the tower would allow solo and small groups to experience the sieging gameplay that they otherwise miss out on, by having it be on a smaller scale, and would give solo/small groups of defenders chance to reach the resource before it's taken over. Right now, you find out too late that a resource is being taken, and it's already lost by the time you get there to defend it.hammayolettuce wrote: »Having the flag in the tower makes it so there is no point for solo or small groups to take them.
Do you realize how long it would take for 1 person siege the tower down..
Flag in the tower is an awful idea, are there any serious, long time pvp players that still enjoy having to siege keeps/outposts?