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Tower AP farming?

leepalmer95
leepalmer95
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Can we just get this to stop already? the fact people are making emperor by exploiting noobs is annoying as hell.

Pvp like everyone else instead of sitting in a tower for hours killing people 1 by 1.
PS4 EU DC

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  • Refuse2GrowUp
    Refuse2GrowUp
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    I have never understood how so many players let this happen. It is easy to deal with tower farmers. Either...

    (1) If it bothers you they are there, do not capture the flag. Simply set up siege and knock the tower down on them, then simply wipe the group. You cannot knock a tower down once you capture the resource, but you can while it is enemy controlled.

    ~or~

    (2) Just ignore them and move on and capture their next keep. Leave a small group behind to wipe them if/when they come out.

    Tower farmers are like tantrum throwing two year olds. Ignore them, or be smarter than them, and the behavior stops

    Tower farming is only successful because sooo many players feel compelled to rush into the tower and get wiped doing so. Bad call
    Edited by Refuse2GrowUp on January 1, 2016 1:32PM
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  • Decado
    Decado
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    I have never understood how so many players let this happen. It is easy to deal with tower farmers. Either...

    (1) If it bothers you they are there, do not capture the flag. Simply set up siege and knock the tower down on them, then simply wipe the group. You cannot knock a tower down once you capture the resource, but you can while it is enemy controlled.

    ~or~

    (2) Just ignore them and move on and capture their next keep. Leave a small group behind to wipe them if/when they come out.

    Tower farmers are like tantrum throwing two year olds. Ignore them, or be smarter than them, and the behavior stops

    Tower farming is only successful because sooo many players feel compelled to rush into the tower and get wiped doing so. Bad call

    This^ although I find it hard to destroy towers since most the time the zoners and pugs take the flag anyway,

    We have a few groups we know to be farmers either they go into a resource tower/run around inside a keep killing anything but never trying to take the keep/ take a keep or outpost at our back lines and hold is as long as they can or grab a scroll and run into a building with it. these kinda people never play the campaign unless is suits them, anyway whenever we come across these groups we just leave them there and eventually they come out and try something new for attention,
  • OtarTheMad
    OtarTheMad
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    When they keep making things that cost a lot of AP then it causes people to tower farm. PvP isn't as active as it once was honestly. When this game first started you had Wabbajack and Auriels Bow almost always locked and then you had a few medium campaigns and then the one sided/small ones. Now you just have one locked one and one medium one, I think it's harder to get AP just by fighting in Cyrodiil. Once upon a time we had long defenses with awesome d-ticks and long offensive siege and great o-ticks but not so much anymore.

    Avoiding tower farms is easy enough, just don't go there, but I guess a part of me understands why some players do feed them. It's because sometimes it's literally the only thing going on at that moment in Cyrodiil, which is sad sometimes in "high-pop" campaigns.
  • Jura23
    Jura23
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    Actually this might be one of the less lame ways how to get emperor :p
    Georgion - Bosmer/Templar - PC/EU
  • thelordoffelines
    thelordoffelines
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    Ooor people can just not get farmed in towers.
  • OGLezard
    OGLezard
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    I have been trying to get AD to stop rushing in since the stupid concept was created. Here we are today and people still cap the resource when you tell them not to, then AFTER they cap it those same people setup siege and try knocking it down...... this is why I gave up on AD, same for bridge farm.

    EP holds the bridge then pushes AD back to aless, then let's AD chase them back to bridge and repeat. The entire time AD is not getting a defense tick because they can't figure out to stop running to the bridge........ and just kill them at keep so we get more AP and are not fighting in confined spaces where...... and this next part is a @ZOS_BrianWheeler thing, caltrops work in a SPHERE radius....meaning if I throw my caltrops a floor BELOW you, you still get hit ON THE NEXT FLOOR UP............

  • ralonasan
    ralonasan
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    Don't get farmed?
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  • Troneon
    Troneon
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    Stop feeding the trolls silly billy...they can't kill you if you don't let them...
    Edited by Troneon on January 1, 2016 3:57PM
    PC EU AD
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  • DannyLV702
    DannyLV702
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    Join better guild.
  • Totalitarian
    Totalitarian
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    When your alliance is being tower farmed, leave a small group to go distract the farmers, and then start taking territory. Or just don't give into their wants, and they have to set up siege.

    My campaign seems to have this problem.
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  • Young_Archiebold
    Young_Archiebold
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    Uhh your asking humans to not take advantage of other humans... That's quite an uphill battle.
  • Wollust
    Wollust
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    How about you let people play how they want?
    Susano'o

    Zerg Squad
  • Enodoc
    Enodoc
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    Tower farming is one of the reasons I think they should put the flag inside the tower. If the flag was in the tower, you wouldn't be able to have enemies stuck in the tower, as you'd have to destroy the tower first.
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  • Refuse2GrowUp
    Refuse2GrowUp
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    Enodoc wrote: »
    Tower farming is one of the reasons I think they should put the flag inside the tower. If the flag was in the tower, you wouldn't be able to have enemies stuck in the tower, as you'd have to destroy the tower first.

    I like it, tho maybe on top of the tower instead
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  • CavalierPrime
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    Its fun to farm and its fun to wipe farmers. B)
  • lolo_01b16_ESO
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    Its fun to farm and its fun to wipe farmers. B)
    exactly this

    Fights around ressource towers are usually the most fun since there is most of the time less lag (since huge zergs don't go there and if they do you can just go to another ressource) and you can have some nice fights inside the tower.
  • hammayolettuce
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    Enodoc wrote: »
    Tower farming is one of the reasons I think they should put the flag inside the tower. If the flag was in the tower, you wouldn't be able to have enemies stuck in the tower, as you'd have to destroy the tower first.

    I like it, tho maybe on top of the tower instead

    Having the flag in the tower makes it so there is no point for solo or small groups to take them. Large groups will just ignore the resource until after they take a keep if you have to siege a tower to take th stupid resource.

    How about let bads be bads and get farmed. Been like that since day one.

    *
    Edited by hammayolettuce on January 2, 2016 1:51PM
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  • RapturousRex
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    We accused a guy of setting up the farm. Was 20-30 of us, we'd all stand off, talking in area chat, saying to destroy the yower, most people got onto it, , every time the same level 10 guy would run up and capture it, then run off.

    One of our guys reckoned he was helping them [they knew exactly where we were, and we ran into the same group 3-4 times, and he was in our group but didn't speak].

    Couple of things that make me agree with him, jumping up and down whilst we were hidden, never actually fighting with them [awakard 1v1 moment vs a level 11, and he ran away, being surrounded buy the group who kept finding us buy leaving him alone].

    All I can see is tower doors bein removed and everyone kicked off because AP farmers got them taken.
  • Enodoc
    Enodoc
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    Enodoc wrote: »
    Tower farming is one of the reasons I think they should put the flag inside the tower. If the flag was in the tower, you wouldn't be able to have enemies stuck in the tower, as you'd have to destroy the tower first.
    I like it, tho maybe on top of the tower instead
    The top of the tower is destroyed when a tower reaches 50%; the flag would need to go at the top of the stone steps which lead up from the bottom towards the balcony overlook:
    Screenshot_20151125_230319.jpg Screenshot_20151125_235942.jpg
    Picture on the left shows a destroyed tower with the steps in the middle; picture on the right shows the same stone landing from above in an undamaged tower.
    Having the flag in the tower makes it so there is no point for solo or small groups to take them.
    I disagree. Having the flag in the tower would allow solo and small groups to experience the sieging gameplay that they otherwise miss out on, by having it be on a smaller scale, and would give solo/small groups of defenders chance to reach the resource before it's taken over. Right now, you find out too late that a resource is being taken, and it's already lost by the time you get there to defend it.
    Edited by Enodoc on January 1, 2016 11:49PM
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  • hammayolettuce
    hammayolettuce
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    Enodoc wrote: »
    Enodoc wrote: »
    Tower farming is one of the reasons I think they should put the flag inside the tower. If the flag was in the tower, you wouldn't be able to have enemies stuck in the tower, as you'd have to destroy the tower first.
    I like it, tho maybe on top of the tower instead
    The top of the tower is destroyed when a tower reaches 50%; the flag would need to go at the top of the stone steps which lead up from the bottom towards the balcony overlook:
    Screenshot_20151125_230319.jpg Screenshot_20151125_235942.jpg
    Picture on the left shows a destroyed tower with the steps in the middle; picture on the right shows the same stone landing from above in an undamaged tower.
    Having the flag in the tower makes it so there is no point for solo or small groups to take them.
    I disagree. Having the flag in the tower would allow solo and small groups to experience the sieging gameplay that they otherwise miss out on, by having it be on a smaller scale, and would give solo/small groups of defenders chance to reach the resource before it's taken over. Right now, you find out too late that a resource is being taken, and it's already lost by the time you get there to defend it.

    Do you realize how long it would take for 1 person siege the tower down.. Kill the gaurds.. Then flip flag/s .. Not a single solo or small group would waste their time. You would either see them join zergs or have huge gank groups everywhere. Flag inside the tower is a terrible idea.

    *
    Edited by hammayolettuce on January 2, 2016 1:50PM
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  • RapturousRex
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    Not if you blow the bloody doors off...

    Ahem, Michael Caine aside, remove the doors and time isn't a big a factor.
  • WalkingLegacy
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    1 person being able to flip a resource is pretty lame anyways. Scales back the war feeling.
  • hammayolettuce
    hammayolettuce
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    1 person being able to flip a resource is pretty lame anyways. Scales back the war feeling.

    Back in 1.0 - 1.3 taking a resource solo meant you were a great player. Not just any snipe user could take a resource solo. I still remember the time when only a handful of us could do it. Then we moved onto taking outposts solo and then keeps.

    Nothing wrong with a person taking any of the resources solo as it is was a great challenge and you had the chance to get a even greater reward after you took it by killing enemies trying to capture it back. Keeps and outposts should require groups to take, while small scale solo players should be resource terrorists and cutting off ports constantly.

    *
    Edited by hammayolettuce on January 2, 2016 1:51PM
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  • Glory
    Glory
    Class Representative
    Resource fights are one of the last options players can have for generating small-scale fights.

    I'm talking about non-ganking, open world fights against people without encountering waves of people.
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  • azoriangaming
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    Enodoc wrote: »
    Tower farming is one of the reasons I think they should put the flag inside the tower. If the flag was in the tower, you wouldn't be able to have enemies stuck in the tower, as you'd have to destroy the tower first.

    this is a cool idea
  • azoriangaming
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    Wollust wrote: »
    How about you let people play how they want?

    haha
  • Lexxypwns
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    Flag in the tower is an awful idea, are there any serious, long time pvp players that still enjoy having to siege keeps/outposts?
  • Enodoc
    Enodoc
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    Enodoc wrote: »
    Enodoc wrote: »
    Tower farming is one of the reasons I think they should put the flag inside the tower. If the flag was in the tower, you wouldn't be able to have enemies stuck in the tower, as you'd have to destroy the tower first.
    I like it, tho maybe on top of the tower instead
    The top of the tower is destroyed when a tower reaches 50%; the flag would need to go at the top of the stone steps which lead up from the bottom towards the balcony overlook:
    Screenshot_20151125_230319.jpg Screenshot_20151125_235942.jpg
    Picture on the left shows a destroyed tower with the steps in the middle; picture on the right shows the same stone landing from above in an undamaged tower.
    Having the flag in the tower makes it so there is no point for solo or small groups to take them.
    I disagree. Having the flag in the tower would allow solo and small groups to experience the sieging gameplay that they otherwise miss out on, by having it be on a smaller scale, and would give solo/small groups of defenders chance to reach the resource before it's taken over. Right now, you find out too late that a resource is being taken, and it's already lost by the time you get there to defend it.

    Do you realize how long it would take for 1 person siege the tower down..

    Yes, about 15 minutes, because that's how long it took me to get that picture on the left from a tower at 100% +bonuses. As they are right now, resources wouldn't be worth the hassle, but if they provided better benefits that made them worth capturing, people would do it.
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  • OtarTheMad
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    Putting a second flag in the tower would be a good idea, like on the ground floor. It amazes me that ap farming is still so popular.

    A good practice is to also just wait for them to jump out and wait for their barrier to fall and then rush in with your group and ult bomb them then. It's worked for groups I've been in.
  • TequilaFire
    TequilaFire
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    Lexxypwns wrote: »
    Flag in the tower is an awful idea, are there any serious, long time pvp players that still enjoy having to siege keeps/outposts?

    Yes, love a well organized synchronized fire siege.
    It is amazing how much faster a wall goes down if you count down the firing.
    Also love to bring the roof and inner stair down at Faregyl. lol
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