In this sister-concept to the
Advanced Inns and Tavern concept I’m going to propose a few additions to the Guild system that would see Player Guilds allowed to take ownership of in-game taverns, inns and guilds. This concept assumes the concepts in the Advanced Inns and Tavern concept are implemented.
TL/DR
Guilds should be allowed to bid on and temporarily own Taverns and Inns and should be able to purchase Taverns, Inns and Guilds as private instances.
Topics:
- Bid on Taverns & Inns
- Jobs at the Tavern & Inns
- Fun & Games
- What Guild Taverns & Inns are NOT
- Private Taverns, Inns & Guild Halls
Bid on Taverns & Inns
There have been some other posts regarding Guild Taverns and Inns. The established locations in ESO could serve as perfect guild locations. The bidding could function in exactly the same manner as the guild merchants but the benefits would differ quite a bit.
Once a guild wins the bid for an Inn or Tavern that Inn’s name changes to include the guild’s name as a subtitle. So "The Wharf Rat" would become "The Wharf Rat of The Burglar Boys", or something to that effect. The Guild crest would also be prominently displayed outside of the bar on a banner and inside hanging on the walls.
Additionally, there could be an NPC (chosen or created by the guild) that wears the guild's tabard that could act as a guild recruiter. The player could find out statistics about the guild and the guild leader could fill out questions and answered to make the NPC interactive. The NPC could also offer players the option to apply for membership which would auto-send an email to the guild leaders. (This great idea is from
@catalyst10e )
All players entering that tavern or inn would enter the guild’s tavern or inn while it is under their management. If a tavern or inn is not bid on for a particular period, it reverts back to the standard Inn or Tavern.
Jobs at the Tavern & Inns
Every Inn function would be chosen or dependent upon the managing guild. Every tavern would still have a bartender and every Inn could rent rooms but the prices would fluctuate based on the guild’s settings. All prices are set at a standard and the guild would then be able to raise or lower the prices at their discretion. The higher the price, the higher the percentage that players receive from items sold.
The inventory of the bar and kitchen would be dependent on the work of the guild. If a guild wanted to sell a certain drink at the bar, they would have to produce a certain number of that drink for it to be sold for a certain period of time.
The guild could also set the prices for the other amenities at the Inn or Tavern. If it’s an Inn they are managing they could set the prices for the rooms. They could set the prices for posting on the Tavern boards, they could also decide which supply writs are offered and how much reward is offered for those writs. Different jobs would be chosen by the Guild as well.
Any job that gives out money would be able to be tweaked by the guild. A maximum amount of money would be available for every job completed and the guild would decide the monetary split. The player would get a certain amount and the guild would get a certain amount. ZOS could even have it so that the guild receives the items from the writs and could possibly work it out to where the rewards for the writs and jobs are taken from profits of the Inns or Tavern.
Fun & Games
Games and music would also be chosen by the guild. Each Inn or Tavern could have a maximum number of “activity slots” available. These slots could be consumed by jobs, games, and atmospheric additions (such as music and dancers). What's available to place in the slots could be dependent on various factors. Perhaps guilds have to unlock games with crowns or perhaps it costs gold to add each game, music or activity to the inn. Guilds could very easily provide entertainment using their guild members which would open up activity slots for other games or jobs.
In the end Inns and Taverns could be very profitable for Guilds but each guild would have to find their own balance. Some inns would have uproariously boisterous atmospheres while others would end up being inns for games and good music.
What Guild Taverns & Inns are NOT
Guilds should NOT be able locations for guilds to sell their wares. They would not serve the same purpose as Guild Merchants. A guild that doesn’t even have a guild store could, in theory, manage a Guild Tavern or Inn.
Certain aspects of the Tavern or Inn that are required for story or questing should NOT be able to be removed or altered. If there’s a group of Undaunted hunkered down… they should remain hunkered down at that tavern and Inn.
Private Taverns, Inns & Guild Halls
Players should also be able to purchase private instances of Taverns, Inns, and Guild Halls (like Fighter’s Guild and Mage’s Guild) from the Crown Store for their own guild. These private instances would function much in the same way that private homes might function with the owner of the guild space being able to decorate the space with items.
ZOS could design the guild instanced locations in such a way that the standard instance comes with a small number of activity slots and players could upgrade their guild space with more activity slots with Crown Store purchases. The specific games could be earned by the guild using in-game gold. This is so the instance incorporates both Crown Purchases and in-game gold purchases.
There could be certain amenities that are only available in a specific guild instanced location. For example, perhaps bar tenders are only available in Inns and Taverns. Perhaps alchemy stations are only available for Mage’s Guild Halls and Blacksmiths available in Fighter’s Guild Halls.
Only guild members should be able to access these spaces and this could be accomplished by offering guild members a choice of which instance they wish to access when they open the door to that tavern, Inn, or Guild Halls.
Conclusion
Adding both public biddable Taverns and Inns and private instanced Guild locations would go a long way to helping guilds feel as if they all have a place to go in Tamriel. Oh, and this doesn't even mention the role-play possibilities!
What additional functions could be included in these Guild Taverns or Inns?
What ESO really needs is an Auction Horse.
That's right...
Horse.
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Want more crazy ideas? Check out my
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