AbraXuSeXile wrote: »No one died within range for 1.5 mins but there was previous combat beforehand.
Its not a bug you just got lucky.
I remember when that was still the case, got some mighty fine defense ticks out of that.AbraXuSeXile wrote: »We used to believe if you stay dead in a keep till it got claimed from enemy guild you got a tick, worked sometimes then stopoed working altogether.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
If it's the one I'm thinking of from last night we took chal really quickly barely had a chance to repair before the Reds dropped down onto us and we fought then outside the walls for a while until we wiped and ran off to ash, nothing particularly special in the fight either we killed a decent amount and then they killed us (we were about 20) and you mentioned the 26k tick about 3 minutes after we had wiped
@AbraXuSeXile
Is this true:
The oTick triggers immediately when the keep changes its color and the dTick after 3 min with no fight in the area around the keep ???
@AbraXuSeXile
Is this true:
The oTick triggers immediately when the keep changes its color and the dTick after 3 min with no fight in the area around the keep ???
CatchMeTrolling wrote: »Btw the keep doesn't have to get flagged for a d tick either.