I just logged off to share this with the forum. Discussion in guild chat today was about whether you had to play one of the video game archetypes such as "Tank," "DPS," and "Healer." In the chat discussion, people were saying that players really needed to "pick one" of the archetypes, or be ready not be selected by PUGs (pick-up groups) - a sentiment which has been expressed on this forum before.
So I shared my build (for that character) and immediately was told it was "wrong." Nightblade, I was told, "should be" using a bow or DW, and two-handed weapons for DPS. 2H was a must. Using anything else is "wrong." I was next referred to Tamriel Foundry and Deltia's to "L2P." I'm not overly sensitive and I do understand the general point: right now, some skill lines are more efficient than others. But what really made me think was what followed. I'm going to generally sum up chat and if I'm quoting you (I don't know who the speaker was on this forum or if she hangs out here at all) feel free to correct me:
Your build doesn't just serve you, it serves your group. So, yes, you should build your character with some skills that will be most useful to a group. You can say, "I'm just going to PvE," but if you want someone to run an Undaunted dungeon (to finish a zone) with you, then you'll be a liability. If they ask for a DPS, don't say you're a DPS unless you really are a DPS (e.g. using 2H).
ESO is not single player game. PvP requires you to coordinate your attacks, defenses, and heals with others. By picking a standard build, you're more likely to find people you can work with. "Off-the-map" builds (their phrase, not mine
) make other people work harder and are generally not appreciated.
So, yes, even if you want to be a DPS, choose the two-handed skill tree whether you want to or not. You never know when you might want to start PvPing.
I'm genuinely think curious if people feel ESO has been designed this way - and that it should have been designed this way. Sure, other TES titles (not Skyrim, of course) had classes, but they weren't MMOs. Many MMOs and many solo games now, are build around this trilogy of archetypes.
Is that a good thing or a bad thing? Just the way it needs to be? I'm genuinely curious about how other players feel about this.
Thanks.
Edited by RizaHawkeye on December 28, 2015 7:45PM War does not determine who is right - only who is left.
The heroes during times of war, are nothing but mass murderers during times of peace.
Riza Hawkeye
Learn to play, or resign to become one of pieces that is meant to be sacrificed.
Meridia