tangy.citrus wrote: »What about this:
Magicka DK pve is still best dps
Stam DK pve is now best stam dps with orsinium patch
LRN2DK
tangy.citrus wrote: »DK has gotten emp, stam dk can be op as *** if played right in pvp. I really dont think its as 'bad' as everyone is suggesting it is.
Why would you want a stam whip anyways? Would probably be *** in pvp.
@Wrobel
I would like to see 3 changes in my beloved class - Dragonknight.
Currently magicka DKs are lacking: damage, sustain, mobility, heals and survivability. I dont want to have mobility or super damage, but the class needs better survivability. Templars have strong class heals, Sorcs have strong class shields and NBs have cloack. What skill can DKs spam for defense? Reflective scales? But it is only against projectiles and it reflects only 4 if you are lucky and it doesnt bug out.
1) Reflective plate morph - absorbs all projectiles for 4 seconds. Each absorbed projectile heals you for 1% of your health
2) Elder dragon Passive regenerate 4% of your stamina while blocking for every draconic ability slotted (max 24% with all 6 skills) with 2k stamina regen you can regenerate 500 stamina while blocking. It will not help a lot the stamina builds because they can slot 2 or maximum 3 of these skills. Right now DKs have a passive that increase block mitigation but we cannot block longer anymore.
3) Passive similar to the Sorc's one to reduce the cost of the ultimates with 15%. Standard is expensive and DKs need ultimate faster to sustain their resources using battle roar.
Forestd16b14_ESO wrote: »My 2 cents and been DK since beta and still using my one since day -7 (the 1 week early access for pre orders).
Spiked armor: On activation increases armor and spell res by X how it is now and deals nearby enemies DOT damage of X over 10 seconds.
Volitile armor: Skill now scales off stamina and weapon damage. (Stamina morphs) increases armor and spell res X amount. Deals physical DOT damage on activation over 10 seconds and returns X amount of damage to attacks when struck by a physical melee strike
Harden armor: Same as volitle armor but magicka based. Scales of spell damage and magicka and deals magicka DOT and returns X ammount of damage when struck by a magical melee attack (such as ambush or surprise attack).
Dragons blood: When activated heals 40% of missing health and applies a HOT on caster for 10,000 for 10 seconds.
Green Dragons Blood: Activate restore 40% missing health and stamina and applies a HOT on caster for 5000 for 5 seconds.
Coagulating Dragons Blood: Activate to restore 40% missing health to caster and allies in a 10 meter radius and applies HOT for 10,000 for 10 seconds.
(maybe not so powerful HOTs for blood but meh us DKs been nerfed to much and about time we got some power back.)
Stam DKs need nothing at all. They're already strong in pvp.
A Stam molten whip would be nice, but it's not essential
tangy.citrus wrote: »What about this:
Magicka DK pve is still best dps
Stam DK pve is now best stam dps with orsinium patch
LRN2DK
Forestd16b14_ESO wrote: »My 2 cents and been DK since beta and still using my one since day -7 (the 1 week early access for pre orders).
Spiked armor: On activation increases armor and spell res by X how it is now and deals nearby enemies DOT damage of X over 10 seconds.
Volitile armor: Skill now scales off stamina and weapon damage. (Stamina morphs) increases armor and spell res X amount. Deals physical DOT damage on activation over 10 seconds and returns X amount of damage to attacks when struck by a physical melee strike
Harden armor: Same as volitle armor but magicka based. Scales of spell damage and magicka and deals magicka DOT and returns X ammount of damage when struck by a magical melee attack (such as ambush or surprise attack).
Dragons blood: When activated heals 40% of missing health and applies a HOT on caster for 10,000 for 10 seconds.
Green Dragons Blood: Activate restore 40% missing health and stamina and applies a HOT on caster for 5000 for 5 seconds.
Coagulating Dragons Blood: Activate to restore 40% missing health to caster and allies in a 10 meter radius and applies HOT for 10,000 for 10 seconds.
(maybe not so powerful HOTs for blood but meh us DKs been nerfed to much and about time we got some power back.)
40% stamina restored? That would be extremely op man :'D
Did I miss it or is there no execute in your workup?
Did I miss it or is there no execute in your workup?
Not sure for how long. It looks like the meteor reflects, but you still take full damage. Only happens with shooting star, not ice comet. Definitely a bug there.Forestd16b14_ESO wrote: »It does what since when ?!
If i had to pick one, i'd say make fiery grip ignore CC immunity (so it neither triggers it, nor is affected by it, similar to roots).
If blocked, damage will be reduced but the pull will still happen. If dodged, damage will be zero but pull will still happen. PLEASE NO, I CAN'T EVEN IMAGINE THE TROLLS Basically it would work like any other gap closer, except it would move the target, not his attacker. Pathing will follow the ambush rules (anywhere a NB could ambush a target, a DK will be able to pull it).
That way magicka DK's get an unique gap closer that is also reliable (and doesn't give the enemy free CC immunity).
If i had to pick one, i'd say make fiery grip ignore CC immunity (so it neither triggers it, nor is affected by it, similar to roots).
If blocked, damage will be reduced but the pull will still happen. If dodged, damage will be zero but pull will still happen. Basically it would work like any other gap closer, except it would move the target, not his attacker. Pathing will follow the ambush rules (anywhere a NB could ambush a target, a DK will be able to pull it).
That way magicka DK's get an unique gap closer that is also reliable (and doesn't give the enemy free CC immunity).
Forestd16b14_ESO wrote: »My 2 cents and been DK since beta and still using my one since day -7 (the 1 week early access for pre orders).
Spiked armor: On activation increases armor and spell res by X how it is now and deals nearby enemies DOT damage of X over 10 seconds.
Volitile armor: Skill now scales off stamina and weapon damage. (Stamina morphs) increases armor and spell res X amount. Deals physical DOT damage on activation over 10 seconds and returns X amount of damage to attacks when struck by a physical melee strike
Harden armor: Same as volitle armor but magicka based. Scales of spell damage and magicka and deals magicka DOT and returns X ammount of damage when struck by a magical melee attack (such as ambush or surprise attack).
Dragons blood: When activated heals 40% of missing health and applies a HOT on caster for 10,000 for 10 seconds.
Green Dragons Blood: Activate restore 40% missing health and stamina and applies a HOT on caster for 5000 for 5 seconds.
Coagulating Dragons Blood: Activate to restore 40% missing health to caster and allies in a 10 meter radius and applies HOT for 10,000 for 10 seconds.
(maybe not so powerful HOTs for blood but meh us DKs been nerfed to much and about time we got some power back.)
40% stamina restored? That would be extremely op man :'D
Forestd16b14_ESO wrote: »My 2 cents and been DK since beta and still using my one since day -7 (the 1 week early access for pre orders).
Spiked armor: On activation increases armor and spell res by X how it is now and deals nearby enemies DOT damage of X over 10 seconds.
Volitile armor: Skill now scales off stamina and weapon damage. (Stamina morphs) increases armor and spell res X amount. Deals physical DOT damage on activation over 10 seconds and returns X amount of damage to attacks when struck by a physical melee strike
Harden armor: Same as volitle armor but magicka based. Scales of spell damage and magicka and deals magicka DOT and returns X ammount of damage when struck by a magical melee attack (such as ambush or surprise attack).
Dragons blood: When activated heals 40% of missing health and applies a HOT on caster for 10,000 for 10 seconds.
Green Dragons Blood: Activate restore 40% missing health and stamina and applies a HOT on caster for 5000 for 5 seconds.
Coagulating Dragons Blood: Activate to restore 40% missing health to caster and allies in a 10 meter radius and applies HOT for 10,000 for 10 seconds.
(maybe not so powerful HOTs for blood but meh us DKs been nerfed to much and about time we got some power back.)
40% stamina restored? That would be extremely op man :'D
Let's see, run out of stamina? Use GDB. Run out of Magicka to cast GDB? Use Ultimate (battle Roar). Not enough ultimate for Battle Roar? Use potion.
You would literally never run out of stamina with that suggestion.