Fundamentally the point is to have a different unqiue flavor as well as cost for choosing stamina or magicka. Being able to mix and match both too interchangeably obfuscates the playstyle difference between choosing one or the other while at the same time negating the cost of your choice.
Unless hybrid builds are the only viable route they will still fall behind builds that focus one stat or the other. I just don't see why the game needs to be overhauled to support an ultimately niche, and still falling behind build approach.
Hybrid builds can't easily exist in a game where some skills scale in power based off of max resource size, and others scale off of max resource size depending on which is larger. As long as those two things are true you are more often than not, gimping yourself for not stacking heavily into one or the other. I feel that these other changes are just extensions on this issue.
UltimaJoe777 wrote: »Specializing in 1 or the other is fine, but it's not like hybrid builds suck lol I mean hell my DK is a hybrid and he completed the Fighter's Guild quest line at Lv21 or so.
RapturousRex wrote: »Mine is 17/20/20
Need to bump my Majicka for dat dawnbreaker.
RapturousRex wrote: »Mine is 17/20/20
Need to bump my Majicka for dat dawnbreaker.
pointless to do that. As ultimates scale based off your highest stat. You're actually decreasing your damage by doing that lol.
RapturousRex wrote: »Mine is 17/20/20
Need to bump my Majicka for dat dawnbreaker.
pointless to do that. As ultimates scale based off your highest stat. You're actually decreasing your damage by doing that lol.
So as of the current game build stacking one stat yields the greatest result, bigger shields, bigger damage, bigger heals. Hybrids have gone away since the removal of softcaps.
There are however some possible peices that have given me some ideas to help them come back to the game without reinstating softcaps/hardcase
-First off take health back to 1.5x instead of 1.2x
-Prismatic is nice, but let's add a prismatic jewelry enchants as well (reduce cost of stam by 150 and magic by 150) (increase weapon damage / spell damage by 125) (increase all regen by x) here you get less in one direction area but more stats improvement over all.
-Getting rid of 5 peice passive bonus from armor line... implement a per peice bonus instead.
-Double the constitution bonus or cut the time in half
-Add more sets like molog kena and black rose. These sets add both spell and weapon damage.
With these changes in place we can see new builds that combine elements from all areas trees instead of just having to focus on one direct stat to be viable.
Will single stat characters be the best at gawking, direct damage dealing, healing? You bet. But will hybrids be moved viable, interesting, and fun to play. You bet.