So if you split them, you may want to keep at least the clothing, wood and blacksmithing on a single character for the motifs.
Alchemy, enchanting and provisioning don't require motifs and your chances of getting v16 runes in Orsinium are miniscule anyway. The only real downside is not being able to pick up Lorkan's Tears in Orsinium unless you have an alt with top level in alchemy.
driosketch wrote: »So if you split them, you may want to keep at least the clothing, wood and blacksmithing on a single character for the motifs.
Alchemy, enchanting and provisioning don't require motifs and your chances of getting v16 runes in Orsinium are miniscule anyway. The only real downside is not being able to pick up Lorkan's Tears in Orsinium unless you have an alt with top level in alchemy.
Lorkan tears are not even guaranteed with max alchemy. The best place to get them is the sewer base in IC. Grab every bottle including drinks and half will be tears, regardless of level or craft points.
So if you split them, you may want to keep at least the clothing, wood and blacksmithing on a single character for the motifs.
Alchemy, enchanting and provisioning don't require motifs and your chances of getting v16 runes in Orsinium are miniscule anyway. The only real downside is not being able to pick up Lorkan's Tears in Orsinium unless you have an alt with top level in alchemy.
I've just returned to the game after a long time.
Looking toward end game, if I want to be able to craft everything in Armor, Weapons, Cloth, and Leather, should I use separate characters for each, or is it possible to have one Clothier and one Blacksmith? I seem to remember there being some Mastery thing that would make you choose at some point, and I'm worried about being locked out of advanced stuff in any one line.