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Consider these options for PvP and PvEers both sides are requesting them.

RAGUNAnoOne
RAGUNAnoOne
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1. in PvE cities or the harborage add an NPC or portal that transports you to a version of the zone you are in that is PvP enabled and in those zones allow travel to other factions zones freely using the wayshrines. the cities and wayshrines are safe zones but if you leave the area there is a 1.5 min cooldown before you can be protected again (to prevent abuse). as an incentive there should be a special additional mail sent after some kills that contains crafting mats and random upgrade mats up to blue.
2. add the same thing to cyrodiil for PvE but make you loose battle leveling and increase the mobs strength and add a lot of faction guards and random NPC warzones complete with siege that sometimes gets aimed at you >:) .
3. add a similar thing for the imperial city sewers but the stones gained is halved,the retreat sigil is disabled, the multiplier disabled, and death makes you loose 50% of your stones.

At least be willing to let both sides have their fun especially since these will make it OPTIONAL as in you want PvP IC you can do it, you want to PvP in wrothgar hell yes you want to complete your cyrodiil quests without some ass killing you you can do that to.

Before you start bitching and saying hell no consider this you do not loose out on a single damn thing if this happens both sides gain something that has the potential to enhance their game experience
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  • daemonios
    daemonios
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    Have you considered that maybe, just maybe, PvE and PvP were designed to coexist to some extent in Cyrodiil and IC? And that the changes you purpose will only carve a greater hole between those two groups?

    This is not some kind of balancing our bug fix. This is people basically saying "make me a game the way I want to play it".

    Also, I have to say I don't understand the issue. I did all quests in Cyrodiil and it didn't take me long. I was killed some times, but managed to kill some players back. Think of it as a hard dungeon - either try to avoid fights, or take a group with you.
  • Artjuh90
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    always find it funny when people post about pve area being able to be pvp. you will have to remove cadwell's which is bad for most players. there are enough solo players who like them
  • Reevster
    Reevster
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    Keep the lag fest away from PvE zones, many of us cant PvP because of the lag, Keep PvP in their own zones thanks.
  • MrGigglypants
    MrGigglypants
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    IC is already empty no need to give pve only or pvp players any consolation prizes for not participating in every aspect of the game.
  • CyrusArya
    CyrusArya
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    Hell no OP. You say we don't lose anything, but we do. It's called opportunity cost. ZOS devs don't work for free. The time and resources that would go into this completely unnecessary development is much better spent on bringing new content into the game that both PvE and PvP players can enjoy. Id rather see new dungeons, new trials, new formats of PvP etc than resources being wasted on making new renditions of already existing content. Want to enjoy Cyrodiil or IC? Nothing is stopping you. If dying is such a big deal, join a Zerg. Work with the systems in place. Just don't expect the game to cater to your personal demands. And make no mistake, that's what this is: personal demands.

    You act like you and your sentiments are representative of some community but they are not. The vast majority of PvE players are not clamoring for things like pacifist cyrodiil or PvE acquired alliance war skills. They want new content and they want existing trials to be updated to v16. Both sides are not requesting these things, and you are not a representative of the PvE community so dont get ahead of yourself. Just cus there is a few loud and obnoxious posters on the forums who repost the same *** every 2 hours really doesn't mean anything.
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  • Khaos_Bane
    Khaos_Bane
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    Agreed. Time to move on from IC and let it become tumbleweed like Craglorn. Just make new content and pretend it never happened!
  • Justice31st
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    Khaos_Bane wrote: »
    Agreed. Time to move on from IC and let it become tumbleweed like Craglorn. Just make new content and pretend it never happened!

    Who is this Craglorn you speak of?
    "The more you know who you are, and what you want, the less you let things upset you."
  • MrDerrikk
    MrDerrikk
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    Khaos_Bane wrote: »
    Agreed. Time to move on from IC and let it become tumbleweed like Craglorn. Just make new content and pretend it never happened!

    Who is this Craglorn you speak of?

    I thought it was just "the place you get Nirn"?
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

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  • DanielMaxwell
    DanielMaxwell
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    1. in PvE cities or the harborage add an NPC or portal that transports you to a version of the zone you are in that is PvP enabled and in those zones allow travel to other factions zones freely using the wayshrines. the cities and wayshrines are safe zones but if you leave the area there is a 1.5 min cooldown before you can be protected again (to prevent abuse). as an incentive there should be a special additional mail sent after some kills that contains crafting mats and random upgrade mats up to blue.
    2. add the same thing to cyrodiil for PvE but make you loose battle leveling and increase the mobs strength and add a lot of faction guards and random NPC warzones complete with siege that sometimes gets aimed at you >:) .
    3. add a similar thing for the imperial city sewers but the stones gained is halved,the retreat sigil is disabled, the multiplier disabled, and death makes you loose 50% of your stones.

    At least be willing to let both sides have their fun especially since these will make it OPTIONAL as in you want PvP IC you can do it, you want to PvP in wrothgar hell yes you want to complete your cyrodiil quests without some ass killing you you can do that to.

    Before you start bitching and saying hell no consider this you do not loose out on a single damn thing if this happens both sides gain something that has the potential to enhance their game experience

    As a primary PVE player your idea sounds great to me , BUT it could have massive impact on PvP resulting in under populated campaigns and empty PvP zones . The negative impact on PvP is probably one of the main reasons ZOS did not dot it that way in the first place . another main one is the vocal minority of PvPers who claimed that "everyone" would enjoy PvP and shouted down anybody who said otherwise with "carebear" and similar labels .
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