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What I want from thieves guild DLC

RinOkumara
RinOkumara
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1. New trial to be long and VERY difficult.
2. A new vet dungeon. Extremely difficult and have useful gear in it.
3. 3. Do not nerf any of the content unless actually impossible.(Everything that was nerfed in imperial city was pretty easy.)
4. Fix certain cc abilities.
  • Nifty2g
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    they tend to nerf group content but leave solo content how it is
    that bothers me greatly
    #MOREORBS
  • ajwest927
    ajwest927
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    5. New daily mission about breaking into places and stealing or recover items.
  • JD2013
    JD2013
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    ajwest927 wrote: »
    5. New daily mission about breaking into places and stealing or recover items.

    Thieves Guild Dailies. A must.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

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    Crafting bag OP! ZOS nerf pls!
  • MrDerrikk
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    ajwest927 wrote: »
    5. New daily mission about breaking into places and stealing or recover items.

    ...where if you kill anyone during it you get kicked out, as that's what happens in the Thieves Guild? This is actually a must-have option for me.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

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  • jjdane
    jjdane
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    Solo only heist-type quests requiring stealth. I don't particularly relish the thought of learning the guard schedule, crouching for 15 minutes behind a pillar only to have some drunken nord with a battle axe storming thrugh the place, killing everynody.

    Yeah, I loved "Thief"..
  • Uberkull
    Uberkull
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    Address PvP
    Do 'something' with AOE caps.
    Do 'something' to address SpamBush builds. The lockdown is out of control.
    Do 'something' with fear. It needs dimishing returns to the point where if it's spammed it eventually becomes ineffective.
    Do 'something' with gap closers. Not all class builds are melee, and gap closers nullify ranged.
    Do 'something' to introduce Arenas or Battlegrounds. Give us ONE to test out. You can't expect players to wait until Q4 2016 or 2017.

    'Something' is defined as an open ended 'throw us a bone'.
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  • Sausage
    Sausage
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    I wish I'd become a leader of Outlaw Den and get some sexy looking cloak/cape and of course the Title. Also I hope Stealing gives CPs. I think one reason is that people have so much gold they dont need to steal and because they dont get CPs.
    jjdane wrote: »
    Solo only heist-type quests requiring stealth. I don't particularly relish the thought of learning the guard schedule, crouching for 15 minutes behind a pillar only to have some drunken nord with a battle axe storming thrugh the place, killing everynody.

    Yeah, I loved "Thief"..

    Agreed, Thief 2 please. I hope its coming.
    Edited by Sausage on December 25, 2015 3:59PM
  • SupremeTravie
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    I would like some pvp or justice system elements included with it. The solo content will have to be there for the thieves guild. Its only natural to have some sneaky quest lines to be included.
  • JoshenReborn
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    I choose a stealth class but I am only ever in stealth in pvp really. I would like better options for entering and exiting stealth while in pve. Especially during boss fights they are already immune to everything else atleast allow me to do more than one burst attack per fight.

    If the nightblade skills that heal on kill instead extended my duration in stealth I would be happy camper.
  • OtarTheMad
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    1. New gear and/or motifs added NOT part of some crazy grind. (Ancient Orc is an insane grind whereas Akaviri, Glass, Xivkyn, Mercenary are "difficult" but fun to get)
    2. We need more ultimates to be stamina friendly. As it stands right now I believe Take Flight is the only one that does physical damage. Create a system that maybe does both magic and physical damage for ultimates.
    3. I agree, TG dailies would be awesome. Wouldn't hurt to boost the other guild lines as well with daily Mage and Fighters guild quests.
    4. A new TG skill line
    5. I know you plan on changing the classes skills just please don't nerf many or any things because honestly that crap hurts the game more than helps.
    6. DON'T NERF Nightblades just because of some other players whining about it. NBs are in a good place, perfect place and to counter balance that with the other classes THEY need to be buffed. In short- BUFF DKs, Sorcs and Templars DON'T NERF NBs. (By buff I just mean make some unused skills useful and maybe adjusting some costs)
    7. Give the Undaunted skill line an ultimate and maybe add skills to the Soul magic skill line.

    To uberkull- while I agree with some of the things you want looked at some aren't really a problem in my eyes. Ambush spam makes me laugh, a lot, because people who spam that and happen to kill someone actually think they're good... purely amusing to me. Fear isn't a big deal to me and helps magblades survive/get away if in a 'oh crap" situation. I am not entirely sure what you mean with the gap closers comment but it sounds like you want them nerfed... just no. People got bow nerfed to crap because "it hurts" Nerfs don't solve anything.
    Edited by OtarTheMad on December 25, 2015 4:26PM
  • Anemonean
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    What I'd like:

    A non-combat (see below) oriented 4 man group instanced 'dungeon' which is a multi step heist.

    I'd love to see a very involved heist that follows the dungeon model but turns it on its head.

    Make it something where the normal MMO trifecta of roles is irrelevant but where each player still has fun and is needed for completion regardless of what they do in normal dungeons.

    Split the group up for part of it. Maybe one guy has to go off and pickpocket or kill a guard for a key while another has to lock pick his/her way through a gauntlet of doors to finally disarm a trap. Give each player a moment where they feel " the success of this heist counts on me alone." Send the group to a chamber where the ceiling starts falling while only one of the group can fit through a crack to disarm the trap. Make the legerdemain skills actually useful for it! Make that light fingers passive worth it.

    It could have sections where the whole group sneaks together or where everyone must sneak up behind and knock out guards at the same time.

    Bring back some of the crazy traps from oblivion. Swinging pendulum blades, spike pit traps, gas chambers, slowly crushing walls.

    If there was possible combat there should be achievements and a 'hard mode' that involves no mindless killing.

    I can see it now:
    You and your buddies are sneaking trough a trap filled sewer up into a castle while some party is going on. You avoid detection in the sewer, dodging guards, picking locks, and disarming traps, you make it up to the castles kitchen. The group knocks out the chefs and steals their outfits then infiltrates the party. One group member needs to pickpocket a guards key. He follows him down a hallway and snatches it but *** the guard notices (maybe he should have just tried persuading or bribing him instead)! He silently dispatches the guard and hides him in a closet. That guy returns to the others with the key. Another player has grabbed a bottle of sleeping draugt from the castle's alchemist's quarters and has slipped it into the wine. They go into the main dining room to see everyone passed out at the table. They sneak into a back hall, picking more locks.they get to a room next to the vault, they tunnel trough the wall. Jackpot, big ass gem! But oh *** people are waking up and the guards are on high alert. One player makes a distraction by setting off some spell that was supposed to be a show, the grand finale, during the party. Magic fireworks start going off inside and everything is chaos while the rest of the group sneaks up to the second floor and jumps out a window into some hay. The distraction player runs out on the roof and jumps down to his waiting buddies and they make a getaway on horses into the night.

    Is it feasible with this games engines and systems? Idk. Would it be truly inventive in the mmo world? Hell yeah it would.
    Calling all thieves, check out my Lockbox maps: http://roguesfolio.tumblr.com

    Also announcing the all new Legerdemain & Thievery guide: http://roguesfolio.tumblr.com/Guide

    And an all new work of fiction based on the maps: http://roguesfolio.tumblr.com/Story
  • Uberkull
    Uberkull
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    OtarTheMad wrote: »

    To uberkull- while I agree with some of the things you want looked at some aren't really a problem in my eyes. Ambush spam makes me laugh, a lot, because people who spam that and happen to kill someone actually think they're good... purely amusing to me. Fear isn't a big deal to me and helps magblades survive/get away if in a 'oh crap" situation. I am not entirely sure what you mean with the gap closers comment but it sounds like you want them nerfed... just no. People got bow nerfed to crap because "it hurts" Nerfs don't solve anything.

    SpamBush NB are one button idiot builds that you can't break out of. Add fear into the mix and you get locked down from 100 to 0. ZOS already said they were going to address this by turning the lockdown into a slow effect. That's just a bandaid since you can get multiple NB still spamming and you would never get out of slow debuff.

    Gap closers like Ambush and Critcal Rush basically put non melee classes into forced close combat to avoid the gap closer. Gap closers should have diminishing returns.

    These aren't nerfs. They are balance fixes. No way around it, they have to be addressed for any form of Arena or BGs.

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  • Uberkull
    Uberkull
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    OtarTheMad wrote: »

    To uberkull- while I agree with some of the things you want looked at some aren't really a problem in my eyes. Ambush spam makes me laugh, a lot, because people who spam that and happen to kill someone actually think they're good... purely amusing to me. Fear isn't a big deal to me and helps magblades survive/get away if in a 'oh crap" situation. I am not entirely sure what you mean with the gap closers comment but it sounds like you want them nerfed... just no. People got bow nerfed to crap because "it hurts" Nerfs don't solve anything.

    SpamBush NB are one button idiot builds that you can't break out of. Add fear into the mix and you get locked down from 100 to 0. ZOS already said they were going to address this by turning the lockdown into a slow effect. That's just a bandaid since you can get multiple NB still spamming and you would never get out of slow debuff.

    Gap closers like Ambush and Critcal Rush basically put non melee classes into forced close combat to avoid the gap closer. Gap closers should have diminishing returns.

    These aren't nerfs. They are balance fixes. No way around it, they have to be addressed for any form of Arena or BGs.

    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
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  • UltimaJoe777
    UltimaJoe777
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    MrDerrikk wrote: »
    ajwest927 wrote: »
    5. New daily mission about breaking into places and stealing or recover items.

    ...where if you kill anyone during it you get kicked out, as that's what happens in the Thieves Guild? This is actually a must-have option for me.

    I'd say doing what you're not supposed to either makes the quest fail or gives you less reward in this game.
    Edited by UltimaJoe777 on December 25, 2015 6:42PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • ajwest927
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    Make sure the theifs quest is spread out over your alliances zones just like the fighter's and mage's quest.
  • Tryxus
    Tryxus
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    MrDerrikk wrote: »
    ajwest927 wrote: »
    5. New daily mission about breaking into places and stealing or recover items.

    ...where if you kill anyone during it you get kicked out, as that's what happens in the Thieves Guild? This is actually a must-have option for me.

    I'd say doing what you're not supposed to either makes the quest fail or gives you less reward in this game.

    I actually agree with @MrDerrikk : thieves aren't supposed to kill anyone on the job. Kill = warning + forfeit rewards, 2nd Kill = kick. But ofc there should be a way to be able to reenter the Guild then (don't want the same thing happen as in TES 2 where a member of the TG becomes a vampire, you're kicked and you'll never be able to get in again)

    What I want: Legerdemain to be renamed to TG, overhaul of the skill line -> no 5 passives with 4 lvls, but 2 lvls instead and if the skill does receive active skills, they shouldn't be combat oriented.
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Abeille
    Abeille
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    You know the Orsinium Museum scavenger hunt?

    I want something like that for Thieves Guild, but with stolen items. Like, a list of items for you to find with only a vague description of where they are or who might have them.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
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