RAGUNAnoOne wrote: »I feel crafting is not only bland as it is now but it is also unbalanced and biased towards equipment I have a few ideas that I think will help.
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RAGUNAnoOne wrote: »I feel crafting is not only bland as it is now but it is also unbalanced and biased towards equipment I have a few ideas that I think will help.
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As opposed to what?
RAGUNAnoOne wrote: »I feel crafting is not only bland as it is now but it is also unbalanced and biased towards specific items I have a few ideas that I think will help.
1. Research: Reduce the research times for blacksmithing and clothier Right now with the same research times and assuming you are like me and research everything you can it is a hell of a lot easier to research woodworking items to the max yet the other 2 will fall behind this will help balance them so it takes around the same amount of time.
2. Keen Eye: right now all it does is highlight the material node and unless you are blind it is worthless as a result few use them. Request: Add a 5 10 15% chance of a plentiful harvest proc to make this skill actually worth something.
3. Crafting writs: Add optional specific trait requests for equipment crafting, additional effect(s) for alchemy, and quality checks for enchanting that give more pay, inspiration, and higher chances for rare items when completed.
4. Enchanting deconstruction: Since you nerfed other player made glyph inspiration add glyphs of intelligence to drop lists whose sole purpose is to be deconstructed for 280% inspiration boost just like regular equipment crafting.
What do you think?
UltimaJoe777 wrote: »RAGUNAnoOne wrote: »I feel crafting is not only bland as it is now but it is also unbalanced and biased towards specific items I have a few ideas that I think will help.
1. Research: Reduce the research times for blacksmithing and clothier Right now with the same research times and assuming you are like me and research everything you can it is a hell of a lot easier to research woodworking items to the max yet the other 2 will fall behind this will help balance them so it takes around the same amount of time.
2. Keen Eye: right now all it does is highlight the material node and unless you are blind it is worthless as a result few use them. Request: Add a 5 10 15% chance of a plentiful harvest proc to make this skill actually worth something.
3. Crafting writs: Add optional specific trait requests for equipment crafting, additional effect(s) for alchemy, and quality checks for enchanting that give more pay, inspiration, and higher chances for rare items when completed.
4. Enchanting deconstruction: Since you nerfed other player made glyph inspiration add glyphs of intelligence to drop lists whose sole purpose is to be deconstructed for 280% inspiration boost just like regular equipment crafting.
What do you think?
1. Do you have ESO Plus? That reduces Research time.
2. This isn't entirely useless. It's a good skill to have if you're zipping around searching for nodes far and wide whereas it would be easy to miss them. Only craft this skill pretty much is useless in is Enchanting, which has its own beacon by way of the blue, yellow, and red glow lol
3. Don't throw off mah groove!
4. I can understand this one considering Enchanting is the longest of the 6 to max out, but this would be more of a trait than an enchantment effect... What if someone actually enchants an item with this glyph and it produces a bug of some sort?
RAGUNAnoOne wrote: »UltimaJoe777 wrote: »RAGUNAnoOne wrote: »I feel crafting is not only bland as it is now but it is also unbalanced and biased towards specific items I have a few ideas that I think will help.
1. Research: Reduce the research times for blacksmithing and clothier Right now with the same research times and assuming you are like me and research everything you can it is a hell of a lot easier to research woodworking items to the max yet the other 2 will fall behind this will help balance them so it takes around the same amount of time.
2. Keen Eye: right now all it does is highlight the material node and unless you are blind it is worthless as a result few use them. Request: Add a 5 10 15% chance of a plentiful harvest proc to make this skill actually worth something.
3. Crafting writs: Add optional specific trait requests for equipment crafting, additional effect(s) for alchemy, and quality checks for enchanting that give more pay, inspiration, and higher chances for rare items when completed.
4. Enchanting deconstruction: Since you nerfed other player made glyph inspiration add glyphs of intelligence to drop lists whose sole purpose is to be deconstructed for 280% inspiration boost just like regular equipment crafting.
What do you think?
1. Do you have ESO Plus? That reduces Research time.
2. This isn't entirely useless. It's a good skill to have if you're zipping around searching for nodes far and wide whereas it would be easy to miss them. Only craft this skill pretty much is useless in is Enchanting, which has its own beacon by way of the blue, yellow, and red glow lol
3. Don't throw off mah groove!
4. I can understand this one considering Enchanting is the longest of the 6 to max out, but this would be more of a trait than an enchantment effect... What if someone actually enchants an item with this glyph and it produces a bug of some sort?
1. I am talking about the disparity between the difficulty to 100% maximize all woodworking traits VS clothing and blacksmithing traits, do the math if all else is equal and you research 3 things in each tree consistently even with ESO plus which one will be complete first and how long will it take to complete the others as well?
2. no comment
3. it is optional if you don't want to throw off your groove don't do it
4. ZOS already restricts which glyphs can be put on what weapons how hard can it be to 100% prevent enchanting a weapon with this glyph?
Rune_Relic wrote: »Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once
At trait 9 I think it takes 64 days.
So that rank 4 is one hell of upgrade to the point of admitting how ridiculous the research time is.
To me if 30 days is reasonable then all research time should have been halved instead.