My ideas for crafting balance

RAGUNAnoOne
RAGUNAnoOne
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I feel crafting is not only bland as it is now but it is also unbalanced and biased towards specific items I have a few ideas that I think will help.

1. Research: Reduce the research times for blacksmithing and clothier Right now with the same research times and assuming you are like me and research everything you can it is a hell of a lot easier to research woodworking items to the max yet the other 2 will fall behind this will help balance them so it takes around the same amount of time.
2. Keen Eye: right now all it does is highlight the material node and unless you are blind it is worthless as a result few use them. Request: Add a 5 10 15% chance of a plentiful harvest proc to make this skill actually worth something.
3. Crafting writs: Add optional specific trait requests for equipment crafting, additional effect(s) for alchemy, and quality checks for enchanting that give more pay, inspiration, and higher chances for rare items when completed.
4. Enchanting deconstruction: Since you nerfed other player made glyph inspiration add glyphs of intelligence to drop lists whose sole purpose is to be deconstructed for 280% inspiration boost just like regular equipment crafting.

What do you think?
Edited by RAGUNAnoOne on December 23, 2015 7:41PM
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  • PBpsy
    PBpsy
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    I feel crafting is not only bland as it is now but it is also unbalanced and biased towards equipment I have a few ideas that I think will help.
    ?

    As opposed to what?
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  • RAGUNAnoOne
    RAGUNAnoOne
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    PBpsy wrote: »
    I feel crafting is not only bland as it is now but it is also unbalanced and biased towards equipment I have a few ideas that I think will help.
    ?

    As opposed to what?

    Oops missed a word fixing
    edit: Fixed
    Edited by RAGUNAnoOne on December 23, 2015 7:41PM
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
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  • UltimaJoe777
    UltimaJoe777
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    I feel crafting is not only bland as it is now but it is also unbalanced and biased towards specific items I have a few ideas that I think will help.

    1. Research: Reduce the research times for blacksmithing and clothier Right now with the same research times and assuming you are like me and research everything you can it is a hell of a lot easier to research woodworking items to the max yet the other 2 will fall behind this will help balance them so it takes around the same amount of time.
    2. Keen Eye: right now all it does is highlight the material node and unless you are blind it is worthless as a result few use them. Request: Add a 5 10 15% chance of a plentiful harvest proc to make this skill actually worth something.
    3. Crafting writs: Add optional specific trait requests for equipment crafting, additional effect(s) for alchemy, and quality checks for enchanting that give more pay, inspiration, and higher chances for rare items when completed.
    4. Enchanting deconstruction: Since you nerfed other player made glyph inspiration add glyphs of intelligence to drop lists whose sole purpose is to be deconstructed for 280% inspiration boost just like regular equipment crafting.

    What do you think?

    1. Do you have ESO Plus? That reduces Research time.
    2. This isn't entirely useless. It's a good skill to have if you're zipping around searching for nodes far and wide whereas it would be easy to miss them. Only craft this skill pretty much is useless in is Enchanting, which has its own beacon by way of the blue, yellow, and red glow lol
    3. Don't throw off mah groove!
    4. I can understand this one considering Enchanting is the longest of the 6 to max out, but this would be more of a trait than an enchantment effect... What if someone actually enchants an item with this glyph and it produces a bug of some sort?
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • RAGUNAnoOne
    RAGUNAnoOne
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    I feel crafting is not only bland as it is now but it is also unbalanced and biased towards specific items I have a few ideas that I think will help.

    1. Research: Reduce the research times for blacksmithing and clothier Right now with the same research times and assuming you are like me and research everything you can it is a hell of a lot easier to research woodworking items to the max yet the other 2 will fall behind this will help balance them so it takes around the same amount of time.
    2. Keen Eye: right now all it does is highlight the material node and unless you are blind it is worthless as a result few use them. Request: Add a 5 10 15% chance of a plentiful harvest proc to make this skill actually worth something.
    3. Crafting writs: Add optional specific trait requests for equipment crafting, additional effect(s) for alchemy, and quality checks for enchanting that give more pay, inspiration, and higher chances for rare items when completed.
    4. Enchanting deconstruction: Since you nerfed other player made glyph inspiration add glyphs of intelligence to drop lists whose sole purpose is to be deconstructed for 280% inspiration boost just like regular equipment crafting.

    What do you think?

    1. Do you have ESO Plus? That reduces Research time.
    2. This isn't entirely useless. It's a good skill to have if you're zipping around searching for nodes far and wide whereas it would be easy to miss them. Only craft this skill pretty much is useless in is Enchanting, which has its own beacon by way of the blue, yellow, and red glow lol
    3. Don't throw off mah groove!
    4. I can understand this one considering Enchanting is the longest of the 6 to max out, but this would be more of a trait than an enchantment effect... What if someone actually enchants an item with this glyph and it produces a bug of some sort?

    1. I am talking about the disparity between the difficulty to 100% maximize all woodworking traits VS clothing and blacksmithing traits, do the math if all else is equal and you research 3 things in each tree consistently even with ESO plus which one will be complete first and how long will it take to complete the others as well?
    2. no comment
    3. it is optional if you don't want to throw off your groove don't do it :p
    4. ZOS already restricts which glyphs can be put on what weapons how hard can it be to 100% prevent enchanting a weapon with this glyph?
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • DaveMoeDee
    DaveMoeDee
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    Keen Eye is great. No need to change.

    I didn't like it at lower levels when I lacked skill points. Now that I usually have a ton of unused skillpoints, it is worth it.

    I have no idea why it needs to be more. It is just a crafting passive. Don't use it if you don't like it. Everyone has the same option. It isn't like a class line where a useless skill decreases the power and flexibility of the class.
  • Mettaricana
    Mettaricana
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    Allow crafters to repair own gear and allies gear out in rhw field atleast allow a skill to repair stuff to 50%
  • Rune_Relic
    Rune_Relic
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    Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once

    At trait 9 I think it takes 64 days.
    So that rank 4 is one hell of upgrade to the point of admitting how ridiculous the research time is.
    To me if 30 days is reasonable then all research time should have been halved instead.
    Edited by Rune_Relic on December 23, 2015 8:54PM
    Anything that can be exploited will be exploited
  • UltimaJoe777
    UltimaJoe777
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    I feel crafting is not only bland as it is now but it is also unbalanced and biased towards specific items I have a few ideas that I think will help.

    1. Research: Reduce the research times for blacksmithing and clothier Right now with the same research times and assuming you are like me and research everything you can it is a hell of a lot easier to research woodworking items to the max yet the other 2 will fall behind this will help balance them so it takes around the same amount of time.
    2. Keen Eye: right now all it does is highlight the material node and unless you are blind it is worthless as a result few use them. Request: Add a 5 10 15% chance of a plentiful harvest proc to make this skill actually worth something.
    3. Crafting writs: Add optional specific trait requests for equipment crafting, additional effect(s) for alchemy, and quality checks for enchanting that give more pay, inspiration, and higher chances for rare items when completed.
    4. Enchanting deconstruction: Since you nerfed other player made glyph inspiration add glyphs of intelligence to drop lists whose sole purpose is to be deconstructed for 280% inspiration boost just like regular equipment crafting.

    What do you think?

    1. Do you have ESO Plus? That reduces Research time.
    2. This isn't entirely useless. It's a good skill to have if you're zipping around searching for nodes far and wide whereas it would be easy to miss them. Only craft this skill pretty much is useless in is Enchanting, which has its own beacon by way of the blue, yellow, and red glow lol
    3. Don't throw off mah groove!
    4. I can understand this one considering Enchanting is the longest of the 6 to max out, but this would be more of a trait than an enchantment effect... What if someone actually enchants an item with this glyph and it produces a bug of some sort?

    1. I am talking about the disparity between the difficulty to 100% maximize all woodworking traits VS clothing and blacksmithing traits, do the math if all else is equal and you research 3 things in each tree consistently even with ESO plus which one will be complete first and how long will it take to complete the others as well?
    2. no comment
    3. it is optional if you don't want to throw off your groove don't do it :p
    4. ZOS already restricts which glyphs can be put on what weapons how hard can it be to 100% prevent enchanting a weapon with this glyph?

    1. Yeah but what if more Woodworking stuff is on the way eventually?
    3. But... it's mah groove...
    4. This may inadvertently cause actual enchantment Glyphs to do the same though. You know how these things tend to work lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • RAGUNAnoOne
    RAGUNAnoOne
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    Rune_Relic wrote: »
    Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once

    At trait 9 I think it takes 64 days.
    So that rank 4 is one hell of upgrade to the point of admitting how ridiculous the research time is.
    To me if 30 days is reasonable then all research time should have been halved instead.

    I never mentioned changing that trait just keen eye and reducing the BASE research times of everything but woodworking wich has less gear to research for the same amount of time per gear
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
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