Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
Even I love the idea but NB has tons of poison based skills.
Honestly is this even a TES game? It has none of the feel none of the world it's just borrowed some characters and barely used them. When it does use them it uses them with very little enthusiasmEven I love the idea but NB has tons of poison based skills.
NB has Zero poison skills....Am i missing something?
Even I love the idea but NB has tons of poison based skills.
Even I love the idea but NB has tons of poison based skills.
NB has 1 ultimate that causes Major Defile.
DKs have 1 ult that causes Defile
Temps have 1 skill that causes Defile
1-hand and Shield has 1 skill that causes Defile
Bows have 3 skills that does poison damage and 1 skill that causes Major Defile.
So many poison based skills, those Nightblades.
Sithisvoid wrote: »
Sithisvoid wrote: »
And that's another thing... infinite arrows.... I get that we can't have arrows run out in an MMO, but we should have the infinite arrows be weak with arrow upgrades being limited.
QuebraRegra wrote: »Sithisvoid wrote: »
And that's another thing... infinite arrows.... I get that we can't have arrows run out in an MMO, but we should have the infinite arrows be weak with arrow upgrades being limited.
I like this, plus specialty arrow ammo which can be equipped/crafted.
Honestly is this even a TES game? It has none of the feel none of the world it's just borrowed some characters and barely used them. When it does use them it uses them with very little enthusiasm
Sithisvoid wrote: »
And that's another thing... infinite arrows.... I get that we can't have arrows run out in an MMO, but we should have the infinite arrows be weak with arrow upgrades being limited.
Sithisvoid wrote: »
And that's another thing... infinite arrows.... I get that we can't have arrows run out in an MMO, but we should have the infinite arrows be weak with arrow upgrades being limited.
problem would be if you don't use the upgrade bow would be useless.
if you use the upgrade it would be costly for the same dps or soon op
That wasn't THE Alduin... it was an aspect of Alduin. Think of it like your little toe... it's you, but... just a tiny bit.KoshkaMurka wrote: »Honestly is this even a TES game? It has none of the feel none of the world it's just borrowed some characters and barely used them. When it does use them it uses them with very little enthusiasm
Skyrim also isn a TES game, dragon and Alduin lore was extremely dumbed down in that game.
shadowwraith666 wrote: »I'd also love to see this in the game especially since there is already poison recipies.
I was always using poisons in previous TES games since morrowind and they helped out a lot however i think ZOS is afraid to put them in b/c of PvP.
What i am really missing in this version of the elder scrolls is viable poisons, which can be applied to weapons and bows. Currently I see no reason to put any skill point into bows, because those are rather slow and low dps weapons. Their value in other TES games was the ability to use bows as a ranged weapon to apply poisons to a target like "slow" for example. I was so happy when I discovered how to make "slow" - just to find out, that when I use it, my character will drink it instead to apply it to the bow like it does in other TES games. This is so illogical, I mean, if my character does know about the effect of a poison potion, she would not drink it, but in ESO she does drink it nevertheless like she would be ignorant and totally stupid - this makes no sense at all and is not like in other TES games.
So when will we see proper poison usage in ESO like it is done in other TES games?
Hm, if this would be a game mechanic, which would be part of a DLC, how could it possibly work on people, who do not own that DLC and do not have this content available. I am as well strictly against to make this a pure PvE ability - it would not make a bow more useful in PvP - a bow has a disadvantage due to its low fire rate - anyone with a destro or resto staff will shoot like he would have a semi-automatic weapon, while a bow is a slow weapon - it needs something special desperately.
I really love being an archer, just not in ESO - I see no point in putting skill points into a weapon which is outperformed multiple times by pretty much any other ranged ability or staff. To put a specific poison on an arrow would not make this weapon faster, but it would give it something special in comparison to other ranged attacks.
I think this should not be DLC content, it belongs into the base game as a viable mechanic for "normal" weapons, which actually achieve physical contact with the target.