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Poison usage like in former TES games?

Lysette
Lysette
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What i am really missing in this version of the elder scrolls is viable poisons, which can be applied to weapons and bows. Currently I see no reason to put any skill point into bows, because those are rather slow and low dps weapons. Their value in other TES games was the ability to use bows as a ranged weapon to apply poisons to a target like "slow" for example. I was so happy when I discovered how to make "slow" - just to find out, that when I use it, my character will drink it instead to apply it to the bow like it does in other TES games. This is so illogical, I mean, if my character does know about the effect of a poison potion, she would not drink it, but in ESO she does drink it nevertheless like she would be ignorant and totally stupid - this makes no sense at all and is not like in other TES games.

So when will we see proper poison usage in ESO like it is done in other TES games?
  • shadowwraith666
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    I'd also love to see this in the game especially since there is already poison recipies.

    I was always using poisons in previous TES games since morrowind and they helped out a lot however i think ZOS is afraid to put them in b/c of PvP.

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  • Sausage
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    Even I love the idea but NB has tons of poison based skills.
  • Catblade
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    Honestly is this even a TES game? It has none of the feel none of the world it's just borrowed some characters and barely used them. When it does use them it uses them with very little enthusiasm
    Sausage wrote: »
    Even I love the idea but NB has tons of poison based skills.

    NB has Zero poison skills....Am i missing something?
    Edited by Catblade on December 22, 2015 5:48PM
  • Robo_Hobo
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    Probably with Thieves Guild or Dark Brotherhood DLC, since those are stealth-oriented updates, poison would fall well in line with them as one of the features.
  • Sausage
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    Catblade wrote: »
    Honestly is this even a TES game? It has none of the feel none of the world it's just borrowed some characters and barely used them. When it does use them it uses them with very little enthusiasm
    Sausage wrote: »
    Even I love the idea but NB has tons of poison based skills.

    NB has Zero poison skills....Am i missing something?

    Oh damn, you're right, I was thinking Bow skill tree.

    I'd love to get own Poison Lab in my house.
  • eNumbra
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    Sausage wrote: »
    Even I love the idea but NB has tons of poison based skills.

    NB has 1 ultimate that causes Major Defile.


    DKs have 1 ult that causes Defile
    Temps have 1 skill that causes Defile
    1-hand and Shield has 1 skill that causes Defile
    Bows have 3 skills that does poison damage and 1 skill that causes Major Defile.

    So many poison based skills, those Nightblades.
  • Catblade
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    eNumbra wrote: »
    Sausage wrote: »
    Even I love the idea but NB has tons of poison based skills.

    NB has 1 ultimate that causes Major Defile.


    DKs have 1 ult that causes Defile
    Temps have 1 skill that causes Defile
    1-hand and Shield has 1 skill that causes Defile
    Bows have 3 skills that does poison damage and 1 skill that causes Major Defile.

    So many poison based skills, those Nightblades.

    Yeah but in his defense lots of nightblades do use the bow
  • Sausage
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    Just make all weapons to cause physical damage like they should and player can choose to use poison if he wants. Also would give more meaning if players uses some Fire Glyps etc.
    Edited by Sausage on December 22, 2015 6:10PM
  • eNumbra
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    Catblade wrote: »

    Yeah but in his defense lots of nightblades do use the bow

    So do a lot of StamTemplars and StamSorcs; that doesn't mean Templars or Sorcerers have poison abilities.
    Edited by eNumbra on December 22, 2015 9:28PM
  • Gidorick
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    Yea!!! I would love that.

    Also, bow mechanics that require a bit of SKILL. I hate how your arrows are like sidewinders.
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    Click HERE to discuss.

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  • QuebraRegra
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    Should have been added with the DB and thieves Guild DLC..

    wait, where is that?
  • Sithisvoid
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    eNumbra wrote: »
    Catblade wrote: »

    Yeah but in his defense lots of nightblades do use the bow

    So do a lot of StamTemplars and StamSorcs; that doesn't mean Templars or Sorcerers have poison abilities.

    Well actually yes it does. Equip a bow and *poof* they magically have poison abilities
  • Gidorick
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    Sithisvoid wrote: »
    eNumbra wrote: »
    Catblade wrote: »

    Yeah but in his defense lots of nightblades do use the bow

    So do a lot of StamTemplars and StamSorcs; that doesn't mean Templars or Sorcerers have poison abilities.

    Well actually yes it does. Equip a bow and *poof* they magically have poison abilities

    And that's another thing... infinite arrows.... I get that we can't have arrows run out in an MMO, but we should have the infinite arrows be weak with arrow upgrades being limited.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • QuebraRegra
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    Gidorick wrote: »
    Sithisvoid wrote: »
    eNumbra wrote: »
    Catblade wrote: »

    Yeah but in his defense lots of nightblades do use the bow

    So do a lot of StamTemplars and StamSorcs; that doesn't mean Templars or Sorcerers have poison abilities.

    Well actually yes it does. Equip a bow and *poof* they magically have poison abilities

    And that's another thing... infinite arrows.... I get that we can't have arrows run out in an MMO, but we should have the infinite arrows be weak with arrow upgrades being limited.

    I like this, plus specialty arrow ammo which can be equipped/crafted.
  • Gidorick
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    Gidorick wrote: »
    Sithisvoid wrote: »
    eNumbra wrote: »
    Catblade wrote: »

    Yeah but in his defense lots of nightblades do use the bow

    So do a lot of StamTemplars and StamSorcs; that doesn't mean Templars or Sorcerers have poison abilities.

    Well actually yes it does. Equip a bow and *poof* they magically have poison abilities

    And that's another thing... infinite arrows.... I get that we can't have arrows run out in an MMO, but we should have the infinite arrows be weak with arrow upgrades being limited.

    I like this, plus specialty arrow ammo which can be equipped/crafted.

    Hey, we've touched on #10 and #9 of my "Top Ten Elder Scrolls Tropes Missing From ESO"

    http://forums.elderscrollsonline.com/en/discussion/170845/the-top-ten-elder-scrolls-tropes-missing-from-the-elder-scrolls-online/p1
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • LadyNalcarya
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    Catblade wrote: »
    Honestly is this even a TES game? It has none of the feel none of the world it's just borrowed some characters and barely used them. When it does use them it uses them with very little enthusiasm

    Skyrim also isn a TES game, dragon and Alduin lore was extremely dumbed down in that game. :p
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  • Artjuh90
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    Gidorick wrote: »
    Sithisvoid wrote: »
    eNumbra wrote: »
    Catblade wrote: »

    Yeah but in his defense lots of nightblades do use the bow

    So do a lot of StamTemplars and StamSorcs; that doesn't mean Templars or Sorcerers have poison abilities.

    Well actually yes it does. Equip a bow and *poof* they magically have poison abilities

    And that's another thing... infinite arrows.... I get that we can't have arrows run out in an MMO, but we should have the infinite arrows be weak with arrow upgrades being limited.

    problem would be if you don't use the upgrade bow would be useless.
    if you use the upgrade it would be costly for the same dps or soon op
  • Thevampirenight
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    They did have a poison system from what I read at beta, and they removed it, or made all the poisons drinkable instead, most likely because they feared it would be op, but really poisons at best can only be used one time in most elderscrolls games for for a certain amount of uses, now this would be cool if they added it again and I think it would be just fine, if they do so.
    But they might add it with the dlcs later.
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  • Lysette
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    I used especially a poison like "slow"in critical situations in Skyrim - it helps a lot, if you can slow down a highly speedy and aggressive opponent for a little while. If one shoot takes 1 poison potion like it was in former TES games, where is this then OP - it would give alchemy a potentially aggressive purpose - and would not be limited to creating boosters - provisioning is already creating boosters, alchemy should be different from that.
  • Xendyn
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    I've been wondering about this since Launch pretty much. With the Snakeblood passive in the Alchemy line, I keep hoping maybe they are going to finally add it with Dark Brotherhood.
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  • Lysette
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    I think it is a necessary add-on - if you compare a normal bow shoot with the nearly semi-automatic "firepower" of staves, it is ridiculously slow. But if you could put a poison an the next arrow, a bow would get a unique ability, to transfer a specific poison (not just poison damage) to a target and apply specific effects (like slow) to the target. As bows are currently, I see no reason to invest into it - and that is sad, because I always loved to be an archer in TES games.
  • Gidorick
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    Artjuh90 wrote: »
    Gidorick wrote: »
    Sithisvoid wrote: »
    eNumbra wrote: »
    Catblade wrote: »

    Yeah but in his defense lots of nightblades do use the bow

    So do a lot of StamTemplars and StamSorcs; that doesn't mean Templars or Sorcerers have poison abilities.

    Well actually yes it does. Equip a bow and *poof* they magically have poison abilities

    And that's another thing... infinite arrows.... I get that we can't have arrows run out in an MMO, but we should have the infinite arrows be weak with arrow upgrades being limited.

    problem would be if you don't use the upgrade bow would be useless.
    if you use the upgrade it would be costly for the same dps or soon op

    My honest response to this response is:
    92283-phil-dunphy-shrug-gif-WHAT-wtf-X2GO.gif


    You sacrifice something for the range. I'm not asking that we nerf arrows as they are now (except for the homing technology). After all right now it's not the arrows that are enchanted it's the boat so technically all of the errors that we shoot are normal arrows. So what I'm asking is that we can shoot special arrows higher damage, poison additives, diseases arrows, AoE effects. Those arrows would be special and limited. Heck, I'd even be okay with the quiver being an inventory type space and you're only allowed X number of arrows in that quiver. Then of course you can buy large larger capacity quivers. I'd even go as far as saying that the quiver must be held in your offhand. This will mean a player who has a bow can use the bow and the other weapons that would be the quiver and a one handed blade of some sort.
    Edited by Gidorick on December 22, 2015 11:18PM
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  • Gidorick
    Gidorick
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    Catblade wrote: »
    Honestly is this even a TES game? It has none of the feel none of the world it's just borrowed some characters and barely used them. When it does use them it uses them with very little enthusiasm

    Skyrim also isn a TES game, dragon and Alduin lore was extremely dumbed down in that game. :p
    That wasn't THE Alduin... it was an aspect of Alduin. Think of it like your little toe... it's you, but... just a tiny bit.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • RAGUNAnoOne
    RAGUNAnoOne
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    I'd also love to see this in the game especially since there is already poison recipies.

    I was always using poisons in previous TES games since morrowind and they helped out a lot however i think ZOS is afraid to put them in b/c of PvP.

    Did I miss something in morrowind? because last time I checked poisons in that game worked just like this one.
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  • UltimaJoe777
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    It has been stated Zenimax is looking into adding Alchemy Poisons later on. They didn't say when if I recall correctly but keep your eyes peeled!
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  • Lysette
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    I mean, the usage of poisons on weapons (for the next hit) and bows (for the next arrow) and even in reverse pick pocketing was a standard in Oblivion and Skyrim - even Fallout 4 has it with a special gun and in reverse pick pocketing - so this is not uncommon in TES nor other Bethesda creations. That is why it makes no sense to me, that this is not as well a standard in an elder scrolls MMO. It is not about poison damage, there is the poison arrow skill - it is about using a SPECIFIC poison with a SPECIFIC effect on a single target - poison arrow is unspecific poison damage, it cannot apply a specifically chosen effect.
  • altemriel
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    Lysette wrote: »
    What i am really missing in this version of the elder scrolls is viable poisons, which can be applied to weapons and bows. Currently I see no reason to put any skill point into bows, because those are rather slow and low dps weapons. Their value in other TES games was the ability to use bows as a ranged weapon to apply poisons to a target like "slow" for example. I was so happy when I discovered how to make "slow" - just to find out, that when I use it, my character will drink it instead to apply it to the bow like it does in other TES games. This is so illogical, I mean, if my character does know about the effect of a poison potion, she would not drink it, but in ESO she does drink it nevertheless like she would be ignorant and totally stupid - this makes no sense at all and is not like in other TES games.

    So when will we see proper poison usage in ESO like it is done in other TES games?



    I speculate, that maybe they will add poisons, maybe to smear them onto weapons like it was in Skyrim, with the Thieves Guild DLC or the Assassins guild DLC :). lets hope for that :).
  • Lysette
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    Hm, if this would be a game mechanic, which would be part of a DLC, how could it possibly work on people, who do not own that DLC and do not have this content available. I am as well strictly against to make this a pure PvE ability - it would not make a bow more useful in PvP - a bow has a disadvantage due to its low fire rate - anyone with a destro or resto staff will shoot like he would have a semi-automatic weapon, while a bow is a slow weapon - it needs something special desperately.

    I really love being an archer, just not in ESO - I see no point in putting skill points into a weapon which is outperformed multiple times by pretty much any other ranged ability or staff. To put a specific poison on an arrow would not make this weapon faster, but it would give it something special in comparison to other ranged attacks.

    I think this should not be DLC content, it belongs into the base game as a viable mechanic for "normal" weapons, which actually achieve physical contact with the target.
  • Xendyn
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    Lysette wrote: »
    Hm, if this would be a game mechanic, which would be part of a DLC, how could it possibly work on people, who do not own that DLC and do not have this content available. I am as well strictly against to make this a pure PvE ability - it would not make a bow more useful in PvP - a bow has a disadvantage due to its low fire rate - anyone with a destro or resto staff will shoot like he would have a semi-automatic weapon, while a bow is a slow weapon - it needs something special desperately.

    I really love being an archer, just not in ESO - I see no point in putting skill points into a weapon which is outperformed multiple times by pretty much any other ranged ability or staff. To put a specific poison on an arrow would not make this weapon faster, but it would give it something special in comparison to other ranged attacks.

    I think this should not be DLC content, it belongs into the base game as a viable mechanic for "normal" weapons, which actually achieve physical contact with the target.

    It would be a Base Game add that came at the same time, I would think.
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  • Gidorick
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    I'm starting to hate that ZOS has to make the game for people who aren't going to buy the content. Seems counter productive.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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