So we all agree that the dragon night has been Over powered in the past. Noted. But the current class is under powered in comparison to some other classes, dont get me wrong its usable, personalty i play magica dk and I do well for myself but here are some skill changes that could balance out the class while not making it "overpowered"
1. Dragon Blood: Now the morphs of dragon blood are fine in my opinion, a nice stamina boost on one end and a good heal buff on the other. The main heal is the problem, a simple change from "restore 33% of missing health" to "Restore 33% of max health, increasing up to 200% based on missing health" would be all we would need. Now, before anyone throws out the OP card here is a simple reason this would not "break" anything. Dks dont have a gap closer or an easy means of escape, fine but at least give us a half decent heal so we dont have to rely on a *** heal bubble which either doesn't go to the caster or micro stuns you while you cast it and move. Besides while testing out Dragon blood at 5 percent health with igneous shield i got a 6.9k heal, not to mention that random Templar next to me kept healing me for 18k, like really.
2. Burning Talons: Is it just me or does it seem like this skill doesnt know what it is suppose to be. Ok so it costs magica, deals a physical off the bat damage, a flame dot and then a magica synergy. Make up your mind zennimax. Now what is an easy fix you might ask, simple. Magica damage, flame dot, and physical synnergy. BAM its ok now considering in large group fights its my only aoe.
3. Inhale: Now personaly i love this skill but feel as if i cant use it because its just not competitive: Night blades have a skill that has no cap that not only heals them for every person hit, but damages them and gives the caster a 20 percent damage buff. I MEAN COME ON! Now being that the main source of Damage from this abilty doesnt occur until 2 seconds after its casted, the easy fix would be to remove the 3 person cap on it, like why is that even there, its a mediocre heal is cyrodiil anyway. come on throw a dk a bone.
4.Inferno: what the *** is this skill. nuff said.
5.Igenious shield: I love this skill and being our only damage skill its definitely a must use ability to succeed, but why is that at 26k health and 10 percent extra strength from bastion its a 4k damage shield, meanwhile sorcs just stroll around with a 12k ward for no reason. I think a slight buff to the shields strength would be just and deserved. Also ever since the frag shield nerf, (which needed to happen) the skill seems deserted and I feel like everyone can agree that it needs a revamp.
These in my opinion are the top 5 Dragon Knight abilities that need some looking at. Please share your ideas and lets get some one from zos to notice this, All i want is for DKs to be more competitive with other classes in PVP, or fly, I would also be okay with flying.
#NERFMAGICADK
Good points.
It looks like everybody on the forums knows where is the problem with the magicka DKs except ZoS.
You had a look at Sypher's video about magicka DK issues I bet, the comments about Burning talons make me think so.
4.Inferno: what the *** is this skill. nuff said.
5.Igenious shield: I love this skill and being our only damage skill its definitely a must use ability to succeed, but why is that at 26k health and 10 percent extra strength from bastion its a 4k damage shield, meanwhile sorcs just stroll around with a 12k ward for no reason. I think a slight buff to the shields strength would be just and deserved. Also ever since the frag shield nerf, (which needed to happen) the skill seems deserted and I feel like everyone can agree that it needs a revamp.
#NERFMAGICADK
3. Inhale: Now personaly i love this skill but feel as if i cant use it because its just not competitive: Night blades have a skill that has no cap that not only heals them for every person hit, but damages them and gives the caster a 20 percent damage buff. I MEAN COME ON! Now being that the main source of Damage from this abilty doesnt occur until 2 seconds after its casted, the easy fix would be to remove the 3 person cap on it, like why is that even there, its a mediocre heal is cyrodiil anyway. come on throw a dk a bone.
They have to overhaul the whole db, db should be based on max health no missing health.1. Dragon Blood: Now the morphs of dragon blood are fine in my opinion, a nice stamina boost on one end and a good heal buff on the other. The main heal is the problem, a simple change from "restore 33% of missing health" to "Restore 33% of max health, increasing up to 200% based on missing health" would be all we would need. Now, before anyone throws out the OP card here is a simple reason this would not "break" anything. Dks dont have a gap closer or an easy means of escape, fine but at least give us a half decent heal so we dont have to rely on a *** heal bubble which either doesn't go to the caster or micro stuns you while you cast it and move. Besides while testing out Dragon blood at 5 percent health with igneous shield i got a 6.9k heal, not to mention that random Templar next to me kept healing me for 18k, like really.
mehh i never noticed this ***......... that explain why my dot hits harder than the initial hit lol2. Burning Talons: Is it just me or does it seem like this skill doesnt know what it is suppose to be. Ok so it costs magica, deals a physical off the bat damage, a flame dot and then a magica synergy. Make up your mind zennimax. Now what is an easy fix you might ask, simple. Magica damage, flame dot, and physical synnergy. BAM its ok now considering in large group fights its my only aoe.
3. Inhale: Now personaly i love this skill but feel as if i cant use it because its just not competitive: Night blades have a skill that has no cap that not only heals them for every person hit, but damages them and gives the caster a 20 percent damage buff. I MEAN COME ON! Now being that the main source of Damage from this abilty doesnt occur until 2 seconds after its casted, the easy fix would be to remove the 3 person cap on it, like why is that even there, its a mediocre heal is cyrodiil anyway. come on throw a dk a bone.
#wantoldinfernoback4.Inferno: what the *** is this skill. nuff said.
the worst about this is, i cast it to restor Stamina as a mag user, i get *** by shildbraker......5.Igenious shield: I love this skill and being our only damage skill its definitely a must use ability to succeed, but why is that at 26k health and 10 percent extra strength from bastion its a 4k damage shield, meanwhile sorcs just stroll around with a 12k ward for no reason. I think a slight buff to the shields strength would be just and deserved. Also ever since the frag shield nerf, (which needed to happen) the skill seems deserted and I feel like everyone can agree that it needs a revamp.
Joy_Division wrote: »When people say that "stamina DKs are good," aren't they really saying:
- Stamina is strong in PvP at the moment
- Having a cheap high damaging physical ultimate that scales off Mighty is tailor-made for two-handed weapon users
- Alcast can pull some high burst damage with molten armaments and a bow
I do not interpret this as a ringing endorsement for the Dragonknight as a class.
Everything was once OP, 110% Mitigation Nightblades, 0 Bats Costs Sorcs, Streak into Negate Sorcs, uncapped talons and deep breath, Blazing Shield Hulk mode etc etc, but magicka dks were the only ones that got destroyed after thatSo we all agree that the dragon night has been Over powered in the past.
That was a gold unbalanced time when each run in Cyro brought joy no matter what. Since balancing begun, everything beceme boring and sad. I agree that magicka dks were the only ones that got destroyed after that, but only coz templars were always bad. After magicka dks got heavy nerfs, i can only say "hello, dudes. Welcome to templar league, wanna some bear?"pjwb16_ESO wrote: »Everything was once OP, 110% Mitigation Nightblades, 0 Bats Costs Sorcs, Streak into Negate Sorcs, uncapped talons and deep breath, Blazing Shield Hulk mode etc etc, but magicka dks were the only ones that got destroyed after that
That was a gold unbalanced time when each run in Cyro brought joy no matter what. Since balancing begun, everything beceme boring and sad. I agree that magicka dks were the only ones that got destroyed after that, but only coz templars were always bad. After magicka dks got heavy nerfs, i can only say "hello, dudes. Welcome to templar league, wanna some bear?"
Best example how bad templar was indeed
Why do people still bother?
Do any other classes have a % based heal?
As broken as things are, I would be quite happy if the self heal was just fixed. That would be enough to get something rolling effectively. I have been trooping about the last week as a magicka DK, the big pit fall is heals ( no, I don't want a restro staff, cheers )
I don't know if PVE would complain if DB was changed to a flat value. This is why I ask if any other classes have % based heals. Battle Spirit could have a sub-rule wrote in to ignore halving % based heal abilities. Flat values would continue to be halved.