That's because (by the very nature of the class) Sorcerer's are purely Magicika-based.Khaos_Bane wrote: »Yeah I had a feeling that was the case. Are they low DPS endgame ? I'm just curious what state they are in and if they are one of the classes ZoS plans to address.
It does seem like they don't have a lot of STA abilities available in their class trees
Uriel_Nocturne wrote: »That's because (by the very nature of the class) Sorcerer's are purely Magicika-based.Khaos_Bane wrote: »Yeah I had a feeling that was the case. Are they low DPS endgame ? I'm just curious what state they are in and if they are one of the classes ZoS plans to address.
It does seem like they don't have a lot of STA abilities available in their class trees
You get "Stamina Sorcerer's" by all-but ignoring their class skill trees, focusing on the Dual Wielding/Two-handed skill trees, and pumping pretty much every ability point into Stamina.
While Stamina Sorcerer's might be great one-hit-kill factories in PvP, just by the sheer design of the class (understandably) they don't have much staying power in PvE DPS situations.
I don't want it to come off like I despise Stamina Sorcerer's ( I really don't care one way or the other), but it's a Sorcerer. It's supposed to be Magicka-based, and that's how Zeni designed... pretty much everything in the class. If you want an end-all-be-all DPS Sorcerer, go with a Magicka build. If you want a glass cannon PvP monster, stick with Stamina Sorcerer and Wrecking Blow/Steel Tornado.
Just my opinion.
Uriel_Nocturne wrote: »That's because (by the very nature of the class) Sorcerer's are purely Magicika-based.Khaos_Bane wrote: »Yeah I had a feeling that was the case. Are they low DPS endgame ? I'm just curious what state they are in and if they are one of the classes ZoS plans to address.
It does seem like they don't have a lot of STA abilities available in their class trees
You get "Stamina Sorcerer's" by all-but ignoring their class skill trees, focusing on the Dual Wielding/Two-handed skill trees, and pumping pretty much every ability point into Stamina.
While Stamina Sorcerer's might be great one-hit-kill factories in PvP, just by the sheer design of the class (understandably) they don't have much staying power in PvE DPS situations.
I don't want it to come off like I despise Stamina Sorcerer's ( I really don't care one way or the other), but it's a Sorcerer. It's supposed to be Magicka-based, and that's how Zeni designed... pretty much everything in the class. If you want an end-all-be-all DPS Sorcerer, go with a Magicka build. If you want a glass cannon PvP monster, stick with Stamina Sorcerer and Wrecking Blow/Steel Tornado.
Just my opinion.
And there's nothing preventing anyone from running a Stamina Sorcerer.Uriel_Nocturne wrote: »That's because (by the very nature of the class) Sorcerer's are purely Magicika-based.Khaos_Bane wrote: »Yeah I had a feeling that was the case. Are they low DPS endgame ? I'm just curious what state they are in and if they are one of the classes ZoS plans to address.
It does seem like they don't have a lot of STA abilities available in their class trees
You get "Stamina Sorcerer's" by all-but ignoring their class skill trees, focusing on the Dual Wielding/Two-handed skill trees, and pumping pretty much every ability point into Stamina.
While Stamina Sorcerer's might be great one-hit-kill factories in PvP, just by the sheer design of the class (understandably) they don't have much staying power in PvE DPS situations.
I don't want it to come off like I despise Stamina Sorcerer's ( I really don't care one way or the other), but it's a Sorcerer. It's supposed to be Magicka-based, and that's how Zeni designed... pretty much everything in the class. If you want an end-all-be-all DPS Sorcerer, go with a Magicka build. If you want a glass cannon PvP monster, stick with Stamina Sorcerer and Wrecking Blow/Steel Tornado.
Just my opinion.
well they did market play as you want. so that's why stam sorc might be good to review and work out some way to make class skills beter for it
Uriel_Nocturne wrote: »And there's nothing preventing anyone from running a Stamina Sorcerer.Uriel_Nocturne wrote: »That's because (by the very nature of the class) Sorcerer's are purely Magicika-based.Khaos_Bane wrote: »Yeah I had a feeling that was the case. Are they low DPS endgame ? I'm just curious what state they are in and if they are one of the classes ZoS plans to address.
It does seem like they don't have a lot of STA abilities available in their class trees
You get "Stamina Sorcerer's" by all-but ignoring their class skill trees, focusing on the Dual Wielding/Two-handed skill trees, and pumping pretty much every ability point into Stamina.
While Stamina Sorcerer's might be great one-hit-kill factories in PvP, just by the sheer design of the class (understandably) they don't have much staying power in PvE DPS situations.
I don't want it to come off like I despise Stamina Sorcerer's ( I really don't care one way or the other), but it's a Sorcerer. It's supposed to be Magicka-based, and that's how Zeni designed... pretty much everything in the class. If you want an end-all-be-all DPS Sorcerer, go with a Magicka build. If you want a glass cannon PvP monster, stick with Stamina Sorcerer and Wrecking Blow/Steel Tornado.
Just my opinion.
well they did market play as you want. so that's why stam sorc might be good to review and work out some way to make class skills beter for it
But they also never marketed that it would be as-easy-as or as-effective-as playing a Magicka Sorcerer.
Sorcerer doesn't need a rebuild so that class Skills can be toggled to use Stamina or Magicka. Sorcerers/Warlocks/Witches/Infernalists/etc., etc. in most every bit of lore/fiction are all Magicka/Magic-based classes. they don't run off of the physical stamina of the character.
Why should they in ESO? Hell, they don't even do that in any of the single-player Elder Scrolls titles, and those also market "play how you want".
I just don't see the point of Stamina Sorcerers other than the mentality of "see, I can do it".
No, I'm not making anything up. I clearly stated that this is all in my opinion, but Sorcerer's are Magicka based.Khaos_Bane wrote: »Uriel_Nocturne wrote: »And there's nothing preventing anyone from running a Stamina Sorcerer.Uriel_Nocturne wrote: »That's because (by the very nature of the class) Sorcerer's are purely Magicika-based.Khaos_Bane wrote: »Yeah I had a feeling that was the case. Are they low DPS endgame ? I'm just curious what state they are in and if they are one of the classes ZoS plans to address.
It does seem like they don't have a lot of STA abilities available in their class trees
You get "Stamina Sorcerer's" by all-but ignoring their class skill trees, focusing on the Dual Wielding/Two-handed skill trees, and pumping pretty much every ability point into Stamina.
While Stamina Sorcerer's might be great one-hit-kill factories in PvP, just by the sheer design of the class (understandably) they don't have much staying power in PvE DPS situations.
I don't want it to come off like I despise Stamina Sorcerer's ( I really don't care one way or the other), but it's a Sorcerer. It's supposed to be Magicka-based, and that's how Zeni designed... pretty much everything in the class. If you want an end-all-be-all DPS Sorcerer, go with a Magicka build. If you want a glass cannon PvP monster, stick with Stamina Sorcerer and Wrecking Blow/Steel Tornado.
Just my opinion.
well they did market play as you want. so that's why stam sorc might be good to review and work out some way to make class skills beter for it
But they also never marketed that it would be as-easy-as or as-effective-as playing a Magicka Sorcerer.
Sorcerer doesn't need a rebuild so that class Skills can be toggled to use Stamina or Magicka. Sorcerers/Warlocks/Witches/Infernalists/etc., etc. in most every bit of lore/fiction are all Magicka/Magic-based classes. they don't run off of the physical stamina of the character.
Why should they in ESO? Hell, they don't even do that in any of the single-player Elder Scrolls titles, and those also market "play how you want".
I just don't see the point of Stamina Sorcerers other than the mentality of "see, I can do it".
Who is saying anyone wants to toggle anything? Are you making this up? My point is that each class has very solid Magicka and STA builds in their class trees. It doesn't seem as if the STA sorc was really looked at in that fashion at all. Maybe you are right and ZoS is going to follow your standard MMO thought pattern. Templars Heal, Sorcs cast spells, Rogues stab, DKs tank. However, I don't think they meant to have your rigid class definition. They have Stam sorcs NPS in the game, a battle mage. I'm not sure I even buy what your saying about they don't exist in lore either.
I have a v16 Magicka Sorc, and am having fun on my sta sorc right now as well. But I doubt I will continue playing it if they don't plan to give it any tweaks to make it more defined.
Uriel_Nocturne wrote: »No, I'm not making anything up. I clearly stated that this is all in my opinion, but Sorcerer's are Magicka based.Khaos_Bane wrote: »Uriel_Nocturne wrote: »And there's nothing preventing anyone from running a Stamina Sorcerer.Uriel_Nocturne wrote: »That's because (by the very nature of the class) Sorcerer's are purely Magicika-based.Khaos_Bane wrote: »Yeah I had a feeling that was the case. Are they low DPS endgame ? I'm just curious what state they are in and if they are one of the classes ZoS plans to address.
It does seem like they don't have a lot of STA abilities available in their class trees
You get "Stamina Sorcerer's" by all-but ignoring their class skill trees, focusing on the Dual Wielding/Two-handed skill trees, and pumping pretty much every ability point into Stamina.
While Stamina Sorcerer's might be great one-hit-kill factories in PvP, just by the sheer design of the class (understandably) they don't have much staying power in PvE DPS situations.
I don't want it to come off like I despise Stamina Sorcerer's ( I really don't care one way or the other), but it's a Sorcerer. It's supposed to be Magicka-based, and that's how Zeni designed... pretty much everything in the class. If you want an end-all-be-all DPS Sorcerer, go with a Magicka build. If you want a glass cannon PvP monster, stick with Stamina Sorcerer and Wrecking Blow/Steel Tornado.
Just my opinion.
well they did market play as you want. so that's why stam sorc might be good to review and work out some way to make class skills beter for it
But they also never marketed that it would be as-easy-as or as-effective-as playing a Magicka Sorcerer.
Sorcerer doesn't need a rebuild so that class Skills can be toggled to use Stamina or Magicka. Sorcerers/Warlocks/Witches/Infernalists/etc., etc. in most every bit of lore/fiction are all Magicka/Magic-based classes. they don't run off of the physical stamina of the character.
Why should they in ESO? Hell, they don't even do that in any of the single-player Elder Scrolls titles, and those also market "play how you want".
I just don't see the point of Stamina Sorcerers other than the mentality of "see, I can do it".
Who is saying anyone wants to toggle anything? Are you making this up? My point is that each class has very solid Magicka and STA builds in their class trees. It doesn't seem as if the STA sorc was really looked at in that fashion at all. Maybe you are right and ZoS is going to follow your standard MMO thought pattern. Templars Heal, Sorcs cast spells, Rogues stab, DKs tank. However, I don't think they meant to have your rigid class definition. They have Stam sorcs NPS in the game, a battle mage. I'm not sure I even buy what your saying about they don't exist in lore either.
I have a v16 Magicka Sorc, and am having fun on my sta sorc right now as well. But I doubt I will continue playing it if they don't plan to give it any tweaks to make it more defined.
Also IMO, they don't need to have anything Stamina based as that goes against everything related to a Sorcerer/Mage/Wizard/Warlock/Witch/whole slews of D&D character classes/etc. in every game ever.
You can create a Stamina Sorcerer, the trade off is that it's not as effective as a Magicka Sorcerer. And IMO, that's the way it should be.
Sorcerers (and the litany of magick-based classes I've listed a couple of times now) wield the awesome power and potential of Magick. Warrior archetypes utilize Stamina.
It is what it is, and it doesn't need to change just because people want to "go against the grain" of the class.
Uriel_Nocturne wrote: »No, I'm not making anything up. I clearly stated that this is all in my opinion, but Sorcerer's are Magicka based.Khaos_Bane wrote: »Uriel_Nocturne wrote: »And there's nothing preventing anyone from running a Stamina Sorcerer.Uriel_Nocturne wrote: »That's because (by the very nature of the class) Sorcerer's are purely Magicika-based.Khaos_Bane wrote: »Yeah I had a feeling that was the case. Are they low DPS endgame ? I'm just curious what state they are in and if they are one of the classes ZoS plans to address.
It does seem like they don't have a lot of STA abilities available in their class trees
You get "Stamina Sorcerer's" by all-but ignoring their class skill trees, focusing on the Dual Wielding/Two-handed skill trees, and pumping pretty much every ability point into Stamina.
While Stamina Sorcerer's might be great one-hit-kill factories in PvP, just by the sheer design of the class (understandably) they don't have much staying power in PvE DPS situations.
I don't want it to come off like I despise Stamina Sorcerer's ( I really don't care one way or the other), but it's a Sorcerer. It's supposed to be Magicka-based, and that's how Zeni designed... pretty much everything in the class. If you want an end-all-be-all DPS Sorcerer, go with a Magicka build. If you want a glass cannon PvP monster, stick with Stamina Sorcerer and Wrecking Blow/Steel Tornado.
Just my opinion.
well they did market play as you want. so that's why stam sorc might be good to review and work out some way to make class skills beter for it
But they also never marketed that it would be as-easy-as or as-effective-as playing a Magicka Sorcerer.
Sorcerer doesn't need a rebuild so that class Skills can be toggled to use Stamina or Magicka. Sorcerers/Warlocks/Witches/Infernalists/etc., etc. in most every bit of lore/fiction are all Magicka/Magic-based classes. they don't run off of the physical stamina of the character.
Why should they in ESO? Hell, they don't even do that in any of the single-player Elder Scrolls titles, and those also market "play how you want".
I just don't see the point of Stamina Sorcerers other than the mentality of "see, I can do it".
Who is saying anyone wants to toggle anything? Are you making this up? My point is that each class has very solid Magicka and STA builds in their class trees. It doesn't seem as if the STA sorc was really looked at in that fashion at all. Maybe you are right and ZoS is going to follow your standard MMO thought pattern. Templars Heal, Sorcs cast spells, Rogues stab, DKs tank. However, I don't think they meant to have your rigid class definition. They have Stam sorcs NPS in the game, a battle mage. I'm not sure I even buy what your saying about they don't exist in lore either.
I have a v16 Magicka Sorc, and am having fun on my sta sorc right now as well. But I doubt I will continue playing it if they don't plan to give it any tweaks to make it more defined.
Also IMO, they don't need to have anything Stamina based as that goes against everything related to a Sorcerer/Mage/Wizard/Warlock/Witch/whole slews of D&D character classes/etc. in every game ever.
You can create a Stamina Sorcerer, the trade off is that it's not as effective as a Magicka Sorcerer. And IMO, that's the way it should be.
Sorcerers (and the litany of magick-based classes I've listed a couple of times now) wield the awesome power and potential of Magick. Warrior archetypes utilize Stamina.
It is what it is, and it doesn't need to change just because people want to "go against the grain" of the class.
>< have you ever played elder scrolls?????? The whole premise is that class roles and designs are not rigid and fixed. There is not supposed to be a "grain" of the class. Going against the grain is certainly not why I play a stam sorcerer. I like being an orc, I like being a tank, there is no reason why I should not be allowed to be both as a sorcerer and be successful.
Actually, if you look up The Elder Scrolls history and how it was created/imagined, it was founded off of a bunch of D&D geeks (like myself) who created their own world.Khaos_Bane wrote: »Uriel_Nocturne wrote: »No, I'm not making anything up. I clearly stated that this is all in my opinion, but Sorcerer's are Magicka based.Khaos_Bane wrote: »Uriel_Nocturne wrote: »And there's nothing preventing anyone from running a Stamina Sorcerer.Uriel_Nocturne wrote: »That's because (by the very nature of the class) Sorcerer's are purely Magicika-based.Khaos_Bane wrote: »Yeah I had a feeling that was the case. Are they low DPS endgame ? I'm just curious what state they are in and if they are one of the classes ZoS plans to address.
It does seem like they don't have a lot of STA abilities available in their class trees
You get "Stamina Sorcerer's" by all-but ignoring their class skill trees, focusing on the Dual Wielding/Two-handed skill trees, and pumping pretty much every ability point into Stamina.
While Stamina Sorcerer's might be great one-hit-kill factories in PvP, just by the sheer design of the class (understandably) they don't have much staying power in PvE DPS situations.
I don't want it to come off like I despise Stamina Sorcerer's ( I really don't care one way or the other), but it's a Sorcerer. It's supposed to be Magicka-based, and that's how Zeni designed... pretty much everything in the class. If you want an end-all-be-all DPS Sorcerer, go with a Magicka build. If you want a glass cannon PvP monster, stick with Stamina Sorcerer and Wrecking Blow/Steel Tornado.
Just my opinion.
well they did market play as you want. so that's why stam sorc might be good to review and work out some way to make class skills beter for it
But they also never marketed that it would be as-easy-as or as-effective-as playing a Magicka Sorcerer.
Sorcerer doesn't need a rebuild so that class Skills can be toggled to use Stamina or Magicka. Sorcerers/Warlocks/Witches/Infernalists/etc., etc. in most every bit of lore/fiction are all Magicka/Magic-based classes. they don't run off of the physical stamina of the character.
Why should they in ESO? Hell, they don't even do that in any of the single-player Elder Scrolls titles, and those also market "play how you want".
I just don't see the point of Stamina Sorcerers other than the mentality of "see, I can do it".
Who is saying anyone wants to toggle anything? Are you making this up? My point is that each class has very solid Magicka and STA builds in their class trees. It doesn't seem as if the STA sorc was really looked at in that fashion at all. Maybe you are right and ZoS is going to follow your standard MMO thought pattern. Templars Heal, Sorcs cast spells, Rogues stab, DKs tank. However, I don't think they meant to have your rigid class definition. They have Stam sorcs NPS in the game, a battle mage. I'm not sure I even buy what your saying about they don't exist in lore either.
I have a v16 Magicka Sorc, and am having fun on my sta sorc right now as well. But I doubt I will continue playing it if they don't plan to give it any tweaks to make it more defined.
Also IMO, they don't need to have anything Stamina based as that goes against everything related to a Sorcerer/Mage/Wizard/Warlock/Witch/whole slews of D&D character classes/etc. in every game ever.
You can create a Stamina Sorcerer, the trade off is that it's not as effective as a Magicka Sorcerer. And IMO, that's the way it should be.
Sorcerers (and the litany of magick-based classes I've listed a couple of times now) wield the awesome power and potential of Magick. Warrior archetypes utilize Stamina.
It is what it is, and it doesn't need to change just because people want to "go against the grain" of the class.
>< have you ever played elder scrolls?????? The whole premise is that class roles and designs are not rigid and fixed. There is not supposed to be a "grain" of the class. Going against the grain is certainly not why I play a stam sorcerer. I like being an orc, I like being a tank, there is no reason why I should not be allowed to be both as a sorcerer and be successful.
This is what I was wondering about him, he brings up lore yet it certainly has nothing to do with the elderscroll series. Sounds like he is used to the healer, rogue, wizard, tank roles of traditional trinity MMOs. That is NOT elder scrolls, and it's pretty obvious by the way the other classes have been built. The STA sorc needs some attention IMO.
I've played every Elder Scrolls since Daggerfall.Uriel_Nocturne wrote: »No, I'm not making anything up. I clearly stated that this is all in my opinion, but Sorcerer's are Magicka based.Khaos_Bane wrote: »Uriel_Nocturne wrote: »And there's nothing preventing anyone from running a Stamina Sorcerer.Uriel_Nocturne wrote: »That's because (by the very nature of the class) Sorcerer's are purely Magicika-based.Khaos_Bane wrote: »Yeah I had a feeling that was the case. Are they low DPS endgame ? I'm just curious what state they are in and if they are one of the classes ZoS plans to address.
It does seem like they don't have a lot of STA abilities available in their class trees
You get "Stamina Sorcerer's" by all-but ignoring their class skill trees, focusing on the Dual Wielding/Two-handed skill trees, and pumping pretty much every ability point into Stamina.
While Stamina Sorcerer's might be great one-hit-kill factories in PvP, just by the sheer design of the class (understandably) they don't have much staying power in PvE DPS situations.
I don't want it to come off like I despise Stamina Sorcerer's ( I really don't care one way or the other), but it's a Sorcerer. It's supposed to be Magicka-based, and that's how Zeni designed... pretty much everything in the class. If you want an end-all-be-all DPS Sorcerer, go with a Magicka build. If you want a glass cannon PvP monster, stick with Stamina Sorcerer and Wrecking Blow/Steel Tornado.
Just my opinion.
well they did market play as you want. so that's why stam sorc might be good to review and work out some way to make class skills beter for it
But they also never marketed that it would be as-easy-as or as-effective-as playing a Magicka Sorcerer.
Sorcerer doesn't need a rebuild so that class Skills can be toggled to use Stamina or Magicka. Sorcerers/Warlocks/Witches/Infernalists/etc., etc. in most every bit of lore/fiction are all Magicka/Magic-based classes. they don't run off of the physical stamina of the character.
Why should they in ESO? Hell, they don't even do that in any of the single-player Elder Scrolls titles, and those also market "play how you want".
I just don't see the point of Stamina Sorcerers other than the mentality of "see, I can do it".
Who is saying anyone wants to toggle anything? Are you making this up? My point is that each class has very solid Magicka and STA builds in their class trees. It doesn't seem as if the STA sorc was really looked at in that fashion at all. Maybe you are right and ZoS is going to follow your standard MMO thought pattern. Templars Heal, Sorcs cast spells, Rogues stab, DKs tank. However, I don't think they meant to have your rigid class definition. They have Stam sorcs NPS in the game, a battle mage. I'm not sure I even buy what your saying about they don't exist in lore either.
I have a v16 Magicka Sorc, and am having fun on my sta sorc right now as well. But I doubt I will continue playing it if they don't plan to give it any tweaks to make it more defined.
Also IMO, they don't need to have anything Stamina based as that goes against everything related to a Sorcerer/Mage/Wizard/Warlock/Witch/whole slews of D&D character classes/etc. in every game ever.
You can create a Stamina Sorcerer, the trade off is that it's not as effective as a Magicka Sorcerer. And IMO, that's the way it should be.
Sorcerers (and the litany of magick-based classes I've listed a couple of times now) wield the awesome power and potential of Magick. Warrior archetypes utilize Stamina.
It is what it is, and it doesn't need to change just because people want to "go against the grain" of the class.
>< have you ever played elder scrolls?????? The whole premise is that class roles and designs are not rigid and fixed. There is not supposed to be a "grain" of the class. Going against the grain is certainly not why I play a stam sorcerer. I like being an orc, I like being a tank, there is no reason why I should not be allowed to be both as a sorcerer and be successful.
Uriel_Nocturne wrote: »Actually, if you look up The Elder Scrolls history and how it was created/imagined, it was founded off of a bunch of D&D geeks (like myself) who created their own world.
So yes, TES was very much created in the vein of "healer, rogue, wizard, tank/warrior" roles that are the tried-and-true staples of... pretty much every high-fantasy game ever created.
The Elder Scrolls owes its very existence to Gary Gygax, and ESO is no different.
Edit = Going along with that thought; the very archetypes of those classes is well founded, even from the very beginning of The Elder Scrolls. Sorcerer's use Magicka. Tanks/Warriors use Stamina. Rogues use a bit of both. Etc.
So no, I don't think the Sorcerers need a rewrite/"balance" to give an optional Stamina option. Can you play as a Stamina Sorcerer? Sure. Should that Stamina Sorcerer ever be as-effective as a Magicka Sorcerer? Not at all. That's the trade off.
Stamina Sorcerer is currently not viable in PvE leaderboard endgame.
Uriel_Nocturne wrote: »
I just don't see the point of Stamina Sorcerers other than the mentality of "see, I can do it".
well they did market play as you want. so that's why stam sorc might be good to review and work out some way to make class skills beter for it
Uriel_Nocturne wrote: »I've played every Elder Scrolls since Daggerfall.Uriel_Nocturne wrote: »No, I'm not making anything up. I clearly stated that this is all in my opinion, but Sorcerer's are Magicka based.Khaos_Bane wrote: »Uriel_Nocturne wrote: »And there's nothing preventing anyone from running a Stamina Sorcerer.Uriel_Nocturne wrote: »That's because (by the very nature of the class) Sorcerer's are purely Magicika-based.Khaos_Bane wrote: »Yeah I had a feeling that was the case. Are they low DPS endgame ? I'm just curious what state they are in and if they are one of the classes ZoS plans to address.
It does seem like they don't have a lot of STA abilities available in their class trees
You get "Stamina Sorcerer's" by all-but ignoring their class skill trees, focusing on the Dual Wielding/Two-handed skill trees, and pumping pretty much every ability point into Stamina.
While Stamina Sorcerer's might be great one-hit-kill factories in PvP, just by the sheer design of the class (understandably) they don't have much staying power in PvE DPS situations.
I don't want it to come off like I despise Stamina Sorcerer's ( I really don't care one way or the other), but it's a Sorcerer. It's supposed to be Magicka-based, and that's how Zeni designed... pretty much everything in the class. If you want an end-all-be-all DPS Sorcerer, go with a Magicka build. If you want a glass cannon PvP monster, stick with Stamina Sorcerer and Wrecking Blow/Steel Tornado.
Just my opinion.
well they did market play as you want. so that's why stam sorc might be good to review and work out some way to make class skills beter for it
But they also never marketed that it would be as-easy-as or as-effective-as playing a Magicka Sorcerer.
Sorcerer doesn't need a rebuild so that class Skills can be toggled to use Stamina or Magicka. Sorcerers/Warlocks/Witches/Infernalists/etc., etc. in most every bit of lore/fiction are all Magicka/Magic-based classes. they don't run off of the physical stamina of the character.
Why should they in ESO? Hell, they don't even do that in any of the single-player Elder Scrolls titles, and those also market "play how you want".
I just don't see the point of Stamina Sorcerers other than the mentality of "see, I can do it".
Who is saying anyone wants to toggle anything? Are you making this up? My point is that each class has very solid Magicka and STA builds in their class trees. It doesn't seem as if the STA sorc was really looked at in that fashion at all. Maybe you are right and ZoS is going to follow your standard MMO thought pattern. Templars Heal, Sorcs cast spells, Rogues stab, DKs tank. However, I don't think they meant to have your rigid class definition. They have Stam sorcs NPS in the game, a battle mage. I'm not sure I even buy what your saying about they don't exist in lore either.
I have a v16 Magicka Sorc, and am having fun on my sta sorc right now as well. But I doubt I will continue playing it if they don't plan to give it any tweaks to make it more defined.
Also IMO, they don't need to have anything Stamina based as that goes against everything related to a Sorcerer/Mage/Wizard/Warlock/Witch/whole slews of D&D character classes/etc. in every game ever.
You can create a Stamina Sorcerer, the trade off is that it's not as effective as a Magicka Sorcerer. And IMO, that's the way it should be.
Sorcerers (and the litany of magick-based classes I've listed a couple of times now) wield the awesome power and potential of Magick. Warrior archetypes utilize Stamina.
It is what it is, and it doesn't need to change just because people want to "go against the grain" of the class.
>< have you ever played elder scrolls?????? The whole premise is that class roles and designs are not rigid and fixed. There is not supposed to be a "grain" of the class. Going against the grain is certainly not why I play a stam sorcerer. I like being an orc, I like being a tank, there is no reason why I should not be allowed to be both as a sorcerer and be successful.
Even with the "play how you want, live another life in another world, go where you want & do what you want" mentality that I love so much about this series; there's still very defined archetypes. Those archetypes are the base of every class ever created in every high-fantasy game ever written/coded, and The Elder Scrolls is no different.
For someone who claims to know the lore you are not as informed as you think.
"Besting the most well-equipped fighters, Sorcerers rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor. Sorcerers also possess the unique ability to absorb spell points from spells targeted at them, serving in essence as magical "batteries", and possess more spell points than any other mage class.
Sorcerers are adept at the use of a wide variety of weapons and armor, but typically do not utilize shields, preferring to keep their hands free for defensive spellcasting instead, their specialty. "
For someone who claims to know the lore you are not as informed as you think.
"Besting the most well-equipped fighters, Sorcerers rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor. Sorcerers also possess the unique ability to absorb spell points from spells targeted at them, serving in essence as magical "batteries", and possess more spell points than any other mage class.
Sorcerers are adept at the use of a wide variety of weapons and armor, but typically do not utilize shields, preferring to keep their hands free for defensive spellcasting instead, their specialty. "
That's a quote from the Wiki on Oblivion Sorcerers. Does not apply to all games, and really does not spell out how a Sorcerer is based on a Stamina Build.
Daggerfall:
Sorcerors are much like mages, but with an important difference. They do not regenerate magicka naturally within their bodies, but absorb it from the spells of others. Their total magicka "pool" is much greater than the mage's - indeed they have the greatest magical potential of any of the standard character classes. LIke their brother mages, sorcerors must have high intelligence and high willpower.[1]
Morrowind
"Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos."
And for ESO
Sorcerers summon and control weather phenomenon: hurling lightning bolts and creating electrified fields, summoning tornadoes and impenetrable fog, and calling upon Daedric forces to summon Storm Atronachs and magical armor.
Other than the reference to Stamina to wear the Heaviest Armors for another game, which really refers to Bound Daedric Armor, Daedric being the heaviest in the previous games, Sorcerers have never been Stamina Based in this series. The only reason Sorcerers used Bound Armor is that it has no weight, but it is temporary in nature. And it could only be called through a Magic Spell.
Where did I say they were stamina based? I merely quoted the LORE from OBLIVION which supports a melee oriented Sorcerer in ESO. Bethesda decides the lore and they decided Sorcerers wear heavy armor, use weapons and cast spells.
The reason I quoted Oblivion and not Daggerfall or Morrowind is Oblivion is newest and should represent the devs most recent lore on the subject. (No classes were included in Skyrim, PLAY AS YOU WANT). I've never understood the animosity towards people wanting to play a stamina sorcerer, whats the issue? The lore supports it.
Uriel_Nocturne wrote: »No, I'm not making anything up. I clearly stated that this is all in my opinion, but Sorcerer's are Magicka based.Khaos_Bane wrote: »Uriel_Nocturne wrote: »And there's nothing preventing anyone from running a Stamina Sorcerer.Uriel_Nocturne wrote: »That's because (by the very nature of the class) Sorcerer's are purely Magicika-based.Khaos_Bane wrote: »Yeah I had a feeling that was the case. Are they low DPS endgame ? I'm just curious what state they are in and if they are one of the classes ZoS plans to address.
It does seem like they don't have a lot of STA abilities available in their class trees
You get "Stamina Sorcerer's" by all-but ignoring their class skill trees, focusing on the Dual Wielding/Two-handed skill trees, and pumping pretty much every ability point into Stamina.
While Stamina Sorcerer's might be great one-hit-kill factories in PvP, just by the sheer design of the class (understandably) they don't have much staying power in PvE DPS situations.
I don't want it to come off like I despise Stamina Sorcerer's ( I really don't care one way or the other), but it's a Sorcerer. It's supposed to be Magicka-based, and that's how Zeni designed... pretty much everything in the class. If you want an end-all-be-all DPS Sorcerer, go with a Magicka build. If you want a glass cannon PvP monster, stick with Stamina Sorcerer and Wrecking Blow/Steel Tornado.
Just my opinion.
well they did market play as you want. so that's why stam sorc might be good to review and work out some way to make class skills beter for it
But they also never marketed that it would be as-easy-as or as-effective-as playing a Magicka Sorcerer.
Sorcerer doesn't need a rebuild so that class Skills can be toggled to use Stamina or Magicka. Sorcerers/Warlocks/Witches/Infernalists/etc., etc. in most every bit of lore/fiction are all Magicka/Magic-based classes. they don't run off of the physical stamina of the character.
Why should they in ESO? Hell, they don't even do that in any of the single-player Elder Scrolls titles, and those also market "play how you want".
I just don't see the point of Stamina Sorcerers other than the mentality of "see, I can do it".
Who is saying anyone wants to toggle anything? Are you making this up? My point is that each class has very solid Magicka and STA builds in their class trees. It doesn't seem as if the STA sorc was really looked at in that fashion at all. Maybe you are right and ZoS is going to follow your standard MMO thought pattern. Templars Heal, Sorcs cast spells, Rogues stab, DKs tank. However, I don't think they meant to have your rigid class definition. They have Stam sorcs NPS in the game, a battle mage. I'm not sure I even buy what your saying about they don't exist in lore either.
I have a v16 Magicka Sorc, and am having fun on my sta sorc right now as well. But I doubt I will continue playing it if they don't plan to give it any tweaks to make it more defined.
Also IMO, they don't need to have anything Stamina based as that goes against everything related to a Sorcerer/Mage/Wizard/Warlock/Witch/whole slews of D&D character classes/etc. in every game ever.
You can create a Stamina Sorcerer, the trade off is that it's not as effective as a Magicka Sorcerer. And IMO, that's the way it should be.
Sorcerers (and the litany of magick-based classes I've listed a couple of times now) wield the awesome power and potential of Magick. Warrior archetypes utilize Stamina.
It is what it is, and it doesn't need to change just because people want to "go against the grain" of the class.
@Nestor
I bolded stamina because it was part of the quote and relevant. My original post wasn't even for you, it was for the people saying things like "I just don't see the point of Stamina Sorcerers other than the mentality of "see, I can do it"." or "Stamina Sorcerer doesn't make sense" etc.
I was merely pointing out that magic and physical combat don't have to be mutually exclusive as Bethesda in the past has shown they have a fondness for classes like that. I wish hybrids worked better in ESO though.
Where did I say they were stamina based? I merely quoted the LORE from OBLIVION which supports a melee oriented Sorcerer in ESO. Bethesda decides the lore and they decided Sorcerers wear heavy armor, use weapons and cast spells.
The reason I quoted Oblivion and not Daggerfall or Morrowind is Oblivion is newest and should represent the devs most recent lore on the subject. (No classes were included in Skyrim, PLAY AS YOU WANT). I've never understood the animosity towards people wanting to play a stamina sorcerer, whats the issue? The lore supports it.
Your the one who Bolded Stamina in your quote.
For the record, I had Magic Based DK in Heavy Armor for Tanking, and, he used One Handed and Shield.no reason I could not have done the same as a Sorcerer. Nothing is stopping you from playing a Stamina Sorcerer in this game. So, you can PLAY AS YOU WANT.
well they did market play as you want. so that's why stam sorc might be good to review and work out some way to make class skills beter for it
They never said that you can be successful at all facets of the game with any build you want. PVE Leveling and Caldwells Silver and Gold, pretty much any build/race/gear combo will prevail, eventually. Trials and 1v1 PvP and Vet Dungeons, you need a more focused build.