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Need more player to player interaction options

Messy1
Messy1
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The key word here is "optional" but the ability to interact with your fellow players needs to be increased because after all we want to interact with each other

1) Justice system
2) Tavern games
3) Brawling system
4) Dueling, arenas
5) Guild wars (I realize there is an MMO called this)
6) Player housing

We are in the age of social media so put more options in for player to player interaction that will increase immersion for everyone.

Thank you.
  • syzmic
    syzmic
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    7) Group with anyone from any allience (except PvP)
  • Robo_Hobo
    Robo_Hobo
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    TES themed tavern games could be pretty fun, and betting money could see it being actually used
  • tom_gore
    tom_gore
    Soul Shriven
    Messy1 wrote: »
    5) Guild wars (I realize there is an MMO called this)

    Too bad the current game (Guild Wars 2) has no guild wars in the game.

  • TheShadowScout
    TheShadowScout
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    Messy1 wrote: »
    1) Justice system
    Will come, Someday. When they have it ready.
    Messy1 wrote: »
    2) Tavern games
    Would be really nifty... add a selection of a dozend tavern games to ESO, and have two chosen at random in each tavern, one with NPC opponents, one vs. players... stuff like arm wrestling, darts, various card games, drinking contests, various board games, eating competitions, magical games, whatever...
    Messy1 wrote: »
    3) Brawling system
    Would definitely be a nice addition as well. Both for barrom brawls andd for "tamriel pugilism heavyweight championships"...
    Messy1 wrote: »
    4) Dueling, arenas
    ...have been asked for since forever, and noone has heard anything yet. But... who knows, might still come, someday.
    Messy1 wrote: »
    5) Guild wars (I realize there is an MMO called this)
    Often enough, PvP in Cyrodil ends up being more or less that anyhow ;) Just needs some people to organize something if they feel like it...
    Messy1 wrote: »
    6) Player housing
    Will most likely come. Someday.
    syzmic wrote: »
    7) Group with anyone from any allience (except PvP)
    Eh... thing is, you are pretty much -never- in the same place as those of other alliances -except- in cyrodil...

    Now, if there -was- a change in that... if for example, coldharbour became a cross-faction cooperative region... or some new place... that would be neat...


    Personally what I'd want most for characte interaction is roleplay tools, like some background story page for each character, so others can learn the "who's who".
    Bonus points if it was done as a sort of "rumourmongering", ask the right people, type a character name, and you might hear rumours about someone, random chance if based on some game achievement ("I hear xxx saved king Jorunns life...") or based on some rumour from half a dozend a player can fill in (hopefully it will be "I hear xxx is a ruthless killer for hire, who'd do in his own granny for a bag of gold..:" and not "I hear xxx has the biggest [censored] in Tamriel", but I guess people being people, given a choice, some will always choose to be stupid... ;) )

    Also, two-person animations would be neat, though I doubt that would ever happen. (as in, "XXX wants to give you a hug - Accept/Decline", with an auto-decline option for people not on your friends list in the settings?)
  • Sausage
    Sausage
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    Mount Training, so they dont need to put them account-wide never either. Bard as NPC guild, more people, better buff. Maybe limit it to 1 Bard Buff per day or something like that, so you feel lucky if theres lots of people when you get it, or if you're alone its bad day, I thikn it'd be fun to know the right spot for the buff etc.
    Edited by Sausage on December 21, 2015 10:27AM
  • Volkodav
    Volkodav
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    Sausage wrote: »
    Mount Training, so they dont need to put them account-wide never either. Bard as NPC guild, more people, better buff. Maybe limit it to 1 Bard Buff per day or something like that, so you feel lucky if theres lots of people when you get it, or if you're alone its bad day, I thikn it'd be fun to know the right spot for the buff etc.

    How is mount training interactive with other player,or a better buff?
    ( Just asking,not being rude.)
  • Sausage
    Sausage
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    Volkodav wrote: »
    Sausage wrote: »
    Mount Training, so they dont need to put them account-wide never either. Bard as NPC guild, more people, better buff. Maybe limit it to 1 Bard Buff per day or something like that, so you feel lucky if theres lots of people when you get it, or if you're alone its bad day, I thikn it'd be fun to know the right spot for the buff etc.

    How is mount training interactive with other player,or a better buff?
    ( Just asking,not being rude.)

    Hmm, player teach another player how to ride? Same thing how Vamp and WW bites works. Also players are Bards, if you know where Bard is, you go there, and get a buff from him.
  • Volkodav
    Volkodav
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    Sausage wrote: »
    Volkodav wrote: »
    Sausage wrote: »
    Mount Training, so they dont need to put them account-wide never either. Bard as NPC guild, more people, better buff. Maybe limit it to 1 Bard Buff per day or something like that, so you feel lucky if theres lots of people when you get it, or if you're alone its bad day, I thikn it'd be fun to know the right spot for the buff etc.

    How is mount training interactive with other player,or a better buff?
    ( Just asking,not being rude.)

    Hmm, player teach another player how to ride? Same thing how Vamp and WW bites works. Also players are Bards, if you know where Bard is, you go there, and get a buff from him.

    I dont know if a player teaching another player would work.I mean,you have to pay the trainers at the stables,and they have the different skills for the mount.How could it be implemented for each player to teach another? If they did it they'd have to get rid of stabler masters,wouldnt they?
    The bard thing is interesting.
  • Sausage
    Sausage
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    Volkodav wrote: »
    Sausage wrote: »
    Volkodav wrote: »
    Sausage wrote: »
    Mount Training, so they dont need to put them account-wide never either. Bard as NPC guild, more people, better buff. Maybe limit it to 1 Bard Buff per day or something like that, so you feel lucky if theres lots of people when you get it, or if you're alone its bad day, I thikn it'd be fun to know the right spot for the buff etc.

    How is mount training interactive with other player,or a better buff?
    ( Just asking,not being rude.)

    Hmm, player teach another player how to ride? Same thing how Vamp and WW bites works. Also players are Bards, if you know where Bard is, you go there, and get a buff from him.

    I dont know if a player teaching another player would work.I mean,you have to pay the trainers at the stables,and they have the different skills for the mount.How could it be implemented for each player to teach another? If they did it they'd have to get rid of stabler masters,wouldnt they?
    The bard thing is interesting.

    I dont think so, theres the anti-social loners who dont want to do nothing with other players, so those would use stable Masters, and also if mount skills were trainable, that gives good reason to make friends and join guilds.
  • Volkodav
    Volkodav
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    Sausage wrote: »
    Volkodav wrote: »
    Sausage wrote: »
    Volkodav wrote: »
    Sausage wrote: »
    Mount Training, so they dont need to put them account-wide never either. Bard as NPC guild, more people, better buff. Maybe limit it to 1 Bard Buff per day or something like that, so you feel lucky if theres lots of people when you get it, or if you're alone its bad day, I thikn it'd be fun to know the right spot for the buff etc.

    How is mount training interactive with other player,or a better buff?
    ( Just asking,not being rude.)

    Hmm, player teach another player how to ride? Same thing how Vamp and WW bites works. Also players are Bards, if you know where Bard is, you go there, and get a buff from him.

    I dont know if a player teaching another player would work.I mean,you have to pay the trainers at the stables,and they have the different skills for the mount.How could it be implemented for each player to teach another? If they did it they'd have to get rid of stabler masters,wouldnt they?
    The bard thing is interesting.

    I dont think so, theres the anti-social loners who dont want to do nothing with other players, so those would use stable Masters, and also if mount skills were trainable, that gives good reason to make friends and join guilds.

    Well,if the stables were still in place I cant see why it wouldnt work,other than the mechanics it might take to implement it. :}
  • Rune_Relic
    Rune_Relic
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    Dynamic user generated content costs nothing, constantly changes and lasts for ever.
    In a MMO that always struggles for PVE content (especialy with the 1-day grinders we have here) why would you not use such gap fillers ?

    That's exactly why cyrodiil is such an issue.
    Its the ideal gap filler.....but unplayable at the times it would be most exciting.
    Its akin do a dungeon/trial crashing when you hit the final boss.... everytime.
    Hardly surprising people permanently rage quit.

    Dailys help in PVE to some degree...but they aren't exactly exciting or rewarding ,merely a repetitive timesink.
    Especially with the drop RNG the way its is.

    EDIT: probably why the dragonstar and maelstrom arenas went down so well.
    Edited by Rune_Relic on December 21, 2015 12:11PM
    Anything that can be exploited will be exploited
  • rez0055
    rez0055
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    A simple game of Chess in the taverns would be a nice addition. And more /emotes and music too.
    Characters
    - Only-Drinks-With-Templars: Lvl 50 Argonian Magica Templar
    - Bialozar: Lvl 50 Khajitt Stamina Nightblade
    - Rez the Bald Sorceror: Lvl 50 Dark Elf Magica Sorceror
    - Gerard Snow: Lvl 50 Dark Elf Magica Dragonknight
    - Dorothea Black: Lvl 50 Imperial Stamina Templar
    - Demon Cleaver: Lvl 50 Orc Stamina Warden
    - Lord of BØnes: Lvl 50 Breton Magica Necromancer


    PC/EU server. You'll find my characters hoping on and off on the plains of Cyrodil with the guild The Black.
  • Sausage
    Sausage
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    Volkodav wrote: »
    Sausage wrote: »
    Volkodav wrote: »
    Sausage wrote: »
    Volkodav wrote: »
    Sausage wrote: »
    Mount Training, so they dont need to put them account-wide never either. Bard as NPC guild, more people, better buff. Maybe limit it to 1 Bard Buff per day or something like that, so you feel lucky if theres lots of people when you get it, or if you're alone its bad day, I thikn it'd be fun to know the right spot for the buff etc.

    How is mount training interactive with other player,or a better buff?
    ( Just asking,not being rude.)

    Hmm, player teach another player how to ride? Same thing how Vamp and WW bites works. Also players are Bards, if you know where Bard is, you go there, and get a buff from him.

    I dont know if a player teaching another player would work.I mean,you have to pay the trainers at the stables,and they have the different skills for the mount.How could it be implemented for each player to teach another? If they did it they'd have to get rid of stabler masters,wouldnt they?
    The bard thing is interesting.

    I dont think so, theres the anti-social loners who dont want to do nothing with other players, so those would use stable Masters, and also if mount skills were trainable, that gives good reason to make friends and join guilds.

    Well,if the stables were still in place I cant see why it wouldnt work,other than the mechanics it might take to implement it. :}

    Im pretty sure Zen if anything can make it happen.
  • Gidorick
    Gidorick
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    Rune_Relic wrote: »
    Dynamic user generated content costs nothing, constantly changes and lasts for ever.
    In a MMO that always struggles for PVE content (especialy with the 1-day grinders we have here) why would you not use such gap fillers ?

    ZOS NOT designing this as a core feature of ESO is probably their largest mistake.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Fuzzywuzzy196
    Fuzzywuzzy196
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    This would actually be a lot of fun, to be able to do little stuff like this in our down time. Cause I need something to do when I'm not fighting skeevers, or hunting skyshards :p
    Fuzzywuzzy was a bear, Fuzzywuzzy had no hair. Now, Fuzzywuzzy... wasn't very fuzzy, was he?

    -Plato
  • Matherios
    Matherios
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    Messy1 wrote: »
    The key word here is "optional" but the ability to interact with your fellow players needs to be increased because after all we want to interact with each other

    1) Justice system
    2) Tavern games
    3) Brawling system
    4) Dueling, arenas
    5) Guild wars (I realize there is an MMO called this)
    6) Player housing

    We are in the age of social media so put more options in for player to player interaction that will increase immersion for everyone.

    Thank you.

    i agree with everything man!
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