Hootnannius wrote: »So I'm in AD group on Azuras with about 18 people. Whenever we fight groups of 30 or less reds or blues, we wipe them easily. So blues then pile up 40, 50, 60 zerg balls and show up at Ash or Nikel. We small AD groups start to have crashes, skills not going off, ultimates not dropped, and weapons not swapping, But your ZERG has no problems.
Also, we notice that the red and blue streamers who are these big zerg groups all have pings of under 200 during the fights where we AD can't play the game.
So what's the explanation for this anomaly ?
Hootnannius wrote: »So I'm in AD group on Azuras with about 18 people. Whenever we fight groups of 30 or less reds or blues, we wipe them easily. So blues then pile up 40, 50, 60 zerg balls and show up at Ash or Nikel. We small AD groups start to have crashes, skills not going off, ultimates not dropped, and weapons not swapping, But your ZERG has no problems.
Also, we notice that the red and blue streamers who are these big zerg groups all have pings of under 200 during the fights where we AD can't play the game.
So what's the explanation for this anomaly ?
DannyLV702 wrote: »Every single faction zergs so don't act like you're not part of the blame/problem. Or is it always a coincidence that it's always "everyone else" zerging? It's never, "my alliance". The real problem isn't even us, it's the game...
"It is always the other factions that bring lag, but never my own. "
lul
"It is always the other factions that bring lag, but never my own. "
lul
Everyone does it true enough. but there are some groups/guilds who are worse than others. particularly the ones who know they are causing lag and do it intentionally to give themselves an advantage.
Don't know if that DC group was one of them, wasn't on then. just sayin'.
Hootnannius wrote: »
Also, we notice that the red and blue streamers who are these big zerg groups all have pings of under 200 during the fights where we AD can't play the game.
So what's the explanation for this anomaly ?
@Kova is right here - it's perception.
Just look at how @Hektik_V points out that while he's in an 8-person group AD is zerging. He had no issue being part of an overwhelming force of 60+ EP taking Alessia a few days ago when our group had 10 people. He wasn't leading all 60, and he may have been in an 8-person group then too, but with 60+ EP present for the keep take he was part of the zerg.
All factions do it, some group leaders try (sometimes) to move away from the rest of their faction when the lag is bad (exception usually being for the last emp keep), but when you end up somewhere and see one or two full raid groups already there, the usual reaction is, "lets see if we can get the kills (AP) before the others do - it would be too irritating to have to ride another 5 minutes to get somewhere else where we don't know if there will be defenders as PvDooring isn't fun and we want good fights".
There are also some skills that work a lot better in lag, Steel Tornado and Bats being among them - which is why we see so many people running spin-to-win in the large groups and especially in laggy conditions.
Hootnannius wrote: »
Also, we notice that the red and blue streamers who are these big zerg groups all have pings of under 200 during the fights where we AD can't play the game.
So what's the explanation for this anomaly ?
- Using a proxy service (correctly)
- Better ISP
- Way better computer than yours
- Understanding what services to cut and what to push resources to (on your pc)
- Lowered video quality. FOR GODS SAKE TURN OFF YOUR BUMPMAPPING BEFORE CRYING ..... SET NORMAL_MAPS "0"
Hootnannius wrote: »"Therefore when fighting a larger group, especially ones much larger than yourself, more abilities are being fired off per second than in that smaller group, even though both groups experience the relatively same lag."
This is exactly my point. The effect of really bad lag is that it takes the skill variable out of the equation. When more than 50 % of the group can't reliably get skills off or deploy ults in the typical AZ lag fest, the game is reduced to whoever has the larger number of players win.
So it's my observation on PC NA Azura that AD group of 18 or so players will battle DC groups of 24+, and consistently wipe the DC groups. Ideally, in a fun a game, DC would adjust its tactics and then start to wipe AD by playing more skillfully. But often instead of that happening, DC gets two or three full raid groups together and lags out the game. At that point, skill doesn't matter because no one can play skillfully in that much lag.
I'm sure AD has been guilty of this kind of zerging before, but it's very rarely the result of deliberate and conscious choice on the part of group leaders. I could count one hand the number of times where the AD groups I've been have done that deliberately. But DC (especially Wizard Daniel's groups) seems to have adopted LAG as their main tactic.
It would be better if instead of even distributing the lag among everyone, the faction with the largest number of players were disproportionately affected by the lag. That' may not be technologically feasible, but ZOS should create some kind of game mechanic to stop this because it breaks the game.
For example, what if whenever more than 40 players of the same faction were within X number of meters of each other, the game randomly teleported 25 % of the players to some other location. Like on the pledges when the 4 person group is fighting a boss and one random player from the group gets teleported somewhere.
Hootnannius wrote: »"Therefore when fighting a larger group, especially ones much larger than yourself, more abilities are being fired off per second than in that smaller group, even though both groups experience the relatively same lag."
This is exactly my point. The effect of really bad lag is that it takes the skill variable out of the equation. When more than 50 % of the group can't reliably get skills off or deploy ults in the typical AZ lag fest, the game is reduced to whoever has the larger number of players win.
So it's my observation on PC NA Azura that AD group of 18 or so players will battle DC groups of 24+, and consistently wipe the DC groups. Ideally, in a fun a game, DC would adjust its tactics and then start to wipe AD by playing more skillfully. But often instead of that happening, DC gets two or three full raid groups together and lags out the game. At that point, skill doesn't matter because no one can play skillfully in that much lag.
I'm sure AD has been guilty of this kind of zerging before, but it's very rarely the result of deliberate and conscious choice on the part of group leaders. I could count one hand the number of times where the AD groups I've been have done that deliberately. But DC (especially Wizard Daniel's groups) seems to have adopted LAG as their main tactic.
It would be better if instead of even distributing the lag among everyone, the faction with the largest number of players were disproportionately affected by the lag. That' may not be technologically feasible, but ZOS should create some kind of game mechanic to stop this because it breaks the game.
For example, what if whenever more than 40 players of the same faction were within X number of meters of each other, the game randomly teleported 25 % of the players to some other location. Like on the pledges when the 4 person group is fighting a boss and one random player from the group gets teleported somewhere.
Ohhh I assure you, there are and have always been AD guilds that like to stack multiple full raids in one place.
And most if not all guilds, including AD ones, will stack guilds on top of each other in order to take/defend important objectives (like emp or maybe scrolls).
A couple possibilities here:
1. you play on a server where AD has a relatively minor guild presence, and where none of the larger guilds play, so you only experience DC and EP zerging.
2. more likely, you have zerg goggles. Zerg goggles multiply the number of enemies around you, while completely hiding large portions of your allies. I don't mean to be insulting with this, it happens to almost everyone, and it's actually kinda weird. I've talked to experienced pvpers after fights, and they honestly failed to notice entire other guilds there on the battlefield with them, insisting that their group was there alone vs our "50." Try turning on your friendly alliance indicators, you'll probably notice a significant increase in the number of AD you see on battlefields.