NoMoreChillies wrote: »Bash used to be viable, but whiners ruined it
But I believe that tanks should not have much damage unless they specifically invest in damage at the expense of their defense.
Glyph of Shielding has the reduced cost of bash and block, Glyph of Bashing has the increased dmg on bash.
If you combine them in one single glyph you will most likely broke the game.
If the devs gone mad one day and make it happen, then same thing should include for spell power/cost reduction and weap power/cost reduction glyphs.
Actually, I was.Forestd16b14_ESO wrote: »You clearly weren't here during the "bash of doom" era.
I disagree. For burst/dps purposes weapon damage glyph is much better. Have in mind that there is no more possibility for tanky builds to outsustain your opponents. So, there is no point in being a tin can at the moment. And shielding glyph is not so strong, since we don't have stamina regen while blocking.Combined with the Glyph of Shielding, it makes bash weaving from tanky/blocking builds more suited for bursting Damage: for short encounters in PVE to save time of the fights and for the kill in PVP.
But I believe that tanks should not have much damage unless they specifically invest in damage at the expense of their defense.
Actually, I was.Forestd16b14_ESO wrote: »You clearly weren't here during the "bash of doom" era.
There are no more pure bash builds out there. But the thing is, bash damage glyphs are useless now. Even if bash damage glyphs will be buffed, in terms of damage weapon damage glyphs will still be a better option.
My point is:
1) If bash glyphs will stay with the current damage, nobody will use them.
2) If we will slightly buff the damage of that glyphs, still nobody will use them, because weapon damage glyphs will still be better.
3) If we significantly buff the damage of that glyphs, we will have one button no skill bash builds, that everybody will hate again.
So, what do we have to do with that glyph?I disagree. For burst/dps purposes weapon damage glyph is much better. Have in mind that there is no more possibility for tanky builds to outsustain your opponents. So, there is no point in being a tin can at the moment. And shielding glyph is not so strong, since we don't have stamina regen while blocking.Combined with the Glyph of Shielding, it makes bash weaving from tanky/blocking builds more suited for bursting Damage: for short encounters in PVE to save time of the fights and for the kill in PVP.
But I believe that tanks should not have much damage unless they specifically invest in damage at the expense of their defense.
In my opinion, it's like:
- we have weapon damage glyphs (for the best damage)
- we have stamina regen/reduce cost glyphs (for the best sustain)
- we can have bash damage + reduced cost of bash and blocking glyphs (for the medium damage and medium sustain) - which will be especially useful with heavy armor because it's lack of damage and predisposition to blocking.
There is no point in wearing heavy armor now. Because you don't have the damage with it to have the chance to kill someone. The resource management is so good nowadays that it's all about damage. And if you can't kill, it doesn't matter how tanky you are - you will be dead. If you go with full weapon damage glyphs + heavy armor, it doesn't work well either - just put on medium armor and you good to go. So, if we could have bash damage + reduced cost of bash and blocking glyph, we will might have a chance to be competitive and solve the problem with bash damage glyph uselessness at the same time.